Beneath the Athasian Sun
Moderator: vizier
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- Giant
- Posts: 192
- Joined: Tue Dec 25, 2007 6:38 pm
Re: Beneath the Athasian Sun
====== Created Using Wizards of the Coast D&DI Character Builder ======
Grakaalshk the Mad, level 1
Dwarf, Shaman
Build: Bear Shaman
Companion Spirit: Protector Spirit
FINAL ABILITY SCORES
Str 10, Con 18, Dex 10, Int 10, Wis 19, Cha 9.
STARTING ABILITY SCORES
Str 10, Con 16, Dex 10, Int 10, Wis 17, Cha 9.
AC: 12 Fort: 15 Reflex: 10 Will: 15
HP: 30 Surges: 11 Surge Value: 7
TRAINED SKILLS
Nature +9, History +5, Heal +9, Religion +5
UNTRAINED SKILLS
Acrobatics, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +6, Endurance +6, Insight +4, Intimidate -1, Perception +4, Stealth, Streetwise -1, Thievery, Athletics
FEATS
Level 1: Shared Healing Spirit
POWERS
Shaman at-will 1: Defending Strike
Shaman daily 1: Spirit of the Healing Flood
Shaman encounter 1: Thunder Bear's Warding
ITEMS
Greatclub, Leather Armor, Totem
====== Created Using Wizards of the Coast D&DI Character Builder ======
Grakaalshk the Mad, level 1
Dwarf, Shaman
Build: Bear Shaman
Companion Spirit: Protector Spirit
FINAL ABILITY SCORES
Str 10, Con 18, Dex 10, Int 10, Wis 19, Cha 9.
STARTING ABILITY SCORES
Str 10, Con 16, Dex 10, Int 10, Wis 17, Cha 9.
AC: 12 Fort: 15 Reflex: 10 Will: 15
HP: 30 Surges: 11 Surge Value: 7
TRAINED SKILLS
Nature +9, History +5, Heal +9, Religion +5
UNTRAINED SKILLS
Acrobatics, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +6, Endurance +6, Insight +4, Intimidate -1, Perception +4, Stealth, Streetwise -1, Thievery, Athletics
FEATS
Level 1: Shared Healing Spirit
POWERS
Shaman at-will 1: Defending Strike
Shaman daily 1: Spirit of the Healing Flood
Shaman encounter 1: Thunder Bear's Warding
ITEMS
Greatclub, Leather Armor, Totem
====== Created Using Wizards of the Coast D&DI Character Builder ======
"Nat 20 man, reroll a plate wearer next time."
Kugan - "All bless the god KA-CHING!"
Kugan - "All bless the god KA-CHING!"
Re: Beneath the Athasian Sun
Few more questions if you don't mind.
1) Are Gnomes part of the "classic" DnD races? From what I can tell they've been around DnD for a while but aren't part of the Dark Sun setting in particular?
2) I don't understand what the difference between preservers and defilers is (just flavor?), and on that note, what the defiling mechanic is even for. Is it specifically for special encounters, required for casters whenever they cast spells, or something else entirely? There's options for increasing damage and burst size but I have no idea what the base damage/range are since they're not listed.
3) As far as character creation goes, should PHB2 and/or Scales of War backgrounds be used or left out?
1) Are Gnomes part of the "classic" DnD races? From what I can tell they've been around DnD for a while but aren't part of the Dark Sun setting in particular?
2) I don't understand what the difference between preservers and defilers is (just flavor?), and on that note, what the defiling mechanic is even for. Is it specifically for special encounters, required for casters whenever they cast spells, or something else entirely? There's options for increasing damage and burst size but I have no idea what the base damage/range are since they're not listed.
3) As far as character creation goes, should PHB2 and/or Scales of War backgrounds be used or left out?
Re: Beneath the Athasian Sun
1) No.
2) Defilers can "charge up" as a minor action. Preservers can charge up as a standard action, so they would need to use an AP to have the same effect as defiling. Preservers can heal as described in the rules as well.
3) All Official 4th material is allowed, but the race class restriction will remain in effect.
2) Defilers can "charge up" as a minor action. Preservers can charge up as a standard action, so they would need to use an AP to have the same effect as defiling. Preservers can heal as described in the rules as well.
3) All Official 4th material is allowed, but the race class restriction will remain in effect.
Re: Beneath the Athasian Sun
**IMPORTANT ANNOUNCEMENT**
I have added a great deal of content to our campaign. Due to the large size of some of the maps I have set up a file for all the players to download.
Unzip these files to your (user)\.maptool\assetcache\ folder. Then when you join my game you will be able to switch maps in a few seconds. This will make your game run a lot faster.
http://www.wiijii.com/vizier50/DnD%20fi ... tcache.zip
I will still be utilizing repositories of course, but please try and use that zip file before the game it will make everything run a lot smoother.
Heres a spoiler of Shadow Square in Tyr and just a small taste of things to come:
http://www.wiijii.com/vizier50/DnD%20fi ... bbtest.jpg
I have added a great deal of content to our campaign. Due to the large size of some of the maps I have set up a file for all the players to download.
Unzip these files to your (user)\.maptool\assetcache\ folder. Then when you join my game you will be able to switch maps in a few seconds. This will make your game run a lot faster.
http://www.wiijii.com/vizier50/DnD%20fi ... tcache.zip
I will still be utilizing repositories of course, but please try and use that zip file before the game it will make everything run a lot smoother.
Heres a spoiler of Shadow Square in Tyr and just a small taste of things to come:
http://www.wiijii.com/vizier50/DnD%20fi ... bbtest.jpg
Re: Beneath the Athasian Sun
I just wanted to expand a bit on the Defiling / Preserving.
Lets say im a Defiler Wizard and I want to attack a half giant guard with magic missle. I could first use a minor action to "charge up" the spell which would add your wis / con bonus to damage. If you charge up again it adds a die of damage in addition to everything else. You could then cast the spell and get the bonus damage. OR you could use a move action and wait until next turn when you can charge it up more then unleash hell.
Preservers charge up as a standard action but they can heal people and they can maintain spells easier. A preserver reduced the action type of maintained spells by 1. So a Standard action to > minor action > free action > immediate interrupt.
Lets say im a Defiler Wizard and I want to attack a half giant guard with magic missle. I could first use a minor action to "charge up" the spell which would add your wis / con bonus to damage. If you charge up again it adds a die of damage in addition to everything else. You could then cast the spell and get the bonus damage. OR you could use a move action and wait until next turn when you can charge it up more then unleash hell.
Preservers charge up as a standard action but they can heal people and they can maintain spells easier. A preserver reduced the action type of maintained spells by 1. So a Standard action to > minor action > free action > immediate interrupt.
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- Giant
- Posts: 192
- Joined: Tue Dec 25, 2007 6:38 pm
Re: Beneath the Athasian Sun
Vizier I have to say I don't like that system of defiline/preserving, no offense. I think avoiding it for now would be best because it should also effect ritual magic. As for manipulating combat magic I'd make it feats for the casters, like
Defiling Destruction
Prerequisite: Arcane Class
Effect: As a minor action the caster can sacrifice a Healing Surge and recieves a bonus to damage rolls equal to its Wis/Con bonus. This ability can only be used once per encounter.
Seeking the Life
Prerequisite: Arcane Class
Effect: As a minor action when the caster attacks a bloodied target that target, the caster recieves a +1 bonus to hit.
This is just my oppinion btw, and I only speak for myself.
Defiling Destruction
Prerequisite: Arcane Class
Effect: As a minor action the caster can sacrifice a Healing Surge and recieves a bonus to damage rolls equal to its Wis/Con bonus. This ability can only be used once per encounter.
Seeking the Life
Prerequisite: Arcane Class
Effect: As a minor action when the caster attacks a bloodied target that target, the caster recieves a +1 bonus to hit.
This is just my oppinion btw, and I only speak for myself.
"Nat 20 man, reroll a plate wearer next time."
Kugan - "All bless the god KA-CHING!"
Kugan - "All bless the god KA-CHING!"
Re: Beneath the Athasian Sun
No offense taken since i didnt come up with it. It was taken from the Athas.org forums where people are trying to paste together a rudimentary 4th ed conversion for Dark Sun. I havent actually playtested it yet and I want to at least try it out before I get rid of it.
Re: Beneath the Athasian Sun
Just another FYI, I am going to treat a character sheet posted in this thread as your *garunteed seat at the table on Sunday. Theres a lot of interest right now and I am trying to get a dependable group together for some good campaign style gaming. So post early post often!
Re: Beneath the Athasian Sun
http://psybuster.fileave.com/dnd4e/Setia.pdf
====== Created Using Wizards of the Coast D&DI Character Builder ======
Setia Delicieux, level 1
Eladrin, Wizard
Arcane Implement Mastery: Staff of Defense
FINAL ABILITY SCORES
Str 8, Con 12, Dex 13, Int 20, Wis 13, Cha 10.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 11, Int 18, Wis 13, Cha 10.
AC: 18 Fort: 11 Reflex: 15 Will: 14
HP: 30 Surges: 7 Surge Value: 7
TRAINED SKILLS
Endurance +6, Arcana +12, Dungeoneering +6, History +12, Religion +10
UNTRAINED SKILLS
Acrobatics +1, Bluff, Diplomacy, Heal +1, Insight +1, Intimidate, Nature +1, Perception +1, Stealth +1, Streetwise, Thievery +1, Athletics -1
FEATS
Wizard: Ritual Caster
Level 1: Armor Proficiency (Leather)
POWERS
Wizard at-will 1: Scorching Burst
Wizard at-will 1: Illusory Ambush
Tome of Readiness: Icy Terrain
Wizard daily 1: Flaming Sphere
Wizard daily 1 Spellbook: Sleep
Wizard encounter 1: Grasping Shadows
ITEMS
Spellbook, Adventurer's Kit, Leather Armor, Implement, Staff, Fine Clothing, Tent
RITUALS
Amanuensis, Comprehend Language, Secret Page
====== Created Using Wizards of the Coast D&DI Character Builder ======
Notes: Preserver
I have family business to attend to starting tomorrow morning which requires a 6-7 hour drive. While I'm assuming I'll be back home on Sunday in time to play, it's possible I could be delayed by traffic and whatnot. Doesn't mean I'm flaking out or anything though, just unfortunate circumstances this week. I'll be able to keep an eye on this thread and emails though over the course of the weekend.
====== Created Using Wizards of the Coast D&DI Character Builder ======
Setia Delicieux, level 1
Eladrin, Wizard
Arcane Implement Mastery: Staff of Defense
FINAL ABILITY SCORES
Str 8, Con 12, Dex 13, Int 20, Wis 13, Cha 10.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 11, Int 18, Wis 13, Cha 10.
AC: 18 Fort: 11 Reflex: 15 Will: 14
HP: 30 Surges: 7 Surge Value: 7
TRAINED SKILLS
Endurance +6, Arcana +12, Dungeoneering +6, History +12, Religion +10
UNTRAINED SKILLS
Acrobatics +1, Bluff, Diplomacy, Heal +1, Insight +1, Intimidate, Nature +1, Perception +1, Stealth +1, Streetwise, Thievery +1, Athletics -1
FEATS
Wizard: Ritual Caster
Level 1: Armor Proficiency (Leather)
POWERS
Wizard at-will 1: Scorching Burst
Wizard at-will 1: Illusory Ambush
Tome of Readiness: Icy Terrain
Wizard daily 1: Flaming Sphere
Wizard daily 1 Spellbook: Sleep
Wizard encounter 1: Grasping Shadows
ITEMS
Spellbook, Adventurer's Kit, Leather Armor, Implement, Staff, Fine Clothing, Tent
RITUALS
Amanuensis, Comprehend Language, Secret Page
====== Created Using Wizards of the Coast D&DI Character Builder ======
Notes: Preserver
I have family business to attend to starting tomorrow morning which requires a 6-7 hour drive. While I'm assuming I'll be back home on Sunday in time to play, it's possible I could be delayed by traffic and whatnot. Doesn't mean I'm flaking out or anything though, just unfortunate circumstances this week. I'll be able to keep an eye on this thread and emails though over the course of the weekend.
Last edited by Psybuster on Sat Jun 27, 2009 2:52 am, edited 2 times in total.
Re: Beneath the Athasian Sun
Farax
Eladrin (Nightrunner Elf) Wizard/preserver
http://docs.google.com/gview?a=v&pid=gm ... /pdf&pli=1
Eladrin (Nightrunner Elf) Wizard/preserver
http://docs.google.com/gview?a=v&pid=gm ... /pdf&pli=1
Re: Beneath the Athasian Sun
OK so Haaku. Xaph and Zory are the only 3 players from last weeks game that I havent heard from. Im going to hold their spots for now and assume they will be playing on Sunday.
-
- Giant
- Posts: 192
- Joined: Tue Dec 25, 2007 6:38 pm
Re: Beneath the Athasian Sun
nvm I totally missed that.
"Nat 20 man, reroll a plate wearer next time."
Kugan - "All bless the god KA-CHING!"
Kugan - "All bless the god KA-CHING!"
Re: Beneath the Athasian Sun
Heathan when you lib token is in place i get the following error when I load a campaign:
Error running onCampaignLoad on LIB:MiscFunctions : You do not have permission to call the defineFunction function
Doesnt seem to affect anything but id rather not get it if possible.
Error running onCampaignLoad on LIB:MiscFunctions : You do not have permission to call the defineFunction function
Doesnt seem to affect anything but id rather not get it if possible.
Re: Beneath the Athasian Sun
Sorry to be a NOOB, but how do people have 30 HPs at first level? Obviously there is something I don't understand about 4th edition character generation.
-
- Giant
- Posts: 192
- Joined: Tue Dec 25, 2007 6:38 pm
Re: Beneath the Athasian Sun
hmmm I'm not sure I'll have to talk to my friend who made that macro and let him see. That is just one part of the macro that allows you to whisper multiple people at once (if you look there should be a macro that says multi-whisper).
"Nat 20 man, reroll a plate wearer next time."
Kugan - "All bless the god KA-CHING!"
Kugan - "All bless the god KA-CHING!"