Hero 6th Edition Framework

MapTool campaign files that encapsulate properties, tokens, and macros for a particular ruleset or game world. "Framework" is often abbreviated "FW".

Moderators: Azhrei, dorpond, trevor, giliath, Gamerdude, jay, Mr.Ice

Forum rules
This forum is LOCKED. If a thread belongs here, use the "Report" feature of the post to let a moderator know to move it. General discussion should occur in the User Creations or MapTool forums.
User avatar
nolgroth
Dragon
Posts: 440
Joined: Fri Sep 21, 2007 6:10 pm

Re: Hero 6th Edition Framework

Post by nolgroth »

Just a bump because I updated a new version. Link is in the first message. Thanks.

User avatar
nolgroth
Dragon
Posts: 440
Joined: Fri Sep 21, 2007 6:10 pm

Re: Hero 6th Edition Framework

Post by nolgroth »

I really want to get some sort of Hero Designer character parser going. Does anybody know of a resource that would help guide me in this endeavor? Thanks in advance.

User avatar
nolgroth
Dragon
Posts: 440
Joined: Fri Sep 21, 2007 6:10 pm

Re: Hero 6th Edition Framework

Post by nolgroth »

Just found and fixed a math error in the Generic Die Roller button. Also changed the formatting so it shows the half die as one of the individual die rolls. This will be incorporated into the next full upload, but here is the specific macro for now. You can simply rename the existing one to Generic Die Roller - OLD and then import this one.

Generic Die Roller.mtmacro
(1.37 KiB) Downloaded 85 times

User avatar
nolgroth
Dragon
Posts: 440
Joined: Fri Sep 21, 2007 6:10 pm

Re: Hero 6th Edition Framework

Post by nolgroth »

Also noted an issue with Killing damage on the Quick Explosion macro. Working on fixing that now.

EDIT: Also affected the Quick AoE macro. Turns out that I changed some things on the back end. The fix was extensive enough that I am probably just going to upload a whole new update. I am going to continue debugging for now and probably get one uploaded tonight or early tomorrow morning.

Noted that, while the Quick Adjustment macro sets the correct Token Property, there is no interaction between the Initiative system and removing Aids and Drains. Due to the fact that Aids and Drains can have an extended Fade rate, I am not going to incorporate that function. I am going to try to find a way to remind the player and gm of the Aid, Drain, Boost, etc. status. Maybe a Token State. Also going into the next update.

User avatar
nolgroth
Dragon
Posts: 440
Joined: Fri Sep 21, 2007 6:10 pm

Re: Hero 6th Edition Framework

Post by nolgroth »

I am still trucking along with this. I've noticed a few downloads so thanks for that.

Is anybody still using this? If so, can I get some feedback on what works and what doesn't? I am considering starting a game soonish and would like to smooth out any obvious flubs.

If anybody is still tuning in, thanks.

User avatar
JamzTheMan
Great Wyrm
Posts: 1872
Joined: Mon May 10, 2010 12:59 pm
Location: Chicagoland
Contact:

Re: Hero 6th Edition Framework

Post by JamzTheMan »

I miss playing super hero games :( Has always been one of my fave genres since the Marvel FASERIP system, but alas not a fave of my friends...

Anyhoo, noticed you never got a reply to your parser question, did you ever figure it out? (There are a lot of examples in the D&D/Pathfinder frameworks)
-Jamz
____________________
Custom MapTool 1.4.x.x Fork: maptool.nerps.net
Custom TokenTool 2.0 Fork: tokentool.nerps.net
More information here: MapTool Nerps! Fork

User avatar
nolgroth
Dragon
Posts: 440
Joined: Fri Sep 21, 2007 6:10 pm

Re: Hero 6th Edition Framework

Post by nolgroth »

JamzTheMan wrote:I miss playing super hero games :( Has always been one of my fave genres since the Marvel FASERIP system, but alas not a fave of my friends...

Anyhoo, noticed you never got a reply to your parser question, did you ever figure it out? (There are a lot of examples in the D&D/Pathfinder frameworks)
I tried to figure out what was going on there and gave up. I might try again someday. Maybe.

User avatar
JamzTheMan
Great Wyrm
Posts: 1872
Joined: Mon May 10, 2010 12:59 pm
Location: Chicagoland
Contact:

Re: Hero 6th Edition Framework

Post by JamzTheMan »

It's basically just a series of regular expressions. So if you can figure those out (which is the complicated part), the MT script part is relatively easy and we can help with that.

I find sites like http://regexr.com/ invaluable, paste in a sample statblock, then keep trying expressions until you get what you need...
-Jamz
____________________
Custom MapTool 1.4.x.x Fork: maptool.nerps.net
Custom TokenTool 2.0 Fork: tokentool.nerps.net
More information here: MapTool Nerps! Fork

User avatar
nolgroth
Dragon
Posts: 440
Joined: Fri Sep 21, 2007 6:10 pm

Re: Hero 6th Edition Framework

Post by nolgroth »

As I understand it, most/all of the parsers right now work from a PDF file? Maybe I have been trying too hard to export directly from Hero Designer when I should be figuring out how to use one of the PDF outputs. Something to at least look at.

User avatar
JamzTheMan
Great Wyrm
Posts: 1872
Joined: Mon May 10, 2010 12:59 pm
Location: Chicagoland
Contact:

Re: Hero 6th Edition Framework

Post by JamzTheMan »

Most parsers just copy a statblock as text and paste it into a macro. For DnD/Pathfinder, statblocks "usually" follow a preset pattern. And whether you copy the statblock from a PDF, d20pfsrd, or a program like Hero Lab, they are generally formatted the same.

I'm not familiar how the statblock or character data is formatted for Hero Designer.
Last edited by JamzTheMan on Sat May 13, 2017 7:48 pm, edited 1 time in total.
-Jamz
____________________
Custom MapTool 1.4.x.x Fork: maptool.nerps.net
Custom TokenTool 2.0 Fork: tokentool.nerps.net
More information here: MapTool Nerps! Fork

User avatar
Jagged
Great Wyrm
Posts: 1306
Joined: Mon Sep 15, 2008 9:27 am
Location: Bristol, UK

Re: Hero 6th Edition Framework

Post by Jagged »

JamzTheMan wrote:I miss playing super hero games :(


Me too. I really need to sort that out :(

User avatar
nolgroth
Dragon
Posts: 440
Joined: Fri Sep 21, 2007 6:10 pm

Re: Hero 6th Edition Framework

Post by nolgroth »

Just posted an updated file for the first time in over a year. See Post #1.

Post Reply

Return to “Campaign Frameworks”