Showing cardinal directions to a token

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xavram
Dragon
Posts: 891
Joined: Tue Apr 20, 2010 8:22 pm

Showing cardinal directions to a token

Post by xavram »

So I have a situation where I want to allow the players to move their token in the middle of a macro running and then resume the macro. Since you can't move your token while a macro is running or input screen is showing, I have a simple input pop up that says, "what direction are you moving" and then a list of the cardinal directions (North, North West, West, etc, etc). I then move the token via code and have the macro continue running.

The problem is, some players play without a grid on and then can't visualize where they're going to move, just based on a "string" direction.

So I thought I would create an aura that gave them a sense of where they would be going, like so...

Image

I got that by combining a bunch of different auras, like so...

West3: aura scale cone arc=315 5#0000ff
West: aura scale circle 5#ffffff
West5: aura scale cone arc=45 5#000000
West4: aura scale cone arc=135 5#00ff00
West2: aura scale cone arc=225 5#ff0000

So my question is...is there a way to combine these 5 auras into one single aura? In the description of lights/auras, it says "This means multiple light shapes can be created under a single name and turned on or off as a unit." But I can't seem to get this to work.

Thanks!

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bubblobill
Giant
Posts: 167
Joined: Sun Jan 24, 2010 3:07 pm

Re: Showing cardinal directions to a token

Post by bubblobill »

Colours don't seem to combine but you can do multiple areas like so

Code: Select all

direction-levels: aura scale circle 1#bbbbbb offset=90  cone arc=90 2#ffaaaa offset=180  3#aaaaaa offset=270  4#aaffff
direction: aura scale offset=90  cone arc=90 5#ffaaaa offset=270  5#aaffff offset=180  1#ffffaa
direction-fish: aura scale offset=90  cone arc=90 3#ffaaaa offset=270  3#aaffff offset=180  5#ffffaa
direction-lines: aura scale offset=90  cone arc=3 5#ffaaaa offset=170  5#ffffaa offset=190  5#ffffaa offset=260  5#aaffff offset=270  5#aaffff offset=280  5#aaffff
for effects like this
image_2021-01-11_134412.png
image_2021-01-11_134412.png (232.11 KiB) Viewed 335 times
image_2021-01-11_135018.png
image_2021-01-11_135018.png (134.25 KiB) Viewed 335 times
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Responsible for less atrocities than most... I do accept responsibility for these though: SmartDoors, Simple d20 Framework - barebones, Drop-in: All 3.5 SRD Monsters, Drop in: Simple Character Editor, Battletech Framework

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wolph42
Winter Wolph
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Re: Showing cardinal directions to a token

Post by wolph42 »

I've dealt with these kind of things in the past as well, there are two methods that work well:
1. just create each cardinal direction (with its own color if you like) and create one macro that turns them all on or off or give some arg to do this selectively; then call that macro to toggle the aura's.
2. use a (transparent) image and place that on the token and remove it when done.

xavram
Dragon
Posts: 891
Joined: Tue Apr 20, 2010 8:22 pm

Re: Showing cardinal directions to a token

Post by xavram »

thanks guys, will pursue those options

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