Current List of Features?

Thoughts, Help, Feature Requests, Bug Reports, Developing code for...

Moderators: dorpond, trevor, Azhrei

Forum rules
PLEASE don't post images of your entire desktop, attach entire campaign files when only a single file is needed, or generally act in some other anti-social behavior. :)
Post Reply
morval
Cave Troll
Posts: 77
Joined: Sat Jan 12, 2008 6:38 pm

Current List of Features?

Post by morval »

I haven't been here since build 32 I think. :)

Is there a list somewhere of all the current features that work and don't work in the latest build?

I can look through all the build announcments, but would be nice if there was a list.

Also is there documented how some of the newer features work for the latest builds? I love the tutorials, but they are getting a little old on the build numbers.

Thanks,

morval

User avatar
toyrobots
Dragon
Posts: 278
Joined: Sat Apr 12, 2008 4:17 pm

Post by toyrobots »

I don't know if an official list exists but:

Health bars.

Initiative Tracking.

Multiple rolls with the (c:()) function

tooltip dicerolls.

Store and retrieve string data from token properties.




... and oh yeah, maptool now instantly dispenses free chocolate. And kittens.

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

*whistles* b32, there have been a lot of changes since then. The primary location is to check the Changelog for MT:

http://rptools.net/maptool/ChangeLog
Dreaming of a 1.3 release

User avatar
Orchard
Great Wyrm
Posts: 1852
Joined: Fri May 09, 2008 10:45 am
Location: Doylestown PA
Contact:

Post by Orchard »

trevor wrote:*whistles* b32, there have been a lot of changes since then. The primary location is to check the Changelog for MT:

http://rptools.net/maptool/ChangeLog
WOW!

I didn't even know about that page!

And here I'd been wishing for it!

Thanks, this will help a lot!
0+0=1, for very unstable CPUs.

morval
Cave Troll
Posts: 77
Joined: Sat Jan 12, 2008 6:38 pm

Post by morval »

trevor wrote:*whistles* b32, there have been a lot of changes since then. The primary location is to check the Changelog for MT:

http://rptools.net/maptool/ChangeLog
Bingo, that will help.

morval

User avatar
Notsonoble
Dragon
Posts: 387
Joined: Fri Sep 05, 2008 6:01 pm

Post by Notsonoble »

Kinda off topic, but I noticed the changelog file wasn't updated for 44... I realize it was an "emergency fix build" but it might need to be anyway.

Also, Is there anyway we could get the changelog file a link on the main page (or some other easy to locate place)? Or maybe get it added to the build zips?
My D&D/Roleplaying Blog Making a new effort to update every two weeks!
Notsonoble's Samsung Galaxy S

User avatar
PyroMancer2k
Dragon
Posts: 925
Joined: Thu Sep 11, 2008 2:04 pm

Post by PyroMancer2k »

Yea I know the change log would be nice for b44 cause I have a ton of macros that no longer work in b44.

User avatar
Notsonoble
Dragon
Posts: 387
Joined: Fri Sep 05, 2008 6:01 pm

Post by Notsonoble »

that's not good.
My D&D/Roleplaying Blog Making a new effort to update every two weeks!
Notsonoble's Samsung Galaxy S

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

PyroMancer2k wrote:Yea I know the change log would be nice for b44 cause I have a ton of macros that no longer work in b44.
That's a bummer. You can get the changes in b44 here:

http://forums.rptools.net/viewtopic.php?t=5566

You ought to post over there about what's not working so that the contributors that have been working on the macro stuff can get it fixed, or explain the change
Dreaming of a 1.3 release

User avatar
PyroMancer2k
Dragon
Posts: 925
Joined: Thu Sep 11, 2008 2:04 pm

Post by PyroMancer2k »

trevor wrote:
PyroMancer2k wrote:Yea I know the change log would be nice for b44 cause I have a ton of macros that no longer work in b44.
That's a bummer. You can get the changes in b44 here:

http://forums.rptools.net/viewtopic.php?t=5566

You ought to post over there about what's not working so that the contributors that have been working on the macro stuff can get it fixed, or explain the change
Thanks. I figured out the problem was cause the C(): function's roll.count which was one of the changes :P. Quick edit and the all work again.

Post Reply

Return to “MapTool”