Ubiquity Framework? (HEX, etc.)

MapTool campaign files that encapsulate properties, tokens, and macros for a particular ruleset or game world. "Framework" is often abbreviated "FW".

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Posts: 3
Joined: Thu Mar 17, 2011 10:34 pm
Location: Germany

Ubiquity Framework? (HEX, etc.)

Post by Moleman »

Hi there!

Did anyone of you ever write a framework or such a thing for Exile Game Studio's Ubiquity Roleplaying System (used by Hollow Earth Expedition, Desolation, All for One: Régime Diabolique, Leagues of Adventure and by the new German version of Space 1889)? Or do you know of any? I'm running a HEX game for about a year now using Teamspeak and maptool and I really could use such a thing. And unfortunately I'm not so much into scripting myself.

Thanks for any help!

Cave Troll
Posts: 27
Joined: Sat Oct 31, 2009 8:42 am
Location: UK

Re: Ubiquity Framework? (HEX, etc.)

Post by suntzu777 »

just put a ubiquity framework together for those interested , here is the link it was created in version 1.3 r89

A few bugs crept in so i have now patched all of them but did find another bug so another little recode , same links apply (21st sept 2013)

All For One
https://dl.dropboxusercontent.com/u/974 ... 0One.cmpgn

Hollow Earth
https://dl.dropboxusercontent.com/u/974 ... arth.cmpgn

Leagues of adventure
https://dl.dropboxusercontent.com/u/974 ... ture.cmpgn

https://dl.dropboxusercontent.com/u/974 ... tion.cmpgn


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