Anyway the defaults for Slayer are essentially the same as Fighter but with slightly modified armour proficiencies:
- Add fortitude +2
- Add weapon proficiencies
- Add offhand proficiencies
- Add armour proficiencies
- Add shield proficiencies
- Create power 'Power Strike'
- Add Power Strike
Add to feat.rpdat
Code: Select all
<feat>
<name>Weapon Talent [Slayer]</name>
<benefit>You gain a bonus to the damage rolls of weapon attacks. The bonus equals your Dexterity modifier.</benefit>
<prerequisiteText>This is available to all Slayers.</prerequisiteText>
<prerequisiteMet>eq(getIfExists("root.class.class.name", ""), "Slayer")</prerequisiteMet>
<modifierSetName>feat.slayerWeaponTalent</modifierSetName>
</feat>
Code: Select all
<modifier>
<name>feat.slayerWeaponTalent.0</name>
<appliedTo>weapon.attackBonus</appliedTo>
<modifierSetName>feat.slayerWeaponTalent</modifierSetName>
<type>class</type>
<source>Weapon Talent [Slayer]</source>
<bonus>1</bonus>
<stack>false</stack>
</modifier>
Add to feat.rpdat
Code: Select all
<feat>
<name>Heroic Slayer [Slayer]</name>
<benefit>You gain a bonus to the damage rolls of weapon attacks. The bonus equals your Dexterity modifier.</benefit>
<prerequisiteText>This is available to all Slayers.</prerequisiteText>
<prerequisiteMet>eq(getIfExists("root.class.class.name", ""), "Slayer")</prerequisiteMet>
<modifierSetName>feat.slayerHeroicSlayer</modifierSetName>
</feat>
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<power>
<name>Heroic Slayer Melee Attack</name>
<level>1</level>
<source>Heroic Slayer Feat</source>
<flavor>You gain a bonus to the damage rolls of weapon attacks. The bonus equals your Dexterity modifier.</flavor>
<type>At-Will</type>
<keywords>Weapon</keywords>
<action>Standard</action>
<attackTypeAndRange>'Melee weapons'</attackTypeAndRange>
<requirementsMet>root.currentWeapon.melee</requirementsMet>
<target>One creature</target>
<attack>'Strength'</attack>
<attackModifier>root.str.currentMod</attackModifier>
<defense>AC</defense>
<hit>1[W] + Strength modifier damage + Dexterity modifier damage. Increase damage to 2[W] + Strength modifier + Dexterity modifier damage at 21st level.</hit>
<hitWeaponDamageMultiplier>if(gte(root.level, 21), 2, 1)</hitWeaponDamageMultiplier>
<hitDamageModifier>root.str.currentMod + root.dex.currentMod</hitDamageModifier>
<notes>Slayers use this power to make a melee basic attack.</notes>
</power>
<power>
<name>Heroic Slayer Ranged Attack</name>
<level>1</level>
<source>Heroic Slayer Feat</source>
<flavor>You gain a bonus to the damage rolls of weapon attacks. The bonus equals your Dexterity modifier.</flavor>
<type>At-Will</type>
<keywords>Weapon</keywords>
<action>Standard</action>
<attackTypeAndRange>'Ranged weapon'</attackTypeAndRange>
<requirementsMet>root.currentWeapon.ranged</requirementsMet>
<target>One creature</target>
<attack>if(root.currentWeapon.heavyThrown, "Strength", "Dexterity")</attack>
<attackModifier>if(root.currentWeapon.heavyThrown, root.str.currentMod, root.dex.currentMod)</attackModifier>
<defense>AC</defense>
<hit>1[W] + 2[Dexterity modifier damage]. Increase damage to 2[W] + 2[Dexterity modifier] at 21st level.</hit>
<hitDamageModifier>if(root.currentWeapon.heavyThrown, root.str.currentMod, root.dex.currentMod) + root.dex.currentMod</hitDamageModifier>
<hitWeaponDamageMultiplier>if(gte(root.level, 21), 2, 1)</hitWeaponDamageMultiplier>
<notes>Slayers use this power to make a melee ranged attack.</notes>
</power>