Hello there, I'm Altrunchen and I've recently been addicted to enhancing my campaign macros so my players can feel a bit more immersed in their gameplay.
Recently, I have adapted the usage of library tokens and macros into my game. This has allowed me to automatically expose the fog of war whenever a token moves.
But the FOW is not automatically exposed if a token changes its facing direction.
I was hoping that someone here might be able to help me figure out how to program a macro that causes for the FOW to expose the current visible area for a token when they change their facing direction.
Is this even possible to do?
Fog exposure on facing change
Moderators: dorpond, trevor, Azhrei
Re: Fog exposure on facing change
Give the token a light source and allow players to expose FOW.Altrunchen wrote:But the FOW is not automatically exposed if a token changes its facing direction.
Re: Fog exposure on facing change
It won't go automatically though. But that is currently not possible.Azhrei wrote:Give the token a light source and allow players to expose FOW.Altrunchen wrote:But the FOW is not automatically exposed if a token changes its facing direction.
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Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
- Altrunchen
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- Joined: Sun Dec 02, 2012 3:01 pm
Re: Fog exposure on facing change
Blast. If only we could define our own events for library tokens :Twolph42 wrote:It won't go automatically though. But that is currently not possible.Azhrei wrote:Give the token a light source and allow players to expose FOW.Altrunchen wrote:But the FOW is not automatically exposed if a token changes its facing direction.
- jfrazierjr
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Re: Fog exposure on facing change
Since when? When I programmed conic vision to go with conic light Trevor was working on at the time it worked... If it no longer reveals AND everything else is set up correctly then its a bugwolph42 wrote:It won't go automatically though. But that is currently not possible.Azhrei wrote:Give the token a light source and allow players to expose FOW.Altrunchen wrote:But the FOW is not automatically exposed if a token changes its facing direction.
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
Re: Fog exposure on facing change
Are you saying than if a token is rotated then the FoW is automatically cleared?? (or at least it should be?)
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
- jfrazierjr
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- Posts: 5176
- Joined: Tue Sep 11, 2007 7:31 pm
Re: Fog exposure on facing change
I am saying that it did at the time it was developed and it did so on purpose. There are even a few posts discussing it going back to say 2008(or 2009). If this was changed, then either it was removed accidentally(a bug) or on purpose in an attempt to "fix" performance issues.wolph42 wrote:Are you saying than if a token is rotated then the FoW is automatically cleared?? (or at least it should be?)
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
Re: Fog exposure on facing change
Well, you could be right. I hardly ever use coned light so I might simply have it wrong. I'm currently not at means to test this.jfrazierjr wrote:I am saying that it did at the time it was developed and it did so on purpose. There are even a few posts discussing it going back to say 2008(or 2009). If this was changed, then either it was removed accidentally(a bug) or on purpose in an attempt to "fix" performance issues.wolph42 wrote:Are you saying than if a token is rotated then the FoW is automatically cleared?? (or at least it should be?)
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS