Countdown Timer

These are tools and utilities that make it easier to run games. This includes Lib: macro tokens dropped into MapTool to manage the game, a conversion file for CharacterTool to allow use in MapTool, or just about anything else you can think of -- except graphics with macros and anything specific to a particular campaign framework. Those are already covered by the Tilesets subforum and the Links and External Resources forum.

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bubblobill
Giant
Posts: 167
Joined: Sun Jan 24, 2010 3:07 pm

Countdown Timer

Post by bubblobill »

A Beautiful Countdown Timer
When your players are dithering in time-sensitive circumstances.

clock.png
clock.png (282.16 KiB) Viewed 459 times
Features:
1. Countdown time can be set using range sliders or text input fields.
2. A Warning can also be set with the second set of inputs.
3. Players get the clock but not the controls.
4. When warning time reached the clock face flashes and a sound is played.
5. When time is up, clock face flashes in a different colour, a sound is played and the timer resets.
6. GM can start, stop, and reset timer.
7. Both the clock and the controls can be dragged around the screen to a convenient location.
8 The clock can be resized by hovering and scrolling. (Couldn't figure out how to stop map zooming but you will have to live with that)
9. Launch gives you a list of players to run the timer on.
10. Close closes the overlay on all clients.
11. Edit overlayHandler to change the sounds.
12. Oh, and the buttons on the clock open the controls as well as start and stop the timer.

Video

lib_clock.rptok
(280.45 KiB) Downloaded 35 times
Bubblobill on the forum.
@Reverend on the MapTool Discord Server

Responsible for less atrocities than most... I do accept responsibility for these though: SmartDoors, Simple d20 Framework - barebones, Drop-in: All 3.5 SRD Monsters, Drop in: Simple Character Editor, Battletech Framework

taustinoc
Dragon
Posts: 515
Joined: Mon Aug 03, 2015 6:30 pm

Re: Countdown Timer

Post by taustinoc »

Seems to work pretty well, except it doesn't drag well at all (nor do the controls).

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