The Endless adventure dungeon

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mainsworthy
Kobold
Posts: 9
Joined: Sat Sep 14, 2019 3:47 pm

The Endless adventure dungeon

Post by mainsworthy »

The Endless adventure dungeon, by Mark Ainsworth 140867

f for the sake of argument, your playing WoD, the main game is roleplayed, but you may trigger events like this, it could be a crypt/hospital blood bank, instead of gold you could have blood as the prise. the loop shown is a dungeon BUT there are many applications, it could be driving a car, or a chase.

start off at situation 1. you start with 10 health and 1 armor, 0 gold,0 reputation. if you get a point of damage you reduce your armor(if the armor is zero, you reduce your health). your objective is to gain 10 reputation & as much gold as you can carry, your final XP is reputation multiplied by gold. this dungeon is a D6 dungeon, but I have a planned d10 and D100 dungeon



(situation 1) roll a D6 for the following result - roll a 1 go forward to situation 1,roll a 2 go back to situation 1,roll a 3 go left door to situation 2,roll a 4 go right door to situation 2,roll a 5 stumble to situation 3,roll a 6 find a monster to situation 4.
(situation 2) roll a D6 for the following result - big room roll a 1 go forward to situation 2,roll a 2 go backwards to situation 1,roll a 3 go left door to situation 2,roll a 4 go right door to situation 2,roll a 5 find treasure to situation 5,roll a 6 find a monster to situation 4.
(situation 3) roll a D6 for the following result - regain footing roll a 1 go forward to situation 1,regain footing roll a 2 go backwards to situation 1,fall through hole roll a 3 to situation 2,activate trap roll a 4 go to situation 6,roll a 5 find treasure to situation 5,roll a 6 find a monster to situation 4.
(situation 4) roll a D6 for the following result - roll a 1 run forward to situation 1,roll a 2 you were hit for 1 point of damage to situation 4,roll a 3 kill monster (reputation + 1) to situation 1,roll a 4 kill monster & find armor(reputation + 1 armor + 1) to situation 1,roll a 5 kill monster & trigger magic effect to situation 6,roll 6 find another monster to situation 4.
(situation 5) roll a D6 for the following result - roll a 1 find 5 gold go to situation 1,roll a 2 find 10 gold go to situation 1,roll a 3 find 30 gold go to situation 1,roll a 4 find 50 gold go to situation 1,roll a 5 stumble to situation 3,roll a 6 find a monster to situation 4.
(situation 6) roll a D6 for the following result - roll a 1 magic harmlesly disapates go to situation 1,roll a 2 magic strengthens you (health + 1) go to situation 1,roll a 3 You are teleported to situation 2,roll a 4 magic blast (hit for 2 points of damage) go to situation 1,roll a 5 find 25 gold to situation 1,roll a 6 find a monster to situation 4.

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