Char Sheet macro?

Discuss macro implementations, ask for macro help (to share your creations, see User Creations, probably either Campaign Frameworks or Drop-in Resources).

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mondo
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Char Sheet macro?

Post by mondo »

Is there a macro that can pop open a character sheet? I need a faster and more intuitive method than the hand out. Is there a way?

Thanks, Mondo

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Jagged
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Re: Char Sheet macro?

Post by Jagged »

There is but ... you are getting into more complex macro/framework territory and not a quick fix.

You are probably better investigating some frameworks, unless you want to invest some serious time coding.

If you are specifically looking at Handouts, I believe there are some Handout Macro Libraries that you can add to your maps that can help with those too. Search "User Creations" for "Handouts"

:)

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aliasmask
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Re: Char Sheet macro?

Post by aliasmask »

mondo wrote:Is there a macro that can pop open a character sheet? I need a faster and more intuitive method than the hand out. Is there a way?

Thanks, Mondo
Are you talking about the built in Show Handout when you have an image in the handout portion of your token?

A macro to show the handout image would be something like this:

Code: Select all

[dialog("Handout"): {<img src="[r:getTokenHandout()]" />}]
The main problem with doing it this way is that the image is not resizable. You could just have it post an html link to the character sheet and those clicking on it would use their browser to view.

You can get really fancy with your handout and look at the size of the image, but I don't recall the function name for that. It's new and I'm not sure if it is in the wiki. Anyway, if you know the size you can set the dialog size to match. You can also have links to enlarge or shrink the image as well as display handout, portrait and or token image along with text from the notes.

mondo
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Re: Char Sheet macro?

Post by mondo »

Ive heard of the frameworks. How do they work exactly. I looked at a couple but was not sure.

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aliasmask
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Re: Char Sheet macro?

Post by aliasmask »

mondo wrote:Ive heard of the frameworks. How do they work exactly. I looked at a couple but was not sure.
A frameworks is just a collection of lib tokens that hold macros and usually have campaign macros (campaign window) associated with them based on a specific system. They usually have special lights, states and bars as well. Put all together they usually provide all you need to gm a game.

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