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« 1d6r1 = 1 »
Moderators: dorpond, trevor, Azhrei, giliath, jay, Mr.Ice, MapTool BugReport Manager
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« 1d6r1 = 1 »
"You keep using that word. I do not think it means what you think it means."mr0bunghole wrote:Saw the following die roll today during a game which appears to be a bug. A search of this forum did not turn up anything related, so I've posted here.
I apologize for not supplying more information for this report, but I am not programming saavy.Code: Select all
« 1d6r1 = 1 »
Assuming you want to reroll any 1s, the command should be [1d6r2] which means roll a d6 and reroll any result less than a 2. I use the command for several of my warrior attacks, which allow a reroll on any 1 or 2, and it works without issue in build 70.mr0bunghole wrote:Saw the following die roll today during a game which appears to be a bug. A search of this forum did not turn up anything related, so I've posted here.
I apologize for not supplying more information for this report, but I am not programming saavy.Code: Select all
« 1d6r1 = 1 »
I don't see why that would be the case. I would hope that the implementation of (1d6r2) is simply (1d5+1) since the statistical spread is identical. And it doesn't require a cpu-consuming loop to function.prestidigitator wrote:I'm not sure, but I'd also guess that the die is re-rolled exactly once, rather than being rolled over and over and over again until the result is higher than the given limit. That means that rolling a one is perfectly possible, but a bit less likely.