Maps in Maptool and Memory Sizes

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lonewolf147
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Re: Maps in Maptool and Memory Sizes

Post by lonewolf147 »

Azhrei wrote:MapTool has no inherent limits on image sizes. If you run a 64-bit Java and allocate 30GB for the JVM, I'm sure you can create some super large maps!
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Geroblue
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Re: Maps in Maptool and Memory Sizes

Post by Geroblue »

I've made maps with colors standing in for forests, sand, grasslands, etc.

Why do they need to be bitmap fills for MapTools ?

I'm confused.
'thru the thorns to the stars' One version of a phrase from the 'Ghost in the Shell' Anime.

My Crestar site has over a thousand free maps of various sizes; continents, islands, nations, cities, towns, villages, inns, peoples, some mysteries, and several adventures from the short to the many hundreds of rooms types. Menus fixed June 8, 2012.

My Starship Wanderer site. Only a few maps.

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Azhrei
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Re: Maps in Maptool and Memory Sizes

Post by Azhrei »

Geroblue wrote:Why do they need to be bitmap fills for MapTools ?
Um, because MT only supports bitmap images...?

What were you expecting? Most paint-type programs only support bitmap graphics.

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Re: Maps in Maptool and Memory Sizes

Post by dorpond »

Geroblue wrote:I've made maps with colors standing in for forests, sand, grasslands, etc.

Why do they need to be bitmap fills for MapTools ?

I'm confused.
Fills can be jpeg and png files also. That is all I use so I know they work fine for fills.
I think I am understanding your question correctly, because of Azhrei's answer, I am a bit confused. :)
How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759

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Geroblue
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Re: Maps in Maptool and Memory Sizes

Post by Geroblue »

Well, I know graphics are typicaly bitmaps of some sort.

But to me, basically due to Campaign Cartographer, bitmap fills would be a rough textered png that looks like gravel or bushes.

While the plain color medium brown, is a color, not a bitmap fill.
'thru the thorns to the stars' One version of a phrase from the 'Ghost in the Shell' Anime.

My Crestar site has over a thousand free maps of various sizes; continents, islands, nations, cities, towns, villages, inns, peoples, some mysteries, and several adventures from the short to the many hundreds of rooms types. Menus fixed June 8, 2012.

My Starship Wanderer site. Only a few maps.

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Azhrei
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Re: Maps in Maptool and Memory Sizes

Post by Azhrei »

Geroblue wrote:Well, I know graphics are typicaly bitmaps of some sort.

But to me, basically due to Campaign Cartographer, bitmap fills would be a rough textered png that looks like gravel or bushes.

While the plain color medium brown, is a color, not a bitmap fill.
You realize that CC is a vector graphics program, not a bitmap-oriented paint-type program? CC is more like Adobe Illustrator, while MapTool is more like GIMP or Photoshop (at least, in terms of how images are manipulated).

Check out this page for a description of bitmap graphics (MT), and the associated link in that article to "vector graphics" (CC).

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Geroblue
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Re: Maps in Maptool and Memory Sizes

Post by Geroblue »

I'm not refering to the fcw map files, but I can import pngs and use them to show grasslands, rough terrain, etc.

http://crestar.drivein-jim.net/crestar/ ... w-vale-map is made up of pngs of different textures and colors to represent hills, brush, etc.
'thru the thorns to the stars' One version of a phrase from the 'Ghost in the Shell' Anime.

My Crestar site has over a thousand free maps of various sizes; continents, islands, nations, cities, towns, villages, inns, peoples, some mysteries, and several adventures from the short to the many hundreds of rooms types. Menus fixed June 8, 2012.

My Starship Wanderer site. Only a few maps.

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Azhrei
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Re: Maps in Maptool and Memory Sizes

Post by Azhrei »

Geroblue wrote:I'm not refering to the fcw map files, but I can import pngs and use them to show grasslands, rough terrain, etc.

http://crestar.drivein-jim.net/crestar/ ... w-vale-map is made up of pngs of different textures and colors to represent hills, brush, etc.
I guess I don't understand. I may need to let someone else take over on this question. Here's what you said at the beginning:
I've made maps with colors standing in for forests, sand, grasslands, etc.

Why do they need to be bitmap fills for MapTools ?
But that doesn't make any sense to me: go to the paint tool, select a shape (such as Rectangle), select the fill color (which can be a texture or a solid color), and then draw.

It seems pretty obvious to me, so there's likely some other detail I'm missing. :roll:

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Geroblue
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Re: Maps in Maptool and Memory Sizes

Post by Geroblue »

When I talk of bitmap fills in CC3, I am not talking about the color pallette. I am talking about using a png that looks like sand, or vegetation.

I realize both the color pallette and the pngs are bitmapped graphics.

I host some maps made with the same pngs of bitmap fills I refer to:
http://crestar.drivein-jim.net/crestar/ ... ture-files

As you can see, they are not from the regular CC3 color pallette, but are made up of pngs that look like rocks, scrub, etc.
'thru the thorns to the stars' One version of a phrase from the 'Ghost in the Shell' Anime.

My Crestar site has over a thousand free maps of various sizes; continents, islands, nations, cities, towns, villages, inns, peoples, some mysteries, and several adventures from the short to the many hundreds of rooms types. Menus fixed June 8, 2012.

My Starship Wanderer site. Only a few maps.

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