One tool to Rule them all

We are always looking for new tools to create to help facilitate the table top gaming experience. Let us know if you have an idea for a new gaming tool you'd like to see. (Note: this is NOT for feature requests on existing tools!)

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huhlig
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One tool to Rule them all

Post by huhlig »

Three Tools for the Player-kings under the sky of night,
Seven for the Dungeoneers in their halls of stone,
Nine for Dungeon Masters doomed to die,
One for the Dark Lord on his coded throne
In the Land of Texas where the Shadows lie.
One Tool to rule them all, One Man to find them,
One Tool to bring them all and in the darkness bind them
In the Land of Texas where the Shadows lie.
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I know my bastardization of tolkien will get me shot but I could not resist.

I am working on a concept program for a campaign manager and will be posting screenshots to this forum shortly. It will include the kingdom, system and network generator tools I discussed earlier. I am hoping this will make people happy and work as an open framework discussion for what RPTools will become once maptools has it major features in 1.5

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trevor
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Post by trevor »

Heh, that's fun huhlig !

The campaign tool sounds neat too !
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Kepli
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Post by Kepli »

Not shot Huhlig ... hanged and walked on with spiked shoes perhaps, never shot :wink: :P

Nice imagination you have :D
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Steel Rat
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Post by Steel Rat »

We wants it, my prrrreciousssss!
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huhlig
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Post by huhlig »

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Just a hint of what I am planning in this. Perhaps this would work well for charactersheet tool and dicetool as well.

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trevor
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Post by trevor »

Neat :) Are you using Abeille to put it together ?
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Post by Fobbo »

I love Abeille, been using it to create the dialogs for the DM Genie import utility.

Huhlig, you have beat me to the punch I have been thinking about doing a Campaing Management Tool as well. Your first screen looks good and has some of the major concepts I wanted to cover.

Once I am done with the DM Genie imported I would love to help you with your Campaing Tool.

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huhlig
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Post by huhlig »

Well as I have learned long ago. I am a concept programmer. Nity Gritty stuff is not my forte. So I am working on a conceptual framework for this. Most likely the final programming I will not be able to put my name on. Although most of my ideas tend to make final cut.
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Post by Kepli »

He he ... just had a chat with Trevor yesterday where we discussed possibilities like a World and Campaign tools (and a lot more :wink: )
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Steel Rat
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Post by Steel Rat »

Some things I wonder about. What would be the difference between campaign and world/universe? Is it really necessary to specify the game genre? What about games like Rifts that are a mixture of genres?

Personally I would rather see a more generic approach, the node approach which has been discussed elsewhere in the forums here. Where each node is a specific data type (e.g. Text, image, html form, spreadsheet, etc) and the tree setup by the user would dictate the usage.

This way it would be very easy for the user to build their own hierarchy instead of being constrained to a pre-fab hierarchy.

I also see it as a way to stay away from a game-system specific utility. For example, what would the Vehicle Manager above have that couldn't be handled by one of the generic nodes I've listed? What I'm talking about is something like TreePad or WikidPad, but with hooks into the RPTools for ease of use.
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Post by Emryys »

Steel Rat wrote:What I'm talking about is something like TreePad or WikidPad, but with hooks into the RPTools for ease of use.
This type of campaign manager would be useful...

Here is some pics of the adventure editior in GRiP...

Image

Image

It interacts fully with the chat, maps, etc being able to send pics, sounds, chat from NPC's, rolls on tables.....
Game On!
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Post by Steel Rat »

That thing really needs a hierarchy so it's not so cluttered.
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Post by Emryys »

Steel Rat wrote:That thing really needs a hierarchy so it's not so cluttered.
Agreed... it does have a search bar at the top, but nodes would be better...
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huhlig
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Post by huhlig »

This was part of the reason I was looking into it.

Truthfully the manager Hirearchy I was looking at was a Universe Manager which would handle Sci-Fi Style campaigns where you have a universe, sectors, systems, planets, then Cities/dungeons/maps.

Extra maps could be included for ships and things. In this style of manager, the Universe is the big map. Each Object in the universe can be linked to, so you can view where you expect the campaign to go, you can Define Plots for certain places, etc.

World manager is the same thing but on a simpler level. It takes a world map. Truthfully its just the Planet level listed above. You can put objects on the map and link them to events, NPCs and other things.

Most of what I have been working on is hashing out what I and other people would like out of the tool.

Ive also been working on some other things like file format and how to handle undefined data deffinitions.
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Post by dLANbandit »

I'm fairly certain i would have the campaign type be a radio button. IE. I wouldn't be changing it a whole lot once the campaign started.

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