Battletech

MapTool campaign files that encapsulate properties, tokens, and macros for a particular ruleset or game world. "Framework" is often abbreviated "FW".

Moderators: dorpond, trevor, Azhrei, giliath, Gamerdude, jay, Mr.Ice

Forum rules
This forum is LOCKED. If a thread belongs here, use the "Report" feature of the post to let a moderator know to move it. General discussion should occur in the User Creations or MapTool forums.
Post Reply
User avatar
bubblobill
Giant
Posts: 167
Joined: Sun Jan 24, 2010 3:07 pm

Battletech

Post by bubblobill »

For some hot and heavy Mech on Mech action.

Includes:
  • Many battlemechs,
  • Blank mech template,
  • All original Battletech weaponry,
  • Editable weapon list,
  • Weaponry detail tooltips,
  • Movement breadcrumbs,
  • Critical hit effect tracking,
  • Basic ammo tracking,
  • To Hit roll calculation,
  • Heat calculation & tracking,
  • A big map to start play on,
  • Range overlays,
  • Artillery,
  • Landmines,
  • ...and a bunch of other stuff.
Hopefully compliant with current rules -
BattleTech: Total Warfare


What it doesn't do yet.
  • Damage transfer, although it does tell you how much to transfer and where from.
  • Piloting skill roll calculation
  • Mechwarrior damage other than head hits.
Enjoy

Image


Campaign File
Bubblobill on the forum.
@Reverend on the MapTool Discord Server

Responsible for less atrocities than most... I do accept responsibility for these though: SmartDoors, Simple d20 Framework - barebones, Drop-in: All 3.5 SRD Monsters, Drop in: Simple Character Editor, Battletech Framework

Joel47
Kobold
Posts: 7
Joined: Thu Apr 23, 2009 4:54 pm
Location: Phoenix, AZ

Re: Battletech

Post by Joel47 »

Cool! I've been thinking about making a framework for Alpha Strike since (unlike regular Battletech) there's no online alternative. I'll have to download this and have a look through it for ideas.

Post Reply

Return to “Campaign Frameworks”