List of Maptool Shortcuts and Key/Mouse Combo's?
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List of Maptool Shortcuts and Key/Mouse Combo's?
Folks,
Is there a comprehensive list of Keyboard Shortcuts for Maptool posted anywhere?
- e.g.
CTRL-I = expose FOW based on selected Token's Vision
Same thing for the Key/Mouse Combo's you can use with each tool
FOW Tool
- Left Click = Set initial/final point to expose
- Shift Left Click = Set initial/final point to hide
Seems like most ( maybe all ) of the Key/Mouse combos are listed in the status bar when a tool is selected, but I don't know if that is the full list of things I can do.
Is there a comprehensive list of Keyboard Shortcuts for Maptool posted anywhere?
- e.g.
CTRL-I = expose FOW based on selected Token's Vision
Same thing for the Key/Mouse Combo's you can use with each tool
FOW Tool
- Left Click = Set initial/final point to expose
- Shift Left Click = Set initial/final point to hide
Seems like most ( maybe all ) of the Key/Mouse combos are listed in the status bar when a tool is selected, but I don't know if that is the full list of things I can do.
A little nonsense, now and then, is relished by the wisest men. - Willy Wonka
Currently playing Savage Worlds in the home-brew world of Shadora.
We are looking for players! PM me if interested.
Currently playing Savage Worlds in the home-brew world of Shadora.
We are looking for players! PM me if interested.
Re: List of Maptool Shortcuts and Key/Mouse Combo's?
I know that if you disable the setting to show the dialog on a new token. Then if you drag a token to the map, there is no dialog. And then if you CTRL-drag one on, it'll show the dialog.
This allow for instant decision on if you want or don't want the new token dialog.
This allow for instant decision on if you want or don't want the new token dialog.
Re: List of Maptool Shortcuts and Key/Mouse Combo's?
There is not a single comprehensive list that I know of.
One of my goals in moving all of the hard-coded strings into the i18n.properties file is to allow programmatic access to such a shortcut list. It won't be perfect because the properties file itself could be out of date, but it should be very close.
Of course, the properties file should merely be defaults and they should be capable of being overridden using some kind of preferences setting, but that'll come later.
One of my goals in moving all of the hard-coded strings into the i18n.properties file is to allow programmatic access to such a shortcut list. It won't be perfect because the properties file itself could be out of date, but it should be very close.
Of course, the properties file should merely be defaults and they should be capable of being overridden using some kind of preferences setting, but that'll come later.
Re: List of Maptool Shortcuts and Key/Mouse Combo's?
There was a list on the old wiki with most keyboard shortcuts listed in it.
Re: List of Maptool Shortcuts and Key/Mouse Combo's?
Well, I can post here a grep of the properties file? It won't be everything, though:
#action.addIconSelector.accel=ctrl shift I
#action.loadCampaign.accel=O
#action.loadMap.accel=L
#action.saveMapAs.accel=A
action.adjustGrid.accel=shift A
action.clearDrawing.accel=shift D
action.copyTokens.accel=C
action.cutTokens.accel=X
action.enableFogOfWar.accel=W
action.enforceView.accel=F
action.enforceZone.accel=E
action.exportScreenShot.accel=shift S
action.fullscreen.accel=alt ENTER
action.hideMap.accel=H
action.linkPlayerView.accel=shift F
action.loadSaveDialog.accel=F5
action.newMap.accel=N
action.newUnboundedMap.accel=shift N
action.pasteTokens.accel=V
action.redoDrawing.accel=R
action.refresh.accel=F5
action.runMacro.accel=typed /
action.saveCampaign.accel=S
action.saveCampaignAs.accel=A
action.sendChat.accel=ENTER
action.showGrid.accel=G
action.showLightRadius.accel=L
action.showLightSources.accel=K
action.showMapSelector.accel=M
action.showMovementMeasures.accel=D
action.showNames.accel=T
action.showPlayerView.accel=shift P
action.undoDrawing.accel=Z
action.zoom100.accel=typed +
action.zoomIn.accel=typed =
action.zoomOut.accel=typed -
defaultTool.stateAction.AFK.accel=typed Pause
Each of those keystrokes will have Control prefixed to it on Windows and Linux, and Command/Apple prefixed to it on OS X. I've sorted them in alphabetical order. The first few that start with # are commented out, typically meaning that those commands are not enabled.
#action.addIconSelector.accel=ctrl shift I
#action.loadCampaign.accel=O
#action.loadMap.accel=L
#action.saveMapAs.accel=A
action.adjustGrid.accel=shift A
action.clearDrawing.accel=shift D
action.copyTokens.accel=C
action.cutTokens.accel=X
action.enableFogOfWar.accel=W
action.enforceView.accel=F
action.enforceZone.accel=E
action.exportScreenShot.accel=shift S
action.fullscreen.accel=alt ENTER
action.hideMap.accel=H
action.linkPlayerView.accel=shift F
action.loadSaveDialog.accel=F5
action.newMap.accel=N
action.newUnboundedMap.accel=shift N
action.pasteTokens.accel=V
action.redoDrawing.accel=R
action.refresh.accel=F5
action.runMacro.accel=typed /
action.saveCampaign.accel=S
action.saveCampaignAs.accel=A
action.sendChat.accel=ENTER
action.showGrid.accel=G
action.showLightRadius.accel=L
action.showLightSources.accel=K
action.showMapSelector.accel=M
action.showMovementMeasures.accel=D
action.showNames.accel=T
action.showPlayerView.accel=shift P
action.undoDrawing.accel=Z
action.zoom100.accel=typed +
action.zoomIn.accel=typed =
action.zoomOut.accel=typed -
defaultTool.stateAction.AFK.accel=typed Pause
Each of those keystrokes will have Control prefixed to it on Windows and Linux, and Command/Apple prefixed to it on OS X. I've sorted them in alphabetical order. The first few that start with # are commented out, typically meaning that those commands are not enabled.
Re: List of Maptool Shortcuts and Key/Mouse Combo's?
That's interesting looking, but I can't see any obvious results from CTRL-L (windows XP here). What's it do?Azhrei wrote:action.showLightRadius.accel=L
Re: List of Maptool Shortcuts and Key/Mouse Combo's?
Beats me.
But a quick search through the source turned up this:
So now you know what it does!
It looks like it sets a flag called ShowLightRadius and then causes the current map to be repainted. (Hmm, it should probably not bother to repaint unless there really are lights on the current map. Not sure the optimization is worth much, though.) It's activated from the View menu.
It looks like it's used when drawing tokens on the map. If the value is false, it skips a huge chunk of code. But it wasn't obvious at first glance what that code does. Sorry.
But a quick search through the source turned up this:
Code: Select all
public static final Action TOGGLE_SHOW_LIGHT_RADIUS = new DefaultClientAction() {
{
init("action.showLightRadius");
}
@Override
public boolean isSelected() {
return AppState.isShowLightRadius();
}
public void execute(ActionEvent e) {
AppState.setShowLightRadius(!AppState.isShowLightRadius());
if (MapTool.getFrame().getCurrentZoneRenderer() != null) {
MapTool.getFrame().getCurrentZoneRenderer().repaint();
}
}
};
It looks like it sets a flag called ShowLightRadius and then causes the current map to be repainted. (Hmm, it should probably not bother to repaint unless there really are lights on the current map. Not sure the optimization is worth much, though.) It's activated from the View menu.
It looks like it's used when drawing tokens on the map. If the value is false, it skips a huge chunk of code. But it wasn't obvious at first glance what that code does. Sorry.
Re: List of Maptool Shortcuts and Key/Mouse Combo's?
Somehow I managed to turn off the mouseover that shows the token portrait and basic info. I don't see anything obvious in that keyboard list that might do that. Any ideas?
Thanks!
Thanks!
Re: List of Maptool Shortcuts and Key/Mouse Combo's?
That's set in the Edit -> Preferences and is not keystroke-related. There's a field somewhere that is the size of the portrait. Setting it to zero turns off portraits entirely. (I suppose it should say that it turns off the statsheet entirely. I've put some tooltips into my latest patch, but I don't know if they'll be in b53.)
Re: List of Maptool Shortcuts and Key/Mouse Combo's?
Well, I hadn't gone into Preferences for a very long time.
But, this "problem" appears to be related to whether the HP and AC properties are populated. If I empty them, that token won't show the portrait when mouseovered (is that a word??). So what I thought was an errant keystroke combo was just me having removed other tokens that had the properties set, and adding one that didn't. The portrait should probably show regardless.
But, this "problem" appears to be related to whether the HP and AC properties are populated. If I empty them, that token won't show the portrait when mouseovered (is that a word??). So what I thought was an errant keystroke combo was just me having removed other tokens that had the properties set, and adding one that didn't. The portrait should probably show regardless.
Re: List of Maptool Shortcuts and Key/Mouse Combo's?
Hmm, that would be very strange indeed. Can you post an example of your campaign file? Maybe delete out all of the maps except the one that demonstrates the problem (to make the campaign file as small as possible)?
Re: List of Maptool Shortcuts and Key/Mouse Combo's?
This is the way it has always been. Portraits only show if at least one of the visible token properties has a value in it.
Re: List of Maptool Shortcuts and Key/Mouse Combo's?
So you think that HP and AC are the only two properties being shown?Phergus wrote:This is the way it has always been. Portraits only show if at least one of the visible token properties has a value in it.
Hmm, that may even be the default configuration. It's been so long since I've used the default config that I don't remember!
Re: List of Maptool Shortcuts and Key/Mouse Combo's?
Those are the defaults along with Elevation.Azhrei wrote:So you think that HP and AC are the only two properties being shown?
Hmm, that may even be the default configuration. It's been so long since I've used the default config that I don't remember!
Don't ask me why. Those are Dorpond's choices.
Re: List of Maptool Shortcuts and Key/Mouse Combo's?
I would prefer that the token portrait show regardless, at least for the GM.