Part 1: Rescue at Rivenroar
Moderator: Plissken
Part 1: Rescue at Rivenroar
Hello,
I have Sundays free so I thought I'd run a game. I was going to play in this game but the DM dropped so I thought I'd run it.
Scales of War is the Dungeon adventure path so I'm hoping we can get a consistent group going and possibly take the same set of characters as far as we can.
Character Creation Rules
Starting level 1
Ability Scores: 23 point buy
Races & Classes: I know this is Dungeon material but I'd like to limit the playable classes and races to the Players Handbook I.
Go to http://www.myth-weavers.com to create your character there.
The Game
* No voice chat for now...this may change later depending on how much players want it.
* Sunday afternoons, starting at either 12 pm or 1 pm PST.
* Sessions will last 2-3 hours, if players want to play longer I'm good with that
Players
* All experience levels welcome.
* Don't venture too far off from the group so that portions of time will have to spent solely on you. It's ok to split but...you know, don't spend 30-minutes to 1-hour trying to loot houses and pickpocket people.
* Please do your best to be a teamplayer.
* No evildoers.
About Me
I have experience using Maptools and ran a few 4e games when it first came out. Still memorizing some of the rules but I know enough for a game to run smoothly. I don't mind being corrected on rules so if I forget something or did something wrong please let me know.
Macros:
I don't care what macro you use but I probably won't be (because I don't know how and don't have the time to setup) using fancy macro's/tokens I've heard of like Veggiesama. I prefer simple macros that just show the attack roll, damage, and simple description of the power/effect. If you have a more technical one you can use that as well.
Here are example macros that I would prefer you using:
Health:
[HP: HP = HP - HPLoss]
Balasar has lost some health...
[HP: HP = HP - HPGain]
Balasar has gained some health...
Attack:
<b> Magic Missile - At Will </b> <br>
<b> Attack: </b> [d20 + 3] <br>
<b> Damage: </b> [4d6 + 3] <br>
or
<b> Covering Strike - Encounter </b> <br>
<b> Attack: </b> [d20 + 3] <br>
<b> Damage: </b> [2d6 + 3] <br>
<b> Effect: </b> You deal 2[W] and one ally adjacent to the opponent can shift two squares.
------
Players
1. Dareus - Carix/Eladrin/Warlord
2.
3. Elondor - Sindaril/Eladrin/Rogue
4. RaptorZombieJesus - Deuneb/Human/Cleric
5.
6. Fallacy - Kamar/Human/Fighter
I have Sundays free so I thought I'd run a game. I was going to play in this game but the DM dropped so I thought I'd run it.
Scales of War is the Dungeon adventure path so I'm hoping we can get a consistent group going and possibly take the same set of characters as far as we can.
Character Creation Rules
Starting level 1
Ability Scores: 23 point buy
Races & Classes: I know this is Dungeon material but I'd like to limit the playable classes and races to the Players Handbook I.
Go to http://www.myth-weavers.com to create your character there.
The Game
* No voice chat for now...this may change later depending on how much players want it.
* Sunday afternoons, starting at either 12 pm or 1 pm PST.
* Sessions will last 2-3 hours, if players want to play longer I'm good with that
Players
* All experience levels welcome.
* Don't venture too far off from the group so that portions of time will have to spent solely on you. It's ok to split but...you know, don't spend 30-minutes to 1-hour trying to loot houses and pickpocket people.
* Please do your best to be a teamplayer.
* No evildoers.
About Me
I have experience using Maptools and ran a few 4e games when it first came out. Still memorizing some of the rules but I know enough for a game to run smoothly. I don't mind being corrected on rules so if I forget something or did something wrong please let me know.
Macros:
I don't care what macro you use but I probably won't be (because I don't know how and don't have the time to setup) using fancy macro's/tokens I've heard of like Veggiesama. I prefer simple macros that just show the attack roll, damage, and simple description of the power/effect. If you have a more technical one you can use that as well.
Here are example macros that I would prefer you using:
Health:
[HP: HP = HP - HPLoss]
Balasar has lost some health...
[HP: HP = HP - HPGain]
Balasar has gained some health...
Attack:
<b> Magic Missile - At Will </b> <br>
<b> Attack: </b> [d20 + 3] <br>
<b> Damage: </b> [4d6 + 3] <br>
or
<b> Covering Strike - Encounter </b> <br>
<b> Attack: </b> [d20 + 3] <br>
<b> Damage: </b> [2d6 + 3] <br>
<b> Effect: </b> You deal 2[W] and one ally adjacent to the opponent can shift two squares.
------
Players
1. Dareus - Carix/Eladrin/Warlord
2.
3. Elondor - Sindaril/Eladrin/Rogue
4. RaptorZombieJesus - Deuneb/Human/Cleric
5.
6. Fallacy - Kamar/Human/Fighter
Last edited by Plissken on Wed Apr 08, 2009 11:35 pm, edited 10 times in total.
Re: 4e D&D - Scales of War - Rescue at Rivenroar
I am very interested in playing in this campaign. I'll come up w/ a character for you tomorrow!
Working on a Taclord!!!
Working on a Taclord!!!
Last edited by Dareus on Mon Feb 23, 2009 1:53 pm, edited 1 time in total.
Dareus/RPGA#: 7210177896/Skype ID: chrisrtld
Living Forgotten Realms Characters
Garic - Gnome Chaos Sorcerer/Wild Mage (21)
Torman - Dwarf Wild Warden/Horned Champion (18)
Esprit - Watersoul Genasi Telepathic Psion/Time Bender (17)
Kirok - Goliath Wrathful Hammer Runepriest (10)
Gnook - Gnome Resourceful Warlord (6)
Scarek - Half-Orc Slayer (2)
Ire - Revenant Githzerai Harrier Battlemind (7)
Torman - Dwarf Wild Warden/Horned Champion (18)
Esprit - Watersoul Genasi Telepathic Psion/Time Bender (17)
Kirok - Goliath Wrathful Hammer Runepriest (10)
Gnook - Gnome Resourceful Warlord (6)
Scarek - Half-Orc Slayer (2)
Ire - Revenant Githzerai Harrier Battlemind (7)
Re: 4e D&D - Scales of War - Rescue at Rivenroar
I'm up for this. As a bonus, I have not actually read any of the Scales adventures (and now will make a point of avoiding them).
This is a good time slot as it doesn't interfere with my other Sunday game (AsherM's game, which is 6:30pm PST)
http://www.myth-weavers.com/sheets/view.php?id=108633
I suppose I can use simple macros if required... I'll want some auto-calculating properties though
(My personal macro setups are very complex, but have simple output)
This is a good time slot as it doesn't interfere with my other Sunday game (AsherM's game, which is 6:30pm PST)
http://www.myth-weavers.com/sheets/view.php?id=108633
I suppose I can use simple macros if required... I'll want some auto-calculating properties though
(My personal macro setups are very complex, but have simple output)
Re: 4e D&D - Scales of War - Rescue at Rivenroar
I would be interested in playing this. I am in GMT time zone so there are few games I can join. The bad news is I chose scales of war to run for my face to face game so I have read most of rescue at rivenroar so feel free to say no to me playing. Let me know if it is ok and I'll make a character.
-
- Kobold
- Posts: 15
- Joined: Mon Feb 23, 2009 4:14 am
Re: 4e D&D - Scales of War - Rescue at Rivenroar
Ohh, me me me!
Character Sheet http://www.myth-weavers.com/sheets/view.php?id=110477 , need help, because I'm a new player, don't know exactly what else and how I'm supposed to fill in, but I've been looking for a DM that'll take me in, blah blah, blah, I'm tired of writing the same thing wherever I go and try to find a game. So I'll provide a link to the thread I made to kind of introduce myself to any DM's willing to teach me beyond the PHB and get me started on my first game.
http://forums.rptools.net/viewtopic.php?f=23&t=7140
The thread I wrote covers alot, so I'll let you decide.
Character Sheet http://www.myth-weavers.com/sheets/view.php?id=110477 , need help, because I'm a new player, don't know exactly what else and how I'm supposed to fill in, but I've been looking for a DM that'll take me in, blah blah, blah, I'm tired of writing the same thing wherever I go and try to find a game. So I'll provide a link to the thread I made to kind of introduce myself to any DM's willing to teach me beyond the PHB and get me started on my first game.
http://forums.rptools.net/viewtopic.php?f=23&t=7140
The thread I wrote covers alot, so I'll let you decide.
Re: 4e D&D - Scales of War - Rescue at Rivenroar
Welcome all!
Looks like we got a good number of players so far. Elondor, no problem in joining. Hopefully, you haven't gone past Rescue at Rivenroar? Even if, that's fine as well.
Looks like we need one more player! Anyone else?
Also, what time would you all like to start? I hope 12 pm PST is a good time for you all. If not, we'll try to work out the time.
Looks like we got a good number of players so far. Elondor, no problem in joining. Hopefully, you haven't gone past Rescue at Rivenroar? Even if, that's fine as well.
Looks like we need one more player! Anyone else?
Also, what time would you all like to start? I hope 12 pm PST is a good time for you all. If not, we'll try to work out the time.
-
- Kobold
- Posts: 15
- Joined: Mon Feb 23, 2009 4:14 am
Re: 4e D&D - Scales of War - Rescue at Rivenroar
I'm great with noon, PST that'd be like 1PM for me, right? Yay I am requesting some help with my sheet, so if you could tell me if I'm missing anything on it and how I could fix it would be great.
Re: 4e D&D - Scales of War - Rescue at Rivenroar
Hey, can I join? I already know well the 4e rules so no need to explain.
Noon would be perfect for me.
Also, could I play a Swordmage, the Arcane Defender from the Forgotten Realms Player's Handbook? No FR races, I'll use an Eladrin, but I would like to try the Swordmage.
EDIT: Another question: how do you handle XP? Do you give XP individually or divided equally between the players?
Noon would be perfect for me.
Also, could I play a Swordmage, the Arcane Defender from the Forgotten Realms Player's Handbook? No FR races, I'll use an Eladrin, but I would like to try the Swordmage.
EDIT: Another question: how do you handle XP? Do you give XP individually or divided equally between the players?
Last edited by Ferdil on Mon Feb 23, 2009 4:51 pm, edited 5 times in total.
Re: 4e D&D - Scales of War - Rescue at Rivenroar
Dareus/RPGA#: 7210177896/Skype ID: chrisrtld
Living Forgotten Realms Characters
Garic - Gnome Chaos Sorcerer/Wild Mage (21)
Torman - Dwarf Wild Warden/Horned Champion (18)
Esprit - Watersoul Genasi Telepathic Psion/Time Bender (17)
Kirok - Goliath Wrathful Hammer Runepriest (10)
Gnook - Gnome Resourceful Warlord (6)
Scarek - Half-Orc Slayer (2)
Ire - Revenant Githzerai Harrier Battlemind (7)
Torman - Dwarf Wild Warden/Horned Champion (18)
Esprit - Watersoul Genasi Telepathic Psion/Time Bender (17)
Kirok - Goliath Wrathful Hammer Runepriest (10)
Gnook - Gnome Resourceful Warlord (6)
Scarek - Half-Orc Slayer (2)
Ire - Revenant Githzerai Harrier Battlemind (7)
Re: 4e D&D - Scales of War - Rescue at Rivenroar
Ferdil, sorry but I'd like to limit playable classes to PHB1 at the moment. I handle XP by dividing XP by number of players present.
Raptor, yes that is 1 pm for you if you're in MST. Raptor, for your character you probably want to purchase chainmail because without it your AC is low. Chainmail should bring you up to 16 AC instead of 10. I noticed you have 15 gp from other stuff but just get some chainmail unless you don't want to. Nice character background and traits.
Raptor, yes that is 1 pm for you if you're in MST. Raptor, for your character you probably want to purchase chainmail because without it your AC is low. Chainmail should bring you up to 16 AC instead of 10. I noticed you have 15 gp from other stuff but just get some chainmail unless you don't want to. Nice character background and traits.
-
- Kobold
- Posts: 15
- Joined: Mon Feb 23, 2009 4:14 am
Re: 4e D&D - Scales of War - Rescue at Rivenroar
yeah youre right. I need chainmail more than i need an Everburning Torch. But I want Everburning Torch rather than Sunrods. Takes less space, and it sounds like it generates Bright Light as well, is this true? But yeah, I'm getting Chainmail. Clerics, can't be just healers. Stuck my character with a decent strength score, i could at least get some attacks of opportunity in. But his constitution sucks, there's no way around that.
Also about my personal quest, it's just about money, that's a Rogue quest, I've got somewhat of a motive, but any other Rogue can justify their ways just as simply, need an idea for a personal quest, no personal attachments to anywhere in the world, I just don't know what to do about that. Or will this campaign do it for me?
-----------------------------------------
Snap! I just realized, we only have one defender. Elondor, would you consider playing a Paladin? Be our big, strong hero? And possibly give me a hand healing? Pretty please?
Also about my personal quest, it's just about money, that's a Rogue quest, I've got somewhat of a motive, but any other Rogue can justify their ways just as simply, need an idea for a personal quest, no personal attachments to anywhere in the world, I just don't know what to do about that. Or will this campaign do it for me?
-----------------------------------------
Snap! I just realized, we only have one defender. Elondor, would you consider playing a Paladin? Be our big, strong hero? And possibly give me a hand healing? Pretty please?
Re: 4e D&D - Scales of War - Rescue at Rivenroar
Ok, no prob, I'll play a rogue. His name is Eilen, I'm writing the sheet right now.Plissken wrote:Ferdil, sorry but I'd like to limit playable classes to PHB1 at the moment. I handle XP by dividing XP by number of players present.
Raptor, yes that is 1 pm for you if you're in MST. Raptor, for your character you probably want to purchase chainmail because without it your AC is low. Chainmail should bring you up to 16 AC instead of 10. I noticed you have 15 gp from other stuff but just get some chainmail unless you don't want to. Nice character background and traits.
EDIT: here is it. If you give me some hints about the story I'll write a background that fits.
Eilen
Last edited by Ferdil on Tue Feb 24, 2009 5:42 am, edited 1 time in total.
Re: 4e D&D - Scales of War - Rescue at Rivenroar
A: Both sunrods and evertorches produce bright light. Only candles produce dim light.RaptorZombiejesus wrote:yeah youre right. I need chainmail more than i need an Everburning Torch. But I want Everburning Torch rather than Sunrods. Takes less space, and it sounds like it generates Bright Light as well, is this true?
B: A torch (regular or everburning) illuminates out to 5 squares
C: A sunrod illuminates out to TWENTY squares and lasts 4 hours.
D: That is a HUGE difference.
E: With sunrods, only one person in the party really needs to have one active. With torches, pretty much everyone needs to carry one.
F: Everyone in the group will have 2 sunrods from the adventurers kit. This will last the group for quite some time.
G: By the time everyone runs out of sunrods, you can easily afford an everburning torch.
H: If you don't get armor, you won't live long enough to use an everburning torch.
Re: 4e D&D - Scales of War - Rescue at Rivenroar
Ok I made Sindaril on the myth-weaver site.
I have read about half way through the adventure my players have played 2 sessions so far. I expect my face to face game will have sessions every cpl of months so hopefully we will over take them pretty fast. I will stop reading anymore till my players get there.
I have read about half way through the adventure my players have played 2 sessions so far. I expect my face to face game will have sessions every cpl of months so hopefully we will over take them pretty fast. I will stop reading anymore till my players get there.
Re: 4e D&D - Scales of War - Rescue at Rivenroar
You forgot to link your character