(1.3.B63) Help Reveal Fog of War
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- Dark Thoughts
- Giant
- Posts: 134
- Joined: Sat Feb 02, 2008 1:20 am
(1.3.B63) Help Reveal Fog of War
Our group frequently runs into problems with Fog of War and I'm hoping you guys can help us keep things straight so it works as it should.
Our biggest problem seems to be players not being able to reveal it as they should. We've played a number of games where everybody could reveal the fog as they should except for one player who constantly ran into black boundaries and had to wait for the GM to reveal what was beyond.
We've checked various...
Day, Night, Off settings
Light Sources...
Allow Players to Reveal Fog...
What would be the ideal settings so that everybody could reveal fog while moving? Should we update to a newer version?
Our biggest problem seems to be players not being able to reveal it as they should. We've played a number of games where everybody could reveal the fog as they should except for one player who constantly ran into black boundaries and had to wait for the GM to reveal what was beyond.
We've checked various...
Day, Night, Off settings
Light Sources...
Allow Players to Reveal Fog...
What would be the ideal settings so that everybody could reveal fog while moving? Should we update to a newer version?
Re: (1.3.B63) Help Reveal Fog of War
Your player can always hit Cntl-I to reveal fog.Dark Thoughts wrote:Our group frequently runs into problems with Fog of War and I'm hoping you guys can help us keep things straight so it works as it should.
Our biggest problem seems to be players not being able to reveal it as they should. We've played a number of games where everybody could reveal the fog as they should except for one player who constantly ran into black boundaries and had to wait for the GM to reveal what was beyond.
Night- it's dark and you will need light to reveal fog.Dark Thoughts wrote: We've checked various...
Day, Night, Off settings
Day - it's light and VBL will block your vision but no fog to reveal
At least one player will need a light source if vision is set to NightDark Thoughts wrote: Light Sources...
Add to that-Dark Thoughts wrote: Allow Players to Reveal Fog...
Your Maptool preferences need to have 'Auto Expose Fog' checked
'Center Players on current view continuous' should not be on.
Try my suggestions and see how it goes.Dark Thoughts wrote: What would be the ideal settings so that everybody could reveal fog while moving? Should we update to a newer version?
DCI/RPGA# 7208328396 Skype ID mfrizzell77
Characters:
Strabor - Dwarf Avenger 5th Level
Tikkanan - Human Warlock 2nd Level
----------------------------------------------------
"People are more violently opposed to fur than leather because it's safer to harass rich women than motorcycle gangs."
Characters:
Strabor - Dwarf Avenger 5th Level
Tikkanan - Human Warlock 2nd Level
----------------------------------------------------
"People are more violently opposed to fur than leather because it's safer to harass rich women than motorcycle gangs."
Re: (1.3.B63) Help Reveal Fog of War
As long as the server was started with Players Can Reveal Fog.mfrizzell wrote:Your player can always hit Cntl-I to reveal fog.
Um, why not?Center Players on current view continuous' should not be on.
Re: (1.3.B63) Help Reveal Fog of War
When I first started using Maptools (B63) I had the same exact problems and I posted the same basic question in this threadAzhrei wrote:As long as the server was started with Players Can Reveal Fog.mfrizzell wrote:Your player can always hit Cntl-I to reveal fog.
Um, why not?Center Players on current view continuous' should not be on.
http://forums.rptools.net/viewtopic.php?f=3&t=13641
After trying all the answer supplied the problem went away when I turned off 'Center Players on current view continuous'.
It may have been a coincidence, but it worked for me.
DCI/RPGA# 7208328396 Skype ID mfrizzell77
Characters:
Strabor - Dwarf Avenger 5th Level
Tikkanan - Human Warlock 2nd Level
----------------------------------------------------
"People are more violently opposed to fur than leather because it's safer to harass rich women than motorcycle gangs."
Characters:
Strabor - Dwarf Avenger 5th Level
Tikkanan - Human Warlock 2nd Level
----------------------------------------------------
"People are more violently opposed to fur than leather because it's safer to harass rich women than motorcycle gangs."
Re: (1.3.B63) Help Reveal Fog of War
Probably just coincidence...
Re: (1.3.B63) Help Reveal Fog of War
My answer would be that being constantly forced to follow the GMs point of view is annoying? :)
Loyalty is not blind, and it cannot be forced. It is a sincere bond formed out of respect and gratitude.
Re: (1.3.B63) Help Reveal Fog of War
With the movpad lib, I can see a use for auto reveal fog as a function. I can imagine many other uses for this as well.
revealFog() - defaults to currentToken and it's vision with vbl
revealFog(id) - same as above, but with id (trusted macros only)
revealFogXY(json) - reveal specific spot on map (vbl not considered. trusted macros only)
revealFog() - defaults to currentToken and it's vision with vbl
revealFog(id) - same as above, but with id (trusted macros only)
revealFogXY(json) - reveal specific spot on map (vbl not considered. trusted macros only)
- x - X map coordinate (required)
- y - Y map coordinate (required)
- shape - (circle, rectangle, ...?) (required)
- radius - radius of circle at x,y (default = 0)
- width - horizontal distance from x,y (default = 0)
- height - vertical distance from x,y (default = 0)
- units - 1/0: true - use map units for distance (default = 0)
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
Re: (1.3.B63) Help Reveal Fog of War
@aliasmask: That would have been a cool feature to have in a recent game I played in. (Think CotCT gaining a certain artifact on a island). Also, it would be nice to have in reverse. Wizard casts darkness and you can actually place a darkness blotch at that spot. Although, putting a super dark aura on a item would probably work better for this.
Re: (1.3.B63) Help Reveal Fog of War
I started to comment on the reverse, but realized that's more of a special effect and shouldn't be related to FOW. I was thinking of a token walking through "obscurement" where vision is reduced to the surrounding 5', but that's more of a Wiki: setSightType() function.neofax wrote:@aliasmask: That would have been a cool feature to have in a recent game I played in. (Think CotCT gaining a certain artifact on a island). Also, it would be nice to have in reverse. Wizard casts darkness and you can actually place a darkness blotch at that spot. Although, putting a super dark aura on a item would probably work better for this.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
Re: (1.3.B63) Help Reveal Fog of War
Darkness can now be done in a rather ugly way by creating an aura and then setting the Preferences so that auras are 100% opaque. But Preferences are client-side and the change would apply to all auras... Not a useful solution.
I suppose those settings will get moved to the campaign file some day, but I dread making that change because when the campaign file format changes there is major potential for screwing up peoples campaigns. And I don't like that.
I suppose those settings will get moved to the campaign file some day, but I dread making that change because when the campaign file format changes there is major potential for screwing up peoples campaigns. And I don't like that.
- jfrazierjr
- Deity
- Posts: 5176
- Joined: Tue Sep 11, 2007 7:31 pm
Re: (1.3.B63) Help Reveal Fog of War
Agreed. When someone has vision limits such as a darkness spell or a blindness condition, changing the sight type is the right way to go (perhaps with an aura used to denote the area for a darkness spell so that people OUTSIDE the Area of Effect knowns where the demarcation is.) Thats one of the main reasons I decided to put in an option for vision range when I worked on adding square and conic vision to the maptool code last year. Of course, then someone (Craig????) added Wiki: setSightType() which made it so much easier by allowing it to be done via macros.aliasmask wrote:I started to comment on the reverse, but realized that's more of a special effect and shouldn't be related to FOW. I was thinking of a token walking through "obscurement" where vision is reduced to the surrounding 5', but that's more of a Wiki: setSightType() function.
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..