[Aces & Eights] An8 Lite v1.04 / An8 Full v1.03a Framework

MapTool campaign files that encapsulate properties, tokens, and macros for a particular ruleset or game world. "Framework" is often abbreviated "FW".

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Sir Flak
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[Aces & Eights] An8 Lite v1.04 / An8 Full v1.03a Framework

Post by Sir Flak »

Latest Aces & Eights FULL Framework: v1.03a
Latest Aces & Eights LITE Framework: v1.04
Maptool Version Required: v1.3b86


A framework for Aces & Eights. A game set in an Alternate Old West by Kenzer & Company.

A Screen Shot of the Count Track
A Screen Shot of the Count Track
Count.jpg (45.54 KiB) Viewed 6738 times


ImageScreen Shot of the Character Sheet

Place Holder For Installation Instructions

Full Version Downloads
An8_b86_Full_v1.03a.cmpgn
Latest Version of the FULL A&8's Framework
(2.8 MiB) Downloaded 496 times

An8 Maptools Pack v2.zip
Excel Conversion Sheet, Fonts, Silos, readme
(1.58 MiB) Downloaded 415 times


Lite Version Downloads
A&8_b86_Lite_v1.04.cmpgn
Latest Version of the LITE A&8's Framework
(3.02 MiB) Downloaded 362 times
Last edited by Sir Flak on Fri Apr 06, 2012 12:20 pm, edited 22 times in total.

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Sir Flak
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Re: Aces & Eights: Framework

Post by Sir Flak »

Reserved

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Sir Flak
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Re: Aces & Eights: Framework

Post by Sir Flak »

Reserved

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Sir Flak
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Re: Aces & Eights: Framework

Post by Sir Flak »

v1.01 Posted

Changes/Additions:
Cleaned up the interface and fixed some of the old buttons.
Alot of the buttons now will throw errors when your not using them right. If your not impersonated, not the gm or something similar.

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Sir Flak
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Re: Aces & Eights: Framework

Post by Sir Flak »

v1.02 Posted

Changes/Additions:
Init "Next Cout" Refresh Now Forces Updates to everyone.
Count Update: Cleaned Out Stuff That should have been hidden.
PC Roll Damage: Cleanup up tool Tip Formating
PC addtoinit() fixed /emit bug
GM addtoinit() goes to self
addtoinit no longer allows token to be added multiple times.

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Sir Flak
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Re: Aces & Eights: Framework

Post by Sir Flak »

v1.03 Posted

Changes/Additions:
BumpCounts added for NextCount
MoveRates added for use in bumpcount.

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mfrizzell
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Re: Aces & Eights: Framework

Post by mfrizzell »

Your frame work looks good. Thanks for sharing.
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Sir Flak
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Re: Aces & Eights: Framework

Post by Sir Flak »

Stick around I have a major update in the works. Check back in a week or so, will have character sheet functionality and stuff. Here's a Screeny.

Image
Last edited by Sir Flak on Mon Jun 13, 2011 11:27 pm, edited 2 times in total.

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Sir Flak
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Re: Aces & Eights: Framework

Post by Sir Flak »

v1.03a Posted

I forgot to put some [H: hidden tags on the bump count outputs. So it was showing alot of debugging info. Corrected this.

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Sir Flak
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Re: Aces & Eights: Framework

Post by Sir Flak »

v1.00 Full Version Posted. Old Version Renamed to Lite Version.

v1.04 LITE Posted:
Added Take Damage Macros.
Add to Init checks to see if token already there.

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Sir Flak
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Re: Aces & Eights: Framework

Post by Sir Flak »

v1.01 FULL Posted:
Added Name of Each Ammo to the guns in the Database.
Changed the the way I store of Multi-LoadSpeed weapons.
Adding a gun automatically adds its ammo with 0 quanity.
Reloads Pop up selection box if there is more than one speed. (eg henry rifle)

Affected:
Lib:UIS
Lib:A&8_Sheets

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Sir Flak
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Re: Aces & Eights: Framework

Post by Sir Flak »

v1.02 FULL Posted:
Add Gun Fixed
Opposed Skill Tooltip Fixed
Skill Import From Excel Replaces Not Duplicates
"Shots" Link reenamed to Attack
Refresh sheet on reload even if you are not in init.
Range Has ToolTip Displaying All Mods.
Updated gun ranges with -50 all the way out
Added second flatop pistol. One for aimed shots the other for hip. Characters should add have both versions.
Prevent Token from being added twice to init.
Added Mounted Move Rates
Non-Moving Tokens Don't Show their move and don't block count Skipping
Update Init Size expanded so no need to scroll.
GM Roll Attack Macro shows range.

Affected:
Lib:UIS
Lib:A&8_Sheets
Lib:A&8
Campaign Macros(GM: "Roll Attack")

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Sir Flak
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Re: Aces & Eights: Framework

Post by Sir Flak »

v1.03 FULL Posted:
Fixed Mounted Move Speeds
Added Remove From Init

Affected:
Lib:A&8
Campaign Macros(GM: "RemoveFromInit")

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Re: [Aces & Eights] An8 Lite v1.04 / An8 Full v1.03a Framewo

Post by daddystabz »

How do you use the silhouettes so I can use the shotclock with the framework?

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Sir Flak
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Re: [Aces & Eights] An8 Lite v1.04 / An8 Full v1.03a Framewo

Post by Sir Flak »

Not exactly sure what you mean.

You use them just like at the table. Drag the shot clock over the appropriate silhouette. Roll the attack and eye-ball where the bullet goes.

We typically paste the shotclock and some silloutes to whatever map we happen to be doing the combat on.

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