Mostly having the macro's I want in order, I now want to build a character sheet using the following tutorial:
http://www.lmwcs.com/rptools/wiki/Intro ... and_Frames
That being said, I don't know the first thing about HTML or CSS. If ABSOLUTELY necessary to pull this off, I might be willing to learn, but I'd rather much rather avoid it. So my question here is, if I were to build a character sheet in a WYSIWYG html editor, could I just grab the code for that, stick it into a frame macro and have everything work nicely in maptools?
Creating a Character Sheet
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- CoveredInFish
- Demigod
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Re: Creating a Character Sheet
Yes and no.
In theory you can use any way to create the html you want.
Maptool only supports HTML3.2 and CSS1 what is like ancient - so I'd think most WYSIWIG editors will not produce the correct HTML version.
Second you have to create some code to fill your character sheet with values and have to find the places to put it in. So at least a minimum understand of HTML is helpful here.
On the other hand the HTML MT supports is quite simple, so I'd think its not a very hard task to learn the necessary stuff to create a good looking character sheet.
In theory you can use any way to create the html you want.
Maptool only supports HTML3.2 and CSS1 what is like ancient - so I'd think most WYSIWIG editors will not produce the correct HTML version.
Second you have to create some code to fill your character sheet with values and have to find the places to put it in. So at least a minimum understand of HTML is helpful here.
On the other hand the HTML MT supports is quite simple, so I'd think its not a very hard task to learn the necessary stuff to create a good looking character sheet.
Re: Creating a Character Sheet
The main problem I run into personally is alignment, aligning the boxes works completely differently in web environments as opposed to maptools with tables. Unfortuantely I can't think of anything around this, as all other forms of alignment of elements i know of are CSS related and require more up to date CSS.CoveredInFish wrote:Yes and no.
In theory you can use any way to create the html you want.
Maptool only supports HTML3.2 and CSS1 what is like ancient - so I'd think most WYSIWIG editors will not produce the correct HTML version.
Second you have to create some code to fill your character sheet with values and have to find the places to put it in. So at least a minimum understand of HTML is helpful here.
On the other hand the HTML MT supports is quite simple, so I'd think its not a very hard task to learn the necessary stuff to create a good looking character sheet.
Re: Creating a Character Sheet
Alignment is a female-canine-in-heat using the available HTML. However in my experience using lots of nested tables can achieve the required result. Note that I do not use ccs (well barely anyway) and I get my sheets aligned perfectly.
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- Kobold
- Posts: 4
- Joined: Sat May 10, 2014 8:41 am
Re: Creating a Character Sheet
You are really barbare ^^
i want use balise html DIV and into css the location this DIV in absolute position but not work i dont like the table into table ....
the limitation css level 1 , it is hard to upgrade to min: level 2 ?
it isn't a library to add into classpath to maptool ? you dont have re-write an parser html ??
i want use balise html DIV and into css the location this DIV in absolute position but not work i dont like the table into table ....
the limitation css level 1 , it is hard to upgrade to min: level 2 ?
it isn't a library to add into classpath to maptool ? you dont have re-write an parser html ??
femanon wrote:The main problem I run into personally is alignment, aligning the boxes works completely differently in web environments as opposed to maptools with tables. Unfortuantely I can't think of anything around this, as all other forms of alignment of elements i know of are CSS related and require more up to date CSS.CoveredInFish wrote:Yes and no.
In theory you can use any way to create the html you want.
Maptool only supports HTML3.2 and CSS1 what is like ancient - so I'd think most WYSIWIG editors will not produce the correct HTML version.
Second you have to create some code to fill your character sheet with values and have to find the places to put it in. So at least a minimum understand of HTML is helpful here.
On the other hand the HTML MT supports is quite simple, so I'd think its not a very hard task to learn the necessary stuff to create a good looking character sheet.
Re: Creating a Character Sheet
if it were that easy i guess it would have been done... but mote is on the way, so who knows!!
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
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- Kobold
- Posts: 4
- Joined: Sat May 10, 2014 8:41 am
Re: Creating a Character Sheet
Yes i wait this son of maptool "mote";
With Database H2
perhaps an interface for create caractersheet
With Database H2
perhaps an interface for create caractersheet
wolph42 wrote:if it were that easy i guess it would have been done... but mote is on the way, so who knows!!