I ran the initiatives for this session with the NPCs hidden. Seemed to work fine.
[spoiler=Torture Chamber]Torture Chamber
Slimes and reptiles defeated the party are exhausted, so much so that even with the aid of the priest, some members of the party are unable to recover from their injuries. They debate whether to head back to Winterhaven with its friendly inn, or risk holing up in some defendable corner of the caves. In the end "holing up" wins and they head back to the secret room with the hidden door. The two Drow, who only need 4 hours rest, take it in turns to stand guard while the rest of the party take an 8 hour nap.
Fully recovered, the team head back to the entrance and the unexplored routes south and west, and head west. The corridor turns northwards and opens into a small room with doors on three sides. Happy Angel listens to the door ahead of them and can clearly hear the sound of goblins laughing. With the party ready behind her, she flings open the door and charges at a the first creature she sees. Around her, three other similarly armoured goblins, a goblin warrior and a Hobgoblin in the uniform or a toturer, stop their laughter and reach for weapons. The room she finds herself in is also dressed for torture: a rack, a cage, an iron maiden, knives and hot pokers resting in a fire. It disturbs uncomfortable memories for the Drow Hexblade and she attacks the goblin with her full might.
The rest of the partry charge in behind. Pontuus and Alykacha make for the middle of the room while Haagan and Moonscale tackle the warrior poised by the entrance. The first goblin falls and Happy Angel teleports to the side of the Torturer. Alykacha drops her Cloud of Darkness, isolating a goblin sharpshooter in the blackness and dividing the group into two. More goblins fall. The Torturer stabs at Happy Angel with a poker, setting her clothes on fire, she runs to a corner and beats out the flames.
Haagan downs the warrior at the entrance while Moonscale burns multiple foes with his spells. A goblin sharpshooter, seeing how the combat is going, retreats to a cage, firing bolts at the party from "relative" safety. Surrounded by Pontuus, Alykacha and Happy Angel, the Hobgoblin is quickly killed and at his death Happy Angel teleports into the locked cage, with the final sharpshooter. Easily within range of spell, spear and Drow, the last goblin doesn't last long.
Searching the chamber the adventurers find 50 sp. The Hobgolblin is carrying 55gp and is wearing magical Bloodcut Hide armour, which Pontuus has to quickly retrieve before an angry Happy Angel starts dumping the body in the fire. To the west they find a snivelling goblin, locked up a cage. Before the rest of the party can either interogate or kill it, Happy Angel releases it and drives it out of the dungeon.XP
Hobgoblin Torturer: 150
Goblin Sharpshooters: 4x125
Goblin Warrior: 100
[spoiler=Balgron the Fat]Balgron the Fat
South and east from the torture chamber, a long corridor takes the adventurers to a couple of goblin guards playing cards. Weapons are drawn and goblins and adventurers fight. As the first guard dies, curtains on the eastern wall are ripped down and hordes of scrawny knief-wielding goblins swarm into the room. Followed by a number of tougher guards, they rush at the party.
The goblins charge forward and Happy Angel at one end of the room and Moonscale at the other, open up with blasts of hellfire, acid and arcane force and eight goblins are obliterated. As Happy Angel teleports to guards driving the scrawny goblins onwards, more guards round the corner. They are accompanied by fat but powerful looking goblin, armed with a crossbow and flail, who must surely be their leader.
Surrounded by goblins, things are not looking promising for Happy Angel. But to the south Pontuus and Alykacha down the last of their goblins, freeing Haagan to charge to the rescue, casting a healing word on the beseiged Drow. The other members of the party join the frey and soon it is the Fat goblin who is surrounded. He looks like he might try to plead for his life but he never gets the chance.
To the east they discover the fat goblin's room. Keys from his belt open a small wooden chest containing 560gp and a plain magic wand.XP
Balgron the Fat: 175
Goblin Warriors: 5x100
Goblin Cutters: 8x25
[spoiler=Return to Winterhaven]Return to Winterhaven
To the south of the dungeon entrance, the party gather before the one door left unopened. A large ominous looking stone door, it radiates a chill air. Running low on provisions, the group decide to head back to Winterhaven to restock before they take on the next section.
As they approach the town they notice the surrounding fields are empty and the gates are closed. The parapets on top of the walls are lined with guards. they recognise Lord Padraig amongst the men. He shouts to the adventurers, "We are in peril. Villagers have disappeared, and the dead are rising in the cemetery!" He orders the guards to let them in and the gates are opened long enough for them to enter Winterhaven, which they find crowded with people from the outlying farms.[/spoiler]