sound

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silbrulf
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sound

Post by silbrulf »

I have searched, but the newest post I can find is from 2017... Has anything come about in terms of adding sounds directly from MapTool? Whether from macro, or token, or otherwise? Not too keen on fiddling with my sound studio during a game for one-off sound effects...
Still learning macros, so anything in my code I could do in a simpler way would be appreciated.

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Full Bleed
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Re: sound

Post by Full Bleed »

silbrulf wrote:
Wed Mar 27, 2019 7:01 pm
I have searched, but the newest post I can find is from 2017... Has anything come about in terms of adding sounds directly from MapTool? Whether from macro, or token, or otherwise? Not too keen on fiddling with my sound studio during a game for one-off sound effects...
There is Syrinscape URI support in the latest MT 1.5.x (based on Jamz' Nerps Syrinscape support.)

I have not used this yet... and I don't see any dedicated how-tos for it... but here is a post he made about Nerps support on the Syrinscape forums: https://forum.syrinscape.com/t/syrinsca ... ation/1634
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."

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silbrulf
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Re: sound

Post by silbrulf »

Thank you, looking at it now
Still learning macros, so anything in my code I could do in a simpler way would be appreciated.

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JoeDuncan
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Re: sound

Post by JoeDuncan »

silbrulf wrote:
Wed Mar 27, 2019 7:01 pm
I have searched, but the newest post I can find is from 2017... Has anything come about in terms of adding sounds directly from MapTool? Whether from macro, or token, or otherwise? Not too keen on fiddling with my sound studio during a game for one-off sound effects...
If you are still looking, maybe I can help you out:

JUH Intro
https://www.youtube.com/watch?v=Hjv6eXpKZU8

Local Audio
https://www.youtube.com/watch?v=RDqZEqb-xqQ
"Joe's Ugly Hacks - Get 'em while their hot! Guaranteed ugliest hacks around or your money back!"

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