MapTool 1.3 Development Build 32
Moderators: dorpond, trevor, Azhrei, Craig
- UntoldGlory
- Great Wyrm
- Posts: 1649
- Joined: Sun Mar 16, 2008 8:12 pm
Here's a bug. When you host the server, all the maps defautl to the base settings for new maps for fog of war and map hidden from players (and possibly other things)
So for instance, if you had fog of war on on a given map, and started the server, the map might turn it off if you don't have new maps start with fog of war.
I've just figured out this has to do with the order in which you do things. If you start the server first, then load campaign, it seems to be fine, but if you load the campaign then start the server, it gets screwed up.
So for instance, if you had fog of war on on a given map, and started the server, the map might turn it off if you don't have new maps start with fog of war.
I've just figured out this has to do with the order in which you do things. If you start the server first, then load campaign, it seems to be fine, but if you load the campaign then start the server, it gets screwed up.
Last edited by Taragnor on Sat Jun 21, 2008 4:55 pm, edited 1 time in total.
I've noticed this as well. It seems to be because if you select it and then click on it again to drag it around it becomes unselected with the Mouse Down instead of the Mouse Up. Probably a side effect of the shift-select change.Amaril wrote:Another odd behavior. If an object is select, I cannot click and drag it. I can only drag it when it's not selected, meaning I click and hold onto it at once and then drag.
I'm really enjoying watching the progress from each build to the next, especially how features appear and progress along the way.
The drawing tools are definitely easier to use. Shift-click selecting = awesome
I'm really looking forward to when lighting become visible again. The tabs in campaign properties is a neat step, and I appreciate that the UI will improve in later versions, but I like being able to see and edit these settings for now. It's funny, but I sort of expected these items to be properties of the token, rather than the campaign, but this makes sense, too. I can see the campaign-level settings as defaults, but am I the only one who would like to tweak some of these settings for tokens, as well? This is more important for light for me.
Is the plan to eventually bring back the kind of visible light auras that were possible in 1.2? Just with a different interface?
I'm still trying to figure out how I feel about macros, but the panel re-build is exciting. However, I noticed a couple of possible bugs in this area:
Thanks for all the hard work, everyone.
The drawing tools are definitely easier to use. Shift-click selecting = awesome
I'm really looking forward to when lighting become visible again. The tabs in campaign properties is a neat step, and I appreciate that the UI will improve in later versions, but I like being able to see and edit these settings for now. It's funny, but I sort of expected these items to be properties of the token, rather than the campaign, but this makes sense, too. I can see the campaign-level settings as defaults, but am I the only one who would like to tweak some of these settings for tokens, as well? This is more important for light for me.
Is the plan to eventually bring back the kind of visible light auras that were possible in 1.2? Just with a different interface?
I'm still trying to figure out how I feel about macros, but the panel re-build is exciting. However, I noticed a couple of possible bugs in this area:
- * I opened a campaign from the last build (1.3b31), and I can't create new buttons in the Campaign or Token Tabs. No pop-up menu appears when I right-click in the Tokens tab, but perhaps that's normal (edit token macros by double-clicking on the token). However, when I right-click in the Campaign tab, an option to create a 'New Button' appears, but nothing happens when selected. Is this a bug, or an unfortunate consequence of a campaign file from a previous version?
* If I create a new campaign, I can indeed create, edit and delete macros in the Campaign tab, which actually hang around when I create a new campaign or open an old one (from a previous build).
Thanks for all the hard work, everyone.
- thelevitator
- Dragon
- Posts: 963
- Joined: Wed May 17, 2006 2:10 pm
- Location: "The Biggest Little City In The World!"
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I don't know if this is a bug, but I just noticed that Show Visible Player Area Only is back, only it doesn't seem to work like it used to. Once I expose an area using Crtl+Shift+o and move to another area and repeat, the first area stays exposed. Am I doing something wrong?
"Neither hexes nor squares can confine me!"
James Anthony
"It's all in your head....."
http://www.spelz.net
James Anthony
"It's all in your head....."
http://www.spelz.net
That bug was around in b31, too. It's been broken for some time.thelevitator wrote:I don't know if this is a bug, but I just noticed that Show Visible Player Area Only is back, only it doesn't seem to work like it used to. Once I expose an area using Crtl+Shift+o and move to another area and repeat, the first area stays exposed. Am I doing something wrong?
If anyone is interested, I set up a set of light sources for some basic spells, including darkness-like spells.
D20 Spells
----
Blacklight : 20 0#ffffff
Light : 20 40#000000
Dancing Lights (torches) : 20 40#000000
Daylight : 60 120#000000
Continual Flame : 20 40#000000
Darkness : 20 0#666666
Deeper Darkness : 60 0#666666
Faerie Fire : 0 5#000000
I think darkness is written correctly if I understand the syntax. Obviously, black won't appear until color is actually rendered.
[Edit: Corrected darkness]
D20 Spells
----
Blacklight : 20 0#ffffff
Light : 20 40#000000
Dancing Lights (torches) : 20 40#000000
Daylight : 60 120#000000
Continual Flame : 20 40#000000
Darkness : 20 0#666666
Deeper Darkness : 60 0#666666
Faerie Fire : 0 5#000000
I think darkness is written correctly if I understand the syntax. Obviously, black won't appear until color is actually rendered.
[Edit: Corrected darkness]
Last edited by Amaril on Sun Jun 22, 2008 11:39 am, edited 1 time in total.
- UntoldGlory
- Great Wyrm
- Posts: 1649
- Joined: Sun Mar 16, 2008 8:12 pm