Hex and Grid vision weirdness.

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Hatta00
Kobold
Posts: 5
Joined: Fri Aug 14, 2020 11:07 am

Hex and Grid vision weirdness.

Post by Hatta00 »

I'm trying to set up a hex crawl with the players being able to see one hex out. I'm having trouble getting vision to do this.

First off, using circular vision works the way I'd expect.
circle distance=5 scale
circle.png
circle.png (533.99 KiB) Viewed 206 times
Hex does not work the way I'd expect. Why is it offset?
hex distance=5 scale
hex.png
hex.png (529.49 KiB) Viewed 206 times
Grid just confuses the heck out of me. What's going on here?
grid distance=5 scale
grid.png
grid.png (532.42 KiB) Viewed 206 times
Is there a way to do what I want? Expose only the adjacent hexes? Thanks

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aliasmask
Deity
Posts: 8731
Joined: Tue Nov 10, 2009 6:11 pm
Location: Bay Area

Re: Hex and Grid vision weirdness.

Post by aliasmask »

Seems like a bug. Does your map have offsets? You can tell if you go to Map | Adjust Grid. If you have values in the offset.

I actually got an error when setting a light source to hex that breaks MT for me. I can no longer access the campaign properties.

You can add your comments to this seemingly related github report: https://github.com/RPTools/maptool/issues/2957

Hatta00
Kobold
Posts: 5
Joined: Fri Aug 14, 2020 11:07 am

Re: Hex and Grid vision weirdness.

Post by Hatta00 »

Thank you for finding that bug report. I'll add to it. Thought there was something odd going on. Circle is close enough for now.

Also, I checked and there are not offsets.

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