MapTool 1.3 Development Build 30

New build announcements plus site news and changes.

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trevor
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Post by trevor »

emirikol wrote:This is a tiny issue:
Macro editing windows don't expand text area vertically but only do horizontally. When I'm entering and editing text the vertical area enlarge sure would be nice :)

Thanks!

Jay H
Wow, how'd that one go for so long. This is fixed for 1.3b31
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emirikol
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Post by emirikol »

Big time crash when I tested with this image: http://image.gsfc.nasa.gov/image/image_launch_a5.jpg

Maybe I won't do that :)

jh
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trevor
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Post by trevor »

emirikol wrote: Maybe I won't do that :)

jh
Did you load it as a token, or a map ? Did you drag it in from the web or from your filesystem, or library ?
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emirikol
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Post by emirikol »

I linked it to a picture on the web.

jh
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Post by Naryt »

emirikol wrote:I linked it to a picture on the web.

jh
In the chat window? A token notes page? Knowing where is important. It's known that <img> tags in chat are killers under version 1.3.b30.

NOTE

Img tags in the chat window also break under the dev version (b31).
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Post by emirikol »

Yes, in the chat window.

I htink images may still be best displayed as temporary new maps. It will save on download time.

jh
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Post by emirikol »

A request: any way to cut down/combine the number of "stickies" in the forums?


jh
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Post by RPTroll »

Agreed.

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Post by Hawke »

emirikol wrote:A request: any way to cut down/combine the number of "stickies" in the forums?
Image

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trevor
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Post by trevor »

emirikol wrote:I linked it to a picture on the web.

jh
Ahh, right, there's a bug putting images into chat in this build. It'll be fixed for b31
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trevor
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Post by trevor »

trevor wrote:
emirikol wrote:I linked it to a picture on the web.

jh
Ahh, right, there's a bug putting images into chat in this build. It'll be fixed for b31
Fixed for b31
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Post by emirikol »

So, I'm trudging through HTML and saw the <blink> coding. I take it macros and chat are not set up for that? Might be a fun one.

jh
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trevor
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Post by trevor »

emirikol wrote:HTML and saw the <blink> coding
AAAAHHHH ! Make it stop !

Erg !

Whew, flashback to the web of the 1990s.
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Post by emirikol »

Trevor: I knew you'd get a kick out of that one :)

Now onto a more serious topic. I've been reviewing the monster stat blocks for Goblins. It dawned on me that an A/B/C/D macro tree might be very useful for monsters..as we're going to run out of macro space rather quickly otherwise for monsters.

So you'd have MACRO SET A: 1-100
MACRO SET B: 1-100

Is this somethign worth doing? That may be an easy way to get more bang for our macros and also have the sets devoted to particular monsters rather than just in sequential order.

JayH
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Post by Orchard »

Trevor: I knew you'd get a kick out of that one Smile

Now onto a more serious topic. I've been reviewing the monster stat blocks for Goblins. It dawned on me that an A/B/C/D macro tree might be very useful for monsters..as we're going to run out of macro space rather quickly otherwise for monsters.

So you'd have MACRO SET A: 1-100
MACRO SET B: 1-100

Is this somethign worth doing? That may be an easy way to get more bang for our macros and also have the sets devoted to particular monsters rather than just in sequential order.

JayH
This is a good idea, although macro space isn't an issue for token-based macros, correct? I just think that sometimes it's nice to have a macro not tied to a particular token, but rather generically based so that all I have to do is select a token an hit 'attack' and the rest is based on the token selected (I think you can do that--right?)

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