Gridless by Default
Posted: Sun Jun 29, 2008 2:47 am
Would it be possible to get Default Grid Type = None added to the Campaign Properties?
There is a NoGrid grid, does that count ?Full Bleed wrote:Isn't there always some kind of grid behind the action anyway, even if it's not showing or determining movement?
There is a basis for measurement and it is essentially the 1:1 pixel grid.Steel Rat wrote:I guess I'm not following. How would it measure if there were no basis for measurement? Meaning some sort of distance standard, therefore assuming a grid with cells of that distance.
That would actually work just fine for me too. Whether there is a grid or not doesn't really matter, if you set your tokens to not 'snap to grid'. The biggest advantage of the gridless map is that the measuring tool measures in 1 pixel increments and doesn't make the blocky boxes.Steel Rat wrote:That's cool.
Perhaps than an option for the measuring tool to measure in real distance or via the selected grid would be best.
So, there are "cells" in a "no-grid" map... but that doesn't count as a "grid"?Phergus wrote:When you create a gridless map you still call out a Distance per Cell and a Pixels per Cell. These values are used to determine how many display pixels equals how much distance.
Not a fascination, just a question about the mechanics at play here and the semantics being used. In my mind, when you set the distance by saying 50 pixels equals 5 units you're defining a Cell.Phergus wrote:What is this fascination with whether or not there is a secret grid hiding inside of gridless maps?