It's an ATI Mobility Radeon X300. The behavior also happens once in a while when I close MT and the window asking me if I want to save appears. I have the frame but no text and buttons. Luckily I have a habit of savig before closing.almagest wrote:Mixtr, what chipset does your card use? My laptop runs an old Mobility FireGL 9000, and Maptool runs fine. A friend of mine has a much newer card (forget the chipset), and Maptool runs fine as well. Both of these machines use Compiz Fusion and Java 6.
MapTool 1.3 Development Build 41
Moderators: dorpond, trevor, Azhrei, Craig
--mixtr
Slight parsing bug.
This is my code:
This is my bug (chat window output, as shown, not from the save):
It's obviously parsing the =( as a smiley. Which is bad.
Writing the code as:
fixes the problem, but the smiley parser shouldn't be even trying at that point.... Or something. Just a bug-report.
Code: Select all
[BaseDmg =(Dmg1+Str1.5+InsightDmg+MiscDmg+Weap)*RHit]
Code: Select all
0 25 8 23 31 1 0 4 27 1 0 net/rptools/maptool/client/image/smiley/emfrown.png'>Dmg1+Str1.5+InsightDmg+MiscDmg+Weap)*RHit =
Writing the code as:
Code: Select all
[BaseDmg = (Dmg1+Str1.5+InsightDmg+MiscDmg+Weap)*RHit]
0+0=1, for very unstable CPUs.
- Mr. Pokeylope
- Giant
- Posts: 118
- Joined: Mon Aug 11, 2008 9:24 pm
Re: Slight parsing bug.
This is fixed in b42.Orchard wrote:It's obviously parsing the =( as a smiley. Which is bad.
Not sure how much you've looked into it already, or even if you want to, but http://lifein0and1.com/2008/05/05/fixed ... ardy-heron should be helpful, even if you don't want to use Compiz.Mixtr wrote:It's an ATI Mobility Radeon X300. The behavior also happens once in a while when I close MT and the window asking me if I want to save appears. I have the frame but no text and buttons. Luckily I have a habit of savig before closing.
The frame but no fill is an error I've noticed a few times from other java apps here recently (name PCGen at the moment). I'm using Java 1.6 with an intenl 2.0ghz dual core on a newer nvidia card, and I've turned off all the fancy effects in gnome. Using Ubuntu 8.04 with the latest upgrades (including the stuff which is classified as 'proposed')
I haven't read through this entire thread, so please forgive if this has been mentioned.
Until today I was still using b34, and when that came out I reported that it no longer remembered which map you were last viewing and the position and zoom level, as it did a couple versions prior.
At that time also I had made a request for Mt to remember if the grid was on or off, and if coordinates were on or off. They don't seem to be there either Any idea when these might get in there?
Thanks!
Until today I was still using b34, and when that came out I reported that it no longer remembered which map you were last viewing and the position and zoom level, as it did a couple versions prior.
At that time also I had made a request for Mt to remember if the grid was on or off, and if coordinates were on or off. They don't seem to be there either Any idea when these might get in there?
Thanks!
- Full Bleed
- Demigod
- Posts: 4736
- Joined: Sun Feb 25, 2007 11:53 am
- Location: FL
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Oh yeah, thanks for the reminder !Full Bleed wrote:And when you:Steel Rat wrote:Forgot to mention. Would still be nice to have a cursor change when the campaign is saving, exporting screenshots, etc, so one knows something is happening.
1) Grab something (Map, token, object, etc.)
2) Are adding/subtracting FoW and Topology.
Dreaming of a 1.3 release
While playing last night we the server crashed because the host lost his connection. This was not a big deal because the system saved our state which was fantastic. The problem was that the init panel wasn't saved as well.
We were able to recreate the init panel from the chat window rolls, but I wonder can the init panel be added to the autosave components?
We were able to recreate the init panel from the chat window rolls, but I wonder can the init panel be added to the autosave components?
When the boogeyman goes to bed everynight, he checks his closet for Chuck Norris.
Possible bug using Init panel.
Init Order
Player 1
Goblin 1
Player 2
Goblin 2
Goblin 3
I'm GM. Player 2 went, and killed Goblin 2.
I hit Next, and the checkmark advanced to Goblin 2.
Noticing that it was dead, I used Right-Click, remove token to get rid of it.
This bounced the checkmark back up to Player 2. This also hit chat with "Player 2 has received initiative" again... minor annoyance but no biggie.
However, this action seemed to glitch the init panels for remote players.
The check became stuck on Goblin 2.
Any amount of me clicking Next did not update their displays. Also, Goblin 2 never left their display despite being removed.
On my GM display, everything worked as expected. However, at least 2 players reported the above behaviour... I didn't think to ask the other two. As one player was local, I was able to physically observe this on their laptop.
I have not yet recreated this problem... my computer is kind of low end, and trying to run multiple clients and a server would be too much for it.
Init Order
Player 1
Goblin 1
Player 2
Goblin 2
Goblin 3
I'm GM. Player 2 went, and killed Goblin 2.
I hit Next, and the checkmark advanced to Goblin 2.
Noticing that it was dead, I used Right-Click, remove token to get rid of it.
This bounced the checkmark back up to Player 2. This also hit chat with "Player 2 has received initiative" again... minor annoyance but no biggie.
However, this action seemed to glitch the init panels for remote players.
The check became stuck on Goblin 2.
Any amount of me clicking Next did not update their displays. Also, Goblin 2 never left their display despite being removed.
On my GM display, everything worked as expected. However, at least 2 players reported the above behaviour... I didn't think to ask the other two. As one player was local, I was able to physically observe this on their laptop.
I have not yet recreated this problem... my computer is kind of low end, and trying to run multiple clients and a server would be too much for it.
- jfrazierjr
- Deity
- Posts: 5176
- Joined: Tue Sep 11, 2007 7:31 pm
Clarification: Did you rightclick the token on the MAP and delete it OR did you right click on the token in the Init panel and REMOVE?palmer wrote:Possible bug using Init panel.
Init Order
Player 1
Goblin 1
Player 2
Goblin 2
Goblin 3
I'm GM. Player 2 went, and killed Goblin 2.
I hit Next, and the checkmark advanced to Goblin 2.
Noticing that it was dead, I used Right-Click, remove token to get rid of it.
If the latter, dont do that. Will break every time. I "think" Jay has a fix for this, but am not 100% sure. If ti's the former, I don't know.
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
I took a look at this and I wasn't able to recreate it. I tried removing the token from initiative using the right click menu, the menu beside the next button and deleting the token from the map. The remote player worked as expected in all of these cases. So I'm guessing I've already fixed it in the latest code. Be sure to check this again when b42 comes out.palmer wrote:Possible bug using Init panel.
Init Order
Player 1
Goblin 1
Player 2
Goblin 2
Goblin 3
I'm GM. Player 2 went, and killed Goblin 2.
I hit Next, and the checkmark advanced to Goblin 2.
Noticing that it was dead, I used Right-Click, remove token to get rid of it.
This bounced the checkmark back up to Player 2. This also hit chat with "Player 2 has received initiative" again... minor annoyance but no biggie.
However, this action seemed to glitch the init panels for remote players.
The check became stuck on Goblin 2.
Any amount of me clicking Next did not update their displays. Also, Goblin 2 never left their display despite being removed.
On my GM display, everything worked as expected. However, at least 2 players reported the above behaviour... I didn't think to ask the other two. As one player was local, I was able to physically observe this on their laptop.
I have not yet recreated this problem... my computer is kind of low end, and trying to run multiple clients and a server would be too much for it.