D&D Next Framework?

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Blakey
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D&D Next Framework?

Post by Blakey »

Hello all,

I've gone and trawled the User Creations boards but can find no D&D 5E frameworks in existance. Are there any?

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aku
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Re: D&D Next Framework?

Post by aku »

From what I understand, it's not officially released, so I dont think anyone has started work on it.

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Blakey
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Re: D&D Next Framework?

Post by Blakey »

True, but the play test is out there - has no one built even a simple framework for that set of rules yet? The rules themselves are pretty simple so I would expect a simple FW would be easy enough to build...?

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mfrizzell
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Re: D&D Next Framework?

Post by mfrizzell »

I think Aliasmask built something small in response to another poster.
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Rumble
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Re: D&D Next Framework?

Post by Rumble »

Given that D&D Next only has like, 4 rules, it should be what, a matter of 20-30 minutes to build a framework for it? You'd need:

Add/remove hit points
A set of properties for the tokens.
A d20 roller with options for advantage and disadvantage.
Damage rolls (or generic rollers, since that would also handle hit dice).

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aliasmask
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Re: D&D Next Framework?

Post by aliasmask »

mfrizzell wrote:I think Aliasmask built something small in response to another poster.

Yeah, I did a mod of the 3.5 framework and added a custom attack macro. The stat check now serves as all checks, hp change is the same although I didn't update the death point or recovery but that can be done manually. I redid the visions and added a summon for spiritual hammer. I never did get a chance to run a game though. Now I'm just waiting for the next phase to start (anytime now) before I put any more work in to it.

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Blakey
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Re: D&D Next Framework?

Post by Blakey »

Any chance of stealing your work Aliasmask?

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Re: D&D Next Framework?

Post by aliasmask »

I'm not ready to share just yet, but I do have the custom attack macro here:

viewtopic.php?f=23&t=21892#p225246

I found it very useful setting up NPC attacks and works good for PCs too. I use Plothos' spell manager for spells, but I put them in the special abilities area.

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Re: D&D Next Framework?

Post by Xaelvaen »

Actually, we made a DragonAge RPG framework for our games around here, which was easily adapted to DnD Next (since its practically the same system with a d20 instead of 3d6).

The fun part was going into all the macros and adding an 'Advantage?' block, heh.

But as Rumble indicated, its really as simple as it gets. My frameworks aren't as polished as the people who put this insane amount of work into them (because we don't play online, its just a projected-tabletop type game), so I don't post them on here. No player locking-out type things, no automated... anything really. Just keeps stats and rolls attacks, heh.
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