How about the option of just subtracting 1*Distance Per Cell from anything that's in the other three quadrants for the purpose of the info displayed? It seems counter-intuitive to have the detector giving distance information that doesn't match up to how MT calculates distances (i.e. "The detector says they're not in range, but my attack macro says they are!")wolph42 wrote: ↑Thu Aug 27, 2020 8:42 amthe issue with that is that we look at the centre of the token NOT the edge. so with large(r) tokens you can have an offset. We *could* try to do an edge to edge calculation but I'd much more prefer a centre to centre, this also omits the issue with assymmetrical tokens that are rotated. Next to that it would require yet another layer of calculations...-And the range finder seems inaccurate against large+ tokens when approaching from all quadrants except (-x,y). Example below.
Is there a new version of this available? There seems to be a lot of improvements since the last version was posted.