Differences in b33
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Differences in b33
Some things I've noticed.
- Last zoomed area isn't being saved with the campaign. I have to keep moving the screen to the location where all the player tokens are and zoom in appropriately. This worked fine in older versions, pre b32 I think.
- This was probably in all versions, but if a player's token name extends into FOW or non-vision area, the name is invisible. Can it be placed always on top so a token won't be "lost", or easily identifiable? Applies to any PC or NPC/Monster token I would think.
- Last zoomed area isn't being saved with the campaign. I have to keep moving the screen to the location where all the player tokens are and zoom in appropriately. This worked fine in older versions, pre b32 I think.
- This was probably in all versions, but if a player's token name extends into FOW or non-vision area, the name is invisible. Can it be placed always on top so a token won't be "lost", or easily identifiable? Applies to any PC or NPC/Monster token I would think.
Re: Differences in b33
Are you sure about that? I don't recall MT every preserving the position and zoom levels in campaign files (though it should). I just tried it with b31. Tried different zooms and positions on different maps. Saved campaign. Restarted MT and reloaded campaign and all maps were at 1:1 and the 0,0 position.Steel Rat wrote:- Last zoomed area isn't being saved with the campaign. I have to keep moving the screen to the location where all the player tokens are and zoom in appropriately. This worked fine in older versions, pre b32 I think.
- UntoldGlory
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Re: Differences in b33
Yup, I'm sure. It works as I expected in B30, which I was using up until 2 weeks or so ago. And I just tested it again with a non-b33 campaign file (can't open a b33-saved campaign in b30).Phergus wrote:Are you sure about that? I don't recall MT every preserving the position and zoom levels in campaign files (though it should). I just tried it with b31. Tried different zooms and positions on different maps. Saved campaign. Restarted MT and reloaded campaign and all maps were at 1:1 and the 0,0 position.
It immediately struck me that I had to move the view all the way down to where I needed it when I didn't have to every time before.
So far I haven't had a lot of maps in a campaign. The last used map was my biggest concern. But yeah, I was guessing when I said Pre-b32, since I went from b30 to B32, then B33. Never saw 31.Phergus wrote:Ahh. It saves the currently displayed map's position and zoom when doing a Save Campaign. I was thinking you meant all the maps in a campaign.
This actually broke in b31.
Hey! I was right for once!
Re: Differences in b33
Can we have an option for this instead? I would rather have some way of showing the edge of an NPC token without its name actually appearing. As it is now, at least a portion of the name is hidden behind FOW.Steel Rat wrote:- This was probably in all versions, but if a player's token name extends into FOW or non-vision area, the name is invisible. Can it be placed always on top so a token won't be "lost", or easily identifiable? Applies to any PC or NPC/Monster token I would think.
Perhaps for NPCs, either leave the name under the FOW or if the center of the NPC is hidden by FOW, hide the labels?
Actually you can it is just that you can't left-click on an already selected token or stamp and move it. Just click somewhere else first and then you can left-click drag it.When placing objects on the Object layer, I can't move them around using the mouse left-click and drag. I have to right-click and Move, or use the arrow keys on the keyboard.
Known bug.
Works consistently for me. If the object (or token) is already selected (has the outline around it) then you won't be able to drag it. It has to be deselected when you click on it to drag. If you click on it once and then click again to drag it won't work.
It is easy to tell if it is going to work. When you click and hold the button down the selection outline stays on it until you move it. If you click on it and the selection outline goes away before you try to move then it isn't going to work.
It is easy to tell if it is going to work. When you click and hold the button down the selection outline stays on it until you move it. If you click on it and the selection outline goes away before you try to move then it isn't going to work.
That's cool. I got the impression it was a bug from previous versions as well.
Just re-tested in B33, it's more complicated than it seems.
I place an Object on the object layer. Click away from it, then click on it again, SOMETIMES I can then move it with the mouse, and sometimes I can't. Seems random.
The B33 release thread is very long, so one might be excused from not having read through the whole thing. Perhaps a closed sticky of each current release with the known bugs listed would be a better reference. That way it's not cluttered with comments.
Just re-tested in B33, it's more complicated than it seems.
I place an Object on the object layer. Click away from it, then click on it again, SOMETIMES I can then move it with the mouse, and sometimes I can't. Seems random.
The B33 release thread is very long, so one might be excused from not having read through the whole thing. Perhaps a closed sticky of each current release with the known bugs listed would be a better reference. That way it's not cluttered with comments.