thecyberwolfe wrote:BigO wrote:The answer to light, the macro-verse, and everything.
I don't know which is worse - the fact that you said that, or that I didn't get to it first
The saddest part of all is that I got it

I need to get a life

Moderators: dorpond, trevor, Azhrei, Craig
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Full Bleed wrote:...Since we roll init every round, when you get to the last pc/npc in the list and the next button is pressed to advance the round increment, the checkbox moves to the first person in the list...
Phergus wrote:My thought was to put a hidden NPC token on the map that was named End of Round. This would always sit at the bottom (in your case give it a 0 Init value) and let's me have a stopping point to take care of end of the round bookkeeping.
Same thing can work for those playing the Hero system. Call it Post-12 Recovery.
UntoldGlory wrote:Did have one minor bug. During the start of one combat, myself and another player rolled init like a split second before the DM added the badguys. When he did, myself and the other player dissapeared from the list.
It was poignant, cause I know I rolled a 15 the first time, and only a 5 the second, giving that annoying hexxer his turn before me...
Full Bleed wrote:Phergus wrote:My thought was to put a hidden NPC token on the map that was named End of Round. This would always sit at the bottom (in your case give it a 0 Init value) and let's me have a stopping point to take care of end of the round bookkeeping.
Same thing can work for those playing the Hero system. Call it Post-12 Recovery.
Not a bad idea, but in general, players are used to rolling their inits and declaring their actions at the beginning of the new round, not at the end of the current round. It's doable, but just doesn't feel quite right.
Full Bleed wrote:UntoldGlory wrote:Did have one minor bug. During the start of one combat, myself and another player rolled init like a split second before the DM added the badguys. When he did, myself and the other player dissapeared from the list.
Was the DM, perhaps, using a macro to start combat that had a remove-all (or similar) function in it? If so, it wouldn't have been a bug so much as the players jumping the gun before he could initialize the window for the new battle.
trevor wrote:GreenMan wrote:This is just a friendly reminder (to whomever has access) to request build 41 be added to the alternate download site at
Oops, thanks for the reminder. I usually remember, but I forgot this time
Full Bleed wrote:jfrazierjr wrote:Then how about go the other end and have a dummy token with a huge init value that stays at the top, at least in the mean time.
Good call.
And I have the perfect token: