I didn't want to comment when the discussion went off-topic, thinking someone else would point it out. Also, with the effort I see put in by the community in developing frameworks, drop-ins and art assets, I found it unfair to read someone write MT and abandonware in the same sentence.
IMO, nightly builds is a pipe dream for 1.3, and so are commits. We neither have the manpower or the time to commit new stuff at such a pace to an already mature project. Either a bi-weekly or monthly schedule would be more suitable; though a quarterly update would be the most realistic thing to set to a calendar. In any case, I predict that there are, at most, 2 more builds till the shop is closed on 1.3; and if people are willing to wait, then they can expect good things.
What I really wonder about is what people are actually expecting when they're looking for a new build. With the feature freeze and most work under the hood being bug and performance fixes, the side of MT that most people will end up using is about as good as it gets in b87.
If there is anything that more people can lend support to in getting a dynamic going, it is to work together in building a unified framework for whatever popular game they came here for; instead of relying on stuff made by others, or coming up with a self-rendition of a ruleset/framework. I'm sure all the offered frameworks here are of great quality, and that's amazing considering most of them are the work of individuals, but it's a different thing when like-minded people with diverse skills team up to make something. MT probably wouldn't have gotten this far without it.
Raising frameworks to "product level" is (what I think) the only real impediment to MT being really big; bigger than any VTT out there to be sure, even rising star Roll20. While it says 67,000 users on its homepage, I can't help but feel MT can top that, even with just 1.3.