I tried IM'ing you but you weren't there. It will look like what it looks like when you open it - there's a long table with a ton of chairs. When you start a server, some of the chairs crop up over the table. I'm emailing it now..trevor wrote:When you send it, could you include something specific to look for, perhaps even send a screenshot of what it's supposed to look like ?
MapTool 1.3 Development Build 51
Moderators: dorpond, trevor, Azhrei, Craig
Re: MapTool 1.3 Development Build 51
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Re: MapTool 1.3 Development Build 51
Aha ! That's the part that I was missing 'and start server'
Sweet, this bug is officially nailed ! And will be part of tonights b52 build
Thanks for the help finding and squishing this one, it's been a pain for a long while
Sweet, this bug is officially nailed ! And will be part of tonights b52 build
Thanks for the help finding and squishing this one, it's been a pain for a long while
Dreaming of a 1.3 release
Re: MapTool 1.3 Development Build 51
Great work doods! darn, I shouldn't be using words like that when I'm almost 47.
Some old requests again:
- Remember last zoom and position on save (This used to work, mentioned before. I think it changed somewhere between b30 and b33, if memory serves)
- Remember grid on/off settings for the campaign/map
- Remember token names on/off for campaign/map
Some old requests again:
- Remember last zoom and position on save (This used to work, mentioned before. I think it changed somewhere between b30 and b33, if memory serves)
- Remember grid on/off settings for the campaign/map
- Remember token names on/off for campaign/map
Re: MapTool 1.3 Development Build 51
Is conic vision part of this build, or just conic lights?
How do you set the degree-arc-thingy of the lights?
How do you set the degree-arc-thingy of the lights?
- jfrazierjr
- Deity
- Posts: 5176
- Joined: Tue Sep 11, 2007 7:31 pm
Re: MapTool 1.3 Development Build 51
arc=X, put that in right after you define the shape. You can ALSO set the arc for shadowy vision which is WAY cool.. Note the default is 90 degrees.Mrugnak wrote:Is conic vision part of this build, or just conic lights?
How do you set the degree-arc-thingy of the lights?
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Re: MapTool 1.3 Development Build 51
Just lights for nowMrugnak wrote:Is conic vision part of this build, or just conic lights?
How do you set the degree-arc-thingy of the lights?
Dreaming of a 1.3 release
Re: MapTool 1.3 Development Build 51
Conic vision?!?!!? SWEEEEEEEEEEEEEEEEEEEEEEEEEEEET!trevor wrote:Just lights for nowMrugnak wrote:Is conic vision part of this build, or just conic lights?
How do you set the degree-arc-thingy of the lights?
Re: MapTool 1.3 Development Build 51
Bug: Conic lighting on a hex map... lights up the characters square
Re: MapTool 1.3 Development Build 51
Hi, all. I'm not sure if this is the right forum, but the problem cropped up after we upgraded to the new build, so I think I'm in the right spot.
We had the dim light set to red previously (I believe this is the default), and when we upgraded to the new version, it seems to be prefering the dim light over the regular light, for lack of a better way to say it. I took a screencap to help illustrate:
http://i62.photobucket.com/albums/h91/S ... xample.jpg
You can see here what I'm talking about - Naivera has a light source of four, and the two people inside her light source have a light source of 1 of dim light. The program seems to be prefering their dim light over the full light... how can we reverse this?
Thanks in advance!
We had the dim light set to red previously (I believe this is the default), and when we upgraded to the new version, it seems to be prefering the dim light over the regular light, for lack of a better way to say it. I took a screencap to help illustrate:
http://i62.photobucket.com/albums/h91/S ... xample.jpg
You can see here what I'm talking about - Naivera has a light source of four, and the two people inside her light source have a light source of 1 of dim light. The program seems to be prefering their dim light over the full light... how can we reverse this?
Thanks in advance!
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Re: MapTool 1.3 Development Build 51
can you send me this campaign with this exact setup ?
Dreaming of a 1.3 release
Re: MapTool 1.3 Development Build 51
Ok I got a similar error last night, after clicking the close and saving when it asked me if I want to save MapTool got stuck and I had to kill it. I didn't think much of it at the time as my computer has been playing up a lot last couple of days. But I managed to dig up the error from the log file.cubeblue wrote:I have a log.txt but it's empty (0 KB and when I open with notepad, there's nothing). I started MapTools up after I got that last error, would that wipe the log.txt?trevor wrote:@cubeblue Could you look in your .maptool directory for a log.txt and see if there's an error in there, and post it here ?
Code: Select all
2009-03-04 00:43:16,388 [AWT-EventQueue-1] ERROR - java.lang.NullPointerException
java.lang.NullPointerException
at com.jeta.open.support.DefaultComponentFinder.unregisterComponent(Unknown Source)
at com.jeta.open.support.DefaultComponentFinder.componentRemoved(Unknown Source)
at java.awt.Container.processContainerEvent(Container.java:2131)
at java.awt.Container.processEvent(Container.java:2099)
at java.awt.Component.dispatchEventImpl(Component.java:4497)
at java.awt.Container.dispatchEventImpl(Container.java:2160)
at java.awt.Component.dispatchEvent(Component.java:4327)
at java.awt.Container.remove(Container.java:1163)
at java.awt.Container.remove(Container.java:1203)
at java.awt.Container.addImpl(Container.java:1032)
at java.awt.Container.add(Container.java:903)
at javax.swing.plaf.basic.BasicScrollPaneUI.updateColumnHeader(BasicScrollPaneUI.java:606)
at javax.swing.plaf.basic.BasicScrollPaneUI$Handler.scrollPanePropertyChange(BasicScrollPaneUI.java:1100)
at javax.swing.plaf.basic.BasicScrollPaneUI$Handler.propertyChange(BasicScrollPaneUI.java:1077)
at java.beans.PropertyChangeSupport.firePropertyChange(PropertyChangeSupport.java:339)
at java.beans.PropertyChangeSupport.firePropertyChange(PropertyChangeSupport.java:276)
at java.awt.Component.firePropertyChange(Component.java:7953)
at javax.swing.JScrollPane.setColumnHeader(JScrollPane.java:1098)
at javax.swing.JScrollPane.setColumnHeaderView(JScrollPane.java:1123)
at javax.swing.JTable.unconfigureEnclosingScrollPane(JTable.java:764)
at javax.swing.JTable.removeNotify(JTable.java:735)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at java.awt.Container.removeNotify(Container.java:2663)
at javax.swing.JComponent.removeNotify(JComponent.java:4699)
at javax.swing.JRootPane.removeNotify(JRootPane.java:750)
at java.awt.Container.removeNotify(Container.java:2663)
at java.awt.Window.removeNotify(Window.java:650)
at java.awt.Window$1DisposeAction.run(Window.java:978)
at java.awt.Window.doDispose(Window.java:990)
at java.awt.Dialog.doDispose(Dialog.java:1243)
at java.awt.Window.dispose(Window.java:937)
at java.awt.Window.disposeImpl(Window.java:947)
at java.awt.Window$1DisposeAction.run(Window.java:973)
at java.awt.Window.doDispose(Window.java:990)
at java.awt.Window.dispose(Window.java:937)
at com.jidesoft.docking.DefaultDockableHolder.dispose(Unknown Source)
at net.rptools.maptool.client.ui.MapToolFrame.closingMaintenance(MapToolFrame.java:1286)
at net.rptools.maptool.client.ui.MapToolFrame.windowClosing(MapToolFrame.java:1240)
at java.awt.AWTEventMulticaster.windowClosing(AWTEventMulticaster.java:333)
at java.awt.AWTEventMulticaster.windowClosing(AWTEventMulticaster.java:332)
at java.awt.Window.processWindowEvent(Window.java:1827)
at javax.swing.JFrame.processWindowEvent(JFrame.java:279)
at java.awt.Window.processEvent(Window.java:1785)
at java.awt.Component.dispatchEventImpl(Component.java:4497)
at java.awt.Container.dispatchEventImpl(Container.java:2160)
at java.awt.Window.dispatchEventImpl(Window.java:2440)
at java.awt.Component.dispatchEvent(Component.java:4327)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:599)
at net.rptools.maptool.client.swing.MapToolEventQueue.dispatchEvent(MapToolEventQueue.java:24)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:300)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:210)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:200)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:195)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:187)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:121)
Re: MapTool 1.3 Development Build 51
Previously if you had something likeplothos wrote:Cool. Thanks, IMarv.
Now,How does this work, exactly? I take it this is so that coded properties using if() and such don't break the statsheet, but are empty properties in the argument treated as =0 or what?trevor wrote:* Default properties will now be evaluated on the statsheet if there is no value in the property. Even from within evaluated properties.
*ConMod:0
*Level:1
*HP:{Level*5+ConMod}
If you had not edited the token in the token properties (and some times when you had) You would get prompted for all 3 values on mouse over because it wasnt picking up the default. The same would occur if you did [Level] in chat. The change that was made was if the property does not exist on the token then go check the default values for the current token type and return the default if there is one.
If there is no default you will still get the prompt. So at this point you still need to provide defaults if you plan on basing an evaluated property on another one. I did not change the behavior if there is no default as that would stop prompting if that property was used in chat.
I can stop the prompting on mouse over if there is a general consensus as to what to return, hmm might require some tweaking to MapToolVariableResolver though.
Re: MapTool 1.3 Development Build 51
This isn't universally true for me, actually, in b49. I can create a new token with defaults, never touch it, and have it display just fine. But it does sometimes cause problems, so...Craig wrote:Previously if you had something like
*ConMod:0
*Level:1
*HP:{Level*5+ConMod}
If you had not edited the token in the token properties (and some times when you had) You would get prompted for all 3 values on mouse over because it wasnt picking up the default.
THANK YOU THANK YOU THANK YOU!!!!!Craig wrote:The change that was made was if the property does not exist on the token then go check the default values for the current token type and return the default if there is one.
Re: MapTool 1.3 Development Build 51
Are auras in this build? And if so... how do I use them? Searched all three pages of this thread and didn't see any details.
Re: MapTool 1.3 Development Build 51
I'm seeing high memory use while working with b51.
I've been rewriting a bunch of macros from an older setup to take advantage of new goodies, and I'm noticing that the memory usage is through the roof.
My campaign file has one map (the default "grasslands" map) and 8 tokens, and memory allocation was up around 528MB out of 608MB allocated. It's been open and running most of the day, and I've been editing a lot of macros, so that may account for it. The campaign itself is 6MB. Seems a bit high for one map and a few tokens.
Double clicking on the memory bar will drop it back down considerably, but it climbs up steadily as I edit macros. If you want, I can post a link to the campaign.
I've been rewriting a bunch of macros from an older setup to take advantage of new goodies, and I'm noticing that the memory usage is through the roof.
My campaign file has one map (the default "grasslands" map) and 8 tokens, and memory allocation was up around 528MB out of 608MB allocated. It's been open and running most of the day, and I've been editing a lot of macros, so that may account for it. The campaign itself is 6MB. Seems a bit high for one map and a few tokens.
Double clicking on the memory bar will drop it back down considerably, but it climbs up steadily as I edit macros. If you want, I can post a link to the campaign.