So as I implement sounds I'm running into some timing issues.
For example, to have an attack chain go something like this:
Dice roll sound > hit/miss sound > result sound they all trigger one after the other and it seems like I'll need to edit the audio files to add padding or play an empty audio file between them.
Is there an easier way to do this?
Sound spacing.
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Sound spacing.
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."
Re: Sound spacing.
There's a discussion here on how to add delays to macros: http://forums.rptools.net/viewtopic.php?t=21575
There have been talks of letting the delay parameter of `execLink` and `execFunction` be an integer representing a wait time, but nothing has been implemented yet.
There have been talks of letting the delay parameter of `execLink` and `execFunction` be an integer representing a wait time, but nothing has been implemented yet.
MT Framework: Call of Cthulhu 7th fork, D&D 5e Spell Library
MT Scenario: Uncle Timothy's Will.
MT Utilities: Handouts, VBL Move Block, Date.
MT Scenario: Uncle Timothy's Will.
MT Utilities: Handouts, VBL Move Block, Date.
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Re: Sound spacing.
Wolph's delay function helps...Merudo wrote: ↑Fri Dec 27, 2019 5:17 pmThere's a discussion here on how to add delays to macros: http://forums.rptools.net/viewtopic.php?t=21575
What about having a delay inside the playStream/Clip?There have been talks of letting the delay parameter of `execLink` and `execFunction` be an integer representing a wait time, but nothing has been implemented yet.
Would love to have a fade-in/out there, too.
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."
Re: Sound spacing.
Wiki: stopSound() has fade out.
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Re: Sound spacing.
That doesn't help to fade in and out of something like a clip/splice of a song. You have to actively be listening to something and then stopSound at a particular point to get the fade out. Glad that's available, but that kind of active micro-management of sounds isn't what I'm focused on implementing in my framework.
playStream allows us to set up playing a splice of a larger sound file which is really nice when you want to add some flavor (like in a football game)... but it can be really jarring when you can't fade in and out of said splices.
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."
Re: Sound spacing.
I think it would be desirable to add "fade in", fade out", and "delay" parameters to playStream.
MT Framework: Call of Cthulhu 7th fork, D&D 5e Spell Library
MT Scenario: Uncle Timothy's Will.
MT Utilities: Handouts, VBL Move Block, Date.
MT Scenario: Uncle Timothy's Will.
MT Utilities: Handouts, VBL Move Block, Date.
Re: Sound spacing.
LOL - been going through recent old threads (trying not to truly necro anything!) seeing if anyone has issues JUH can address, and I saw the post and was like "I CAN DO THAT FOR YOU!!!" - and then I realized it was you and you already know all about JUHFull Bleed wrote: ↑Fri Dec 27, 2019 5:07 pmSo as I implement sounds I'm running into some timing issues.
For example, to have an attack chain go something like this:
Dice roll sound > hit/miss sound > result sound they all trigger one after the other and it seems like I'll need to edit the audio files to add padding or play an empty audio file between them.
Is there an easier way to do this?
I'll post the relevant video tutorials anyways, for others scouring the forums for answers:
JUH Intro
https://www.youtube.com/watch?v=Hjv6eXpKZU8
True Timers
https://www.youtube.com/watch?v=m_w7VqpxOLQ
Cheers!
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