One tool to Rule them all
Moderators: dorpond, trevor, Azhrei
One tool to Rule them all
Three Tools for the Player-kings under the sky of night,
Seven for the Dungeoneers in their halls of stone,
Nine for Dungeon Masters doomed to die,
One for the Dark Lord on his coded throne
In the Land of Texas where the Shadows lie.
One Tool to rule them all, One Man to find them,
One Tool to bring them all and in the darkness bind them
In the Land of Texas where the Shadows lie.
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I know my bastardization of tolkien will get me shot but I could not resist.
I am working on a concept program for a campaign manager and will be posting screenshots to this forum shortly. It will include the kingdom, system and network generator tools I discussed earlier. I am hoping this will make people happy and work as an open framework discussion for what RPTools will become once maptools has it major features in 1.5
Seven for the Dungeoneers in their halls of stone,
Nine for Dungeon Masters doomed to die,
One for the Dark Lord on his coded throne
In the Land of Texas where the Shadows lie.
One Tool to rule them all, One Man to find them,
One Tool to bring them all and in the darkness bind them
In the Land of Texas where the Shadows lie.
-------------------------------------------------------------------------
I know my bastardization of tolkien will get me shot but I could not resist.
I am working on a concept program for a campaign manager and will be posting screenshots to this forum shortly. It will include the kingdom, system and network generator tools I discussed earlier. I am hoping this will make people happy and work as an open framework discussion for what RPTools will become once maptools has it major features in 1.5
I love Abeille, been using it to create the dialogs for the DM Genie import utility.
Huhlig, you have beat me to the punch I have been thinking about doing a Campaing Management Tool as well. Your first screen looks good and has some of the major concepts I wanted to cover.
Once I am done with the DM Genie imported I would love to help you with your Campaing Tool.
Huhlig, you have beat me to the punch I have been thinking about doing a Campaing Management Tool as well. Your first screen looks good and has some of the major concepts I wanted to cover.
Once I am done with the DM Genie imported I would love to help you with your Campaing Tool.
Well as I have learned long ago. I am a concept programmer. Nity Gritty stuff is not my forte. So I am working on a conceptual framework for this. Most likely the final programming I will not be able to put my name on. Although most of my ideas tend to make final cut.
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Hans Uhlig
"Life is a long and lonely road, bring a friend."
Hans Uhlig
"Life is a long and lonely road, bring a friend."
Some things I wonder about. What would be the difference between campaign and world/universe? Is it really necessary to specify the game genre? What about games like Rifts that are a mixture of genres?
Personally I would rather see a more generic approach, the node approach which has been discussed elsewhere in the forums here. Where each node is a specific data type (e.g. Text, image, html form, spreadsheet, etc) and the tree setup by the user would dictate the usage.
This way it would be very easy for the user to build their own hierarchy instead of being constrained to a pre-fab hierarchy.
I also see it as a way to stay away from a game-system specific utility. For example, what would the Vehicle Manager above have that couldn't be handled by one of the generic nodes I've listed? What I'm talking about is something like TreePad or WikidPad, but with hooks into the RPTools for ease of use.
Personally I would rather see a more generic approach, the node approach which has been discussed elsewhere in the forums here. Where each node is a specific data type (e.g. Text, image, html form, spreadsheet, etc) and the tree setup by the user would dictate the usage.
This way it would be very easy for the user to build their own hierarchy instead of being constrained to a pre-fab hierarchy.
I also see it as a way to stay away from a game-system specific utility. For example, what would the Vehicle Manager above have that couldn't be handled by one of the generic nodes I've listed? What I'm talking about is something like TreePad or WikidPad, but with hooks into the RPTools for ease of use.
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- Dragon
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This type of campaign manager would be useful...Steel Rat wrote:What I'm talking about is something like TreePad or WikidPad, but with hooks into the RPTools for ease of use.
Here is some pics of the adventure editior in GRiP...
It interacts fully with the chat, maps, etc being able to send pics, sounds, chat from NPC's, rolls on tables.....
This was part of the reason I was looking into it.
Truthfully the manager Hirearchy I was looking at was a Universe Manager which would handle Sci-Fi Style campaigns where you have a universe, sectors, systems, planets, then Cities/dungeons/maps.
Extra maps could be included for ships and things. In this style of manager, the Universe is the big map. Each Object in the universe can be linked to, so you can view where you expect the campaign to go, you can Define Plots for certain places, etc.
World manager is the same thing but on a simpler level. It takes a world map. Truthfully its just the Planet level listed above. You can put objects on the map and link them to events, NPCs and other things.
Most of what I have been working on is hashing out what I and other people would like out of the tool.
Ive also been working on some other things like file format and how to handle undefined data deffinitions.
Truthfully the manager Hirearchy I was looking at was a Universe Manager which would handle Sci-Fi Style campaigns where you have a universe, sectors, systems, planets, then Cities/dungeons/maps.
Extra maps could be included for ships and things. In this style of manager, the Universe is the big map. Each Object in the universe can be linked to, so you can view where you expect the campaign to go, you can Define Plots for certain places, etc.
World manager is the same thing but on a simpler level. It takes a world map. Truthfully its just the Planet level listed above. You can put objects on the map and link them to events, NPCs and other things.
Most of what I have been working on is hashing out what I and other people would like out of the tool.
Ive also been working on some other things like file format and how to handle undefined data deffinitions.
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Hans Uhlig
"Life is a long and lonely road, bring a friend."
Hans Uhlig
"Life is a long and lonely road, bring a friend."
- dLANbandit
- Dragon
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- Joined: Wed Dec 13, 2006 10:43 pm