I don't think b41 will be out by then.RPMiller wrote:Will that be for tonight's game?brad wrote:Awesome! That covers the problem of players being able to see NPCs that they can't see. Thanks again Jay! You are being super quick on the modifications. You are making me get all excited about the next build. I think I will finally have to make my players upgrade from b35.Jay wrote:I added support for this last night. There is now an option on the drop down menu to just show players in the initiative list.
MapTool 1.3 Development Build 40
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I get you. Probably the difference between fantasy and modern genre as well.Amaril wrote:Ok we just have different GMing styles. I skip combatants that aren't in the scene. If they are out of the player's immediate environment, it doesn't matter what they are doing; the players will never know the difference nor would they even care.
Yes, I do have a lot of tokens. For example, the Serpentcoil Mines map in The Burning Plague, which I'm currently running, has a total of 36 combatants, not including the PCs and their pets/summoned creatures. And that's a relatively small dungeon crawl.
Ditto. I use some formulas and functions for custom properties:kat2cute wrote:I think Default token properties need to show up in the token's right-click properties window. Otherwise people will assume the defaults didn't work and type over the top of them when they didn't need to (I know I did). I don't think a default value would really need to have any special indication that it is indeed a default value, as long as they don't keep overwriting later typed-in values. But I definitely vote for default values showing up in the token properties window.
- DexMod = floor(Dexterity/2-5)
- InitMod = DexMod [+bonus number if applicable]
- MaxHP = HitDie + ConMod*Level
Yeah, even small dungeon crawls don't happen all that often in the modern genres. They are a staple of the fantasy genre though! Just got through with a crawl through a vampire queen/sorceress castle in my other group. Fun stuff.RPMiller wrote:I get you. Probably the difference between fantasy and modern genre as well.Amaril wrote:Ok we just have different GMing styles. I skip combatants that aren't in the scene. If they are out of the player's immediate environment, it doesn't matter what they are doing; the players will never know the difference nor would they even care.
Yes, I do have a lot of tokens. For example, the Serpentcoil Mines map in The Burning Plague, which I'm currently running, has a total of 36 combatants, not including the PCs and their pets/summoned creatures. And that's a relatively small dungeon crawl.
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- Naryt
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Honestly, I can't think of any. Insensitivity helps avoidBig_Mac wrote:For all of the programmers in this crazy group. Is there any current languages that are case sensitive? I can not think of any.
X=foo
x=bar
X^2 = x * x = program comes to a grinding halt and the machinery begins eating people.
[sigh]Why am I shoveling ammo to the a = A camp?
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That's it? Heh, I ran a dungeon crawl that had eight plus combatants in each encounter and had over ten encounters in the entire dungeon, plus a massive battle with npc allies and foes in a huge room at the end. Initiative was painful for that fight.Amaril wrote:Yes, I do have a lot of tokens. For example, the Serpentcoil Mines map in The Burning Plague, which I'm currently running, has a total of 36 combatants, not including the PCs and their pets/summoned creatures. And that's a relatively small dungeon crawl.
Interesting article:Naryt wrote:Honestly, I can't think of any. Insensitivity helps avoidBig_Mac wrote:For all of the programmers in this crazy group. Is there any current languages that are case sensitive? I can not think of any.
X=foo
x=bar
X^2 = x * x = program comes to a grinding halt and the machinery begins eating people.
[sigh]Why am I shoveling ammo to the a = A camp?
http://www.tonymarston.co.uk/php-mysql/ ... -evil.html
The ones that are not..Big_Mac wrote:For all of the programmers in this crazy group. Is there any current languages that are case sensitive? I can not think of any.
Most implementations of Basic
Pascal
um, um
SQL if you consider that a language...
I am sure there are more but its a minority, infact the list of languages that derives special meaning from variables based on their case is probably larger.
Edit I read it wrong (must be time for sleep)
The above list is for case insensitive languages
Most current languages are case sensitive
and COBOL while not current is just an insensitive language full stop
Hmm maybe we should implement macros in COBOL (I am sure some one is silly enough to of written a java based interpreter for it)
Here is my macro for setting bloodied property
Code: Select all
IDENTIFICATION DIVISION.
PROGRAM-ID. SET-BLOODIED.
ENVIRONMENT DIVISION.
DATA DIVISION.
PROCEDURE DIVISION.
FILE CONTROL
SELECT TOKEN-PROP FROM "token"
ORGANIZATION IS INDEXED
ACCESS MODE IS DYANAMIC
RECORD KEY IS PROPERTY-NAME.
FILE SECTION.
01 PROPERTY-NAME PIC x(255)
01 PROPERTY-VALUE PIX x(255)
MAIN-LINE.
READ TOKEN-PROP.
DIVIDE MAX-HP BY 2 GIVING BLOODIED.
STOP RUN.
Last edited by Craig on Tue Aug 19, 2008 12:56 pm, edited 1 time in total.
SQL is not case sensitive I live in it everyday.Craig wrote:Most implementations of BasicBig_Mac wrote:For all of the programmers in this crazy group. Is there any current languages that are case sensitive? I can not think of any.
Pascal
um, um
SQL if you consider that a language...
I am sure there are more but its a minority, infact the list of languages that derives special meaning from variables based on their case is probably larger.
I would not consider Basic or Pascal Current. I programmed in both in the 80's
--
Big Mac
Big Mac
As I said, it's a small dungeon crawl. It only has 4 (potentially 5) combat encounters. It's one of the first free adventures (if not the first) WotC had published on its web site.Aria wrote:That's it? Heh, I ran a dungeon crawl that had eight plus combatants in each encounter and had over ten encounters in the entire dungeon, plus a massive battle with npc allies and foes in a huge room at the end. Initiative was painful for that fight.Amaril wrote:Yes, I do have a lot of tokens. For example, the Serpentcoil Mines map in The Burning Plague, which I'm currently running, has a total of 36 combatants, not including the PCs and their pets/summoned creatures. And that's a relatively small dungeon crawl.
Now when I ran Return to the Temple of Elemental Evil...