Looks good to me also.
I meant to post this early but here is the thinking behind the Powers and special effects.
The following powers had Special Effects that I imagined would be enabled by macros by the GM.
Banish Undead - Enraged state
Bite II - Infected state
Chilling Touch - Chilled state
Curse - Pain state
Shield Bash - Stunned state
But that may be more complicated than is truly necessary. And state graphics have to be found/created.
Also supporting multiple states (e.g. Infected & Chilled) at the same time is probably more than needed. If only one negative effect at a time was allowed that would probably be sufficient.
My thought on the Other Powers was that Hide, Light, Protect, Shield & Torch would all have states so that it would be visibly clear that the character had an Active Power and what it was. So if the Rogue turns on Torch, he loses Hide. My thought would be that all of these states would occupy the same position (e.g. lower left corner).
Not sure what purpose the Pick Lock power is going to serve it just seemed like it should be there.
I suppose a chest could be placed on the map in one of the encounter areas and the Rogue could attempt to open it even during combat thus losing his Hide ability.