Merudo wrote: ↑Mon Jul 15, 2019 3:56 pm
A symbol could be set in Edit/ Campaign Properties / Token Properties to prevent the players from seeing a given property.
I think you need to refine this request a bit.
What you want is the ability to have GM only properties in the Token Type list. However, I don't think they should be tagged with statsheet tags though. They would need their own sub-tree/list that only GM's can see. And probably will need get/setGMProperty() functions.
This *would*, however, create two kinds of "hidden" properties on tokens: 1) Those set by Token Type property lists and 2) those set by
Wiki: setProperty() that aren't in the Token Type property lists. I suspect that will likely be confusing to some users even though it's perfect understandable that you might want some hidden properties that are on every token of a certain type and still want the ability to have unique hidden properties that aren't list dependent.
But, regardless, I *do* think that GM's should be able to see and add "hidden" properties on a token through the Edit/Properties tab. Right now, we have to use the RPEdit drop-in to see them... and, frankly, not being able to see and edit them more easily without a player made drop-in is a significant oversight in the program.
If not possible, it would be nice to have an option to outright disable the "Properties" tab for non-GM players.
This is probably the path of least resistance to handle the bigger issue of protecting all token properties from player meddling. But I actually think it's a separate feature request that only accomplishes part of what having better "hidden property" support/management in MT would provide.
That said, I support BOTH of these feature requests.