My first question involve selecting a number of monsters. For example, if I have a group of 5 monsters, and 3 of them take a hit, is there a way to select just those 3 monsters (like using the Ctrl key)?
My other question involves getting a map from a DL cmpgn file. Is there a way to pull the map/background from a .cmpgn file to use elsewhers?
Ramius
Selection Question and extracting a map
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Re: Selection Question and extracting a map
If you hold down shift you can select multiple tokens. As for whether this allows you to apply damage to them at the same time, I think that's up to the macros you are using.
As for saving maps, you have two options:
File->Export->Screenshot , goes to the clipboard
File->Export->Screenshot As, saves to a file.
Both only save the current view.
I am just wrapping up a patch that allows you to save the entire map (not just what is onscreen). Assuming it passes muster with code-masters, it should be available soon. If you can compile/run maptool from the source, I'd be happy to send you my current version to test out.
As for saving maps, you have two options:
File->Export->Screenshot , goes to the clipboard
File->Export->Screenshot As, saves to a file.
Both only save the current view.
I am just wrapping up a patch that allows you to save the entire map (not just what is onscreen). Assuming it passes muster with code-masters, it should be available soon. If you can compile/run maptool from the source, I'd be happy to send you my current version to test out.
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- Giant
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Re: Selection Question and extracting a map
The ability to export/import a map already exists in the current codebase, but it is only available in the 'development' version.
If you set "-DMAPTOOL_DEV=true" as one of the parameters when you launch java (e.g. edit the batch file or .sh) a new menu item will appear for this. I don't know what other changes this will have, however, and I would not recommend that beginners leave their launcher like that, but only when they really need to export/import maps.
This will preserve all the objects, tokens, etc. as objects, tokens, etc.
If you set "-DMAPTOOL_DEV=true" as one of the parameters when you launch java (e.g. edit the batch file or .sh) a new menu item will appear for this. I don't know what other changes this will have, however, and I would not recommend that beginners leave their launcher like that, but only when they really need to export/import maps.
This will preserve all the objects, tokens, etc. as objects, tokens, etc.
- CoveredInFish
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Re: Selection Question and extracting a map
In the latest version (b70) you can activate the "development only" map import/export feature in the preferences.
Re: Selection Question and extracting a map
Please provide an outline of what you plan to do to solve this issue. Note that a single image buffer into which the map is rendered and then saved doesn't scale well for an infinitely large map, so I'd prefer an ImageWriter implementation instead...MetaGamer wrote:I am just wrapping up a patch that allows you to save the entire map (not just what is onscreen). Assuming it passes muster with code-masters, it should be available soon. If you can compile/run maptool from the source, I'd be happy to send you my current version to test out.
Re: Selection Question and extracting a map
I read the threads about doing it as a vector file, but since it's not very useful to export something you can't later import, and I didn't know the program structure, I had no idea where to start. (Actually, I haven't programmed in Java since 1995, so I was relearning everything as it was.) So I just implemented the 'export full map' button that was there (but not yet implemented) as a raster file dump. This file can then be prettied up in another program (like gimp) and then re-imported as the background image for a new map. I also added the ability to selectively render layers (mostly if you are the GM). To make it really useful, I'll need to add a 'change background map' option (its not really the 'background', but the 'board' pseudo-layer, but that's a detail).Azhrei wrote:Please provide an outline of what you plan to do to solve this issue. Note that a single image buffer into which the map is rendered and then saved doesn't scale well for an infinitely large map, so I'd prefer an ImageWriter implementation instead...MetaGamer wrote:I am just wrapping up a patch that allows you to save the entire map (not just what is onscreen). Assuming it passes muster with code-masters, it should be available soon. If you can compile/run maptool from the source, I'd be happy to send you my current version to test out.
The only thing I have to do is fix the dialog box so it only allows players to do what players should be able to do, and I'll send you a copy for you review. Now that I know the code (at least the rendering side), I'd be happy to work with you on a real spec for exporting/importing maps and layers.
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- whole-map screen-capture dialog
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