Campaign Framework for HARP
Posted: Fri May 17, 2013 3:18 pm
Hello, I have put together a framework for HARP (High Adventure Role Playing). HARP is sort of a scaled down version of Rolemaster that uses percentile dice for everything.
This framework uses a bunch of macros from this site, which I modified for HARP. If you look inside the macros, you will probably find some unnecessary code, hopefully that won't cause a problem later! To be honest, I can't write the macros myself, only alter them, so if there is a problem, or something you would like added, I probably can't do anything about it! The people on this site are really good with these macros, so maybe they can help.
Some details:
First, there is no character sheet, you will still need one to play.
Campaign Properties: You will need to configure the tokens if you are using a spell casting class. If you don't like that, you can copy and paste each spell list into the basic token properties. I separated them out because the properties list was getting too long.
I did change the lighting options to match the ruleset.
Tokens: As there are numerous buttons, you will have to decide which ones you want on which tokens. I have include two sample templates (blank), two HARP monsters, and a mage. I encourage you to copy the templates and keep the originals clean. Sometimes a number likes to stick in a slot. It does not affect the die roll, at all, but it is annoying.
Dice: explode on a 96 or better. I created a button called HARP that just rolls the dice, no modifier. All skills, spells and manuevers are attached to the exploding dice, but you must enter the full bonus, including any stat or magic bonuses. When you enter your stats, only enter the bonus not the score. I have an edit button for each group and a corresponding maneuver button. Once the numbers are entered, the maneuver buttons will roll the dice with the correct bonus.
Offensive and Defensive Bonus: There is an edit weapon button in which you can add your attacks. Put your entire OB in, but leave the DB blank unless you have a special item that gives you a DB bonus only when you are using it. When you use the attack button a menu will come up with your attacks. Choose one and another window appears with the weapon's OB and DB. From here you can divide your bonus as you see fit. When the dice are rolled, the OB will come directly from that window, the DB will combine the window with your static DB. Both will be displayed in chat.
Initiative is tracked correctly, keyed to your initiative bonus.
I included a daily use button that is linked to the long rest button. The long rest button will reset your hit point and power points, reset the meter bars, and refresh the daily use button. If you use more realistic healing, you can always use the change hp and pp buttons.
There are four LIB tokens. The first one contains all the character macros for the game.
Also included is Plo's inventory manager, complete with most of HARP's equipment list. I used Raoden's token manager to clean out the 4e stuff. Unless you know what you are doing, I would stick with the ADD HARP gear buttons I created when adding to the database. Finally, Rumble's dice box, for miscellaneous rolls.
Well thats just about everything. I hope someone finds this framework useful!
This framework uses a bunch of macros from this site, which I modified for HARP. If you look inside the macros, you will probably find some unnecessary code, hopefully that won't cause a problem later! To be honest, I can't write the macros myself, only alter them, so if there is a problem, or something you would like added, I probably can't do anything about it! The people on this site are really good with these macros, so maybe they can help.
Some details:
First, there is no character sheet, you will still need one to play.
Campaign Properties: You will need to configure the tokens if you are using a spell casting class. If you don't like that, you can copy and paste each spell list into the basic token properties. I separated them out because the properties list was getting too long.
I did change the lighting options to match the ruleset.
Tokens: As there are numerous buttons, you will have to decide which ones you want on which tokens. I have include two sample templates (blank), two HARP monsters, and a mage. I encourage you to copy the templates and keep the originals clean. Sometimes a number likes to stick in a slot. It does not affect the die roll, at all, but it is annoying.
Dice: explode on a 96 or better. I created a button called HARP that just rolls the dice, no modifier. All skills, spells and manuevers are attached to the exploding dice, but you must enter the full bonus, including any stat or magic bonuses. When you enter your stats, only enter the bonus not the score. I have an edit button for each group and a corresponding maneuver button. Once the numbers are entered, the maneuver buttons will roll the dice with the correct bonus.
Offensive and Defensive Bonus: There is an edit weapon button in which you can add your attacks. Put your entire OB in, but leave the DB blank unless you have a special item that gives you a DB bonus only when you are using it. When you use the attack button a menu will come up with your attacks. Choose one and another window appears with the weapon's OB and DB. From here you can divide your bonus as you see fit. When the dice are rolled, the OB will come directly from that window, the DB will combine the window with your static DB. Both will be displayed in chat.
Initiative is tracked correctly, keyed to your initiative bonus.
I included a daily use button that is linked to the long rest button. The long rest button will reset your hit point and power points, reset the meter bars, and refresh the daily use button. If you use more realistic healing, you can always use the change hp and pp buttons.
There are four LIB tokens. The first one contains all the character macros for the game.
Also included is Plo's inventory manager, complete with most of HARP's equipment list. I used Raoden's token manager to clean out the 4e stuff. Unless you know what you are doing, I would stick with the ADD HARP gear buttons I created when adding to the database. Finally, Rumble's dice box, for miscellaneous rolls.
Well thats just about everything. I hope someone finds this framework useful!