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Plo's Message Manager

Posted: Mon Apr 19, 2010 3:51 pm
by plothos
A relatively simple tool I've put together for managing canned messages via a single macro button that opens an intuitive (I hope) interactive menu, somewhat like my Spell Manager.

What it does is simple. Store a title and a message of any length under a GM-only label. Click a link to send it, choose who should receive it, and they get a link sent to them, which opens a message window when clicked.

Interface is pretty straightforward, with add and clear links, editing and sending links, etc. Some bells and whistles to make sifting through your messages easier, and to avoid accidentally over-writing anything you don't want to lose.

Technical info:
Code is contained on a single token, and should not need any changes made to your campaign properties (though it does use the "hidden" property "Messages"). The name of the token can be changed, though it may still need to start with "Lib:". Alternatively, the macros could be copied and added to another Lib: token. As long as there is no conflict with the "Messages" property, nor of course any macro-name duplication, it should still work fine. To use, just copy the yellow "Msg. Mngr" button and make sure the macro call inside refers to the right token (if you have changed the name or moved the macros).
Example.jpg
Example.jpg (61.74 KiB) Viewed 10645 times

Re: Plo's Message Manager

Posted: Mon Apr 19, 2010 11:19 pm
by mfrizzell
Looks good I'll give it a try.
Thanks

Re: Plo's Message Manager

Posted: Mon Apr 19, 2010 11:24 pm
by plothos
It's rudimentary, but because of that it's really simple to use and does the job, I believe error-free.
Let me know of any suggestions you might have for improvements. :)

Re: Plo's Message Manager

Posted: Tue Apr 20, 2010 5:31 am
by aliasmask
I may give this a looksy. I have something similar, but I have it as 2 macros (Init Marker and Toggle Marker). It requires a bunch of defined states (A-Z,1_- 0_,_1-_0,Transparent,Scroll) so it's not easy to import as a drop-in. [On a side note, I wish we could import states separately and not rewrite everything else].

Basically, the init macro prompts you for a marker ID like A1,12,B or any combination of a letter and a number less than 200. And it allows you to add Notes and GM Notes. It'll format the text with a header and footer so the font can be easily read and sets GM Name to the entered Id. The toggle macro just makes it a visible object for the players to click on designated by the scroll. Only the GM can see the room ids.

It'll convert any token in to a marker and it doesn't care if the token name matches other token names (took me a second to write code to work around that), so I can set all the token names to "Room" if I want to.
Example
example.jpg
example.jpg (145.18 KiB) Viewed 10613 times

Re: Plo's Message Manager

Posted: Mon May 03, 2010 11:19 pm
by mfrizzell
I finally got around to testing this, man I absolutely love the simplicity. I've used and continue to use other handout tools but only because I'm so heavily invested in them for the current campaign. The only thing I don't see is the ability to use picture with it.
This will go great with a tool I created that rolls a secret perception check and give's just the DM the results. With this I can then send a prepared message of what they see or heard or whatever to only those players who have tokens that succeeded at their perception check.

Re: Plo's Message Manager

Posted: Fri May 07, 2010 11:55 am
by dorpond
This is really really nice! Thanks for sharing!

Re: Plo's Message Manager

Posted: Fri May 07, 2010 12:07 pm
by plothos
My pleasure. Glad you like it. :D

Re: Plo's Message Manager

Posted: Fri May 07, 2010 2:22 pm
by mfrizzell
plothos wrote:It's rudimentary, but because of that it's really simple to use and does the job, I believe error-free.
Let me know of any suggestions you might have for improvements. :)
Is there anyway to set different font colors per message?
I tried setting font colors for a single message and it would bleed to the next one even the header.

Re: Plo's Message Manager

Posted: Thu Aug 12, 2010 9:44 pm
by Micco
I just got around to trying this out. I love the simplicity! :) I'm definitely using it in my game.

Thanks yet again, Plo!

Re: Plo's Message Manager

Posted: Fri Oct 15, 2010 6:17 pm
by neofax
@Plothos: For some reason, it eats my   at the beginning of a paragraph. Is there some way to have it so that the non-break space works? Or, does anyone know how to place a tab character at the beginning of paragraphs?

Re: Plo's Message Manager

Posted: Thu Nov 18, 2010 3:55 am
by rwg
To indent paragraphs (or make a bunch of spaces anywhere) do as follows:

Paragraph1 text<br> &nbsp &nbsp &nbsp Indented Paragraph2 text
-or-
Paragraph1 text<br>&nbsp&nbsp&nbsp Indented Paragraph2 text

Re: Plo's Message Manager

Posted: Fri Dec 31, 2010 6:09 am
by rwg
For a silly example of what you can do with HTML try this:

Title player sees: <img src="http://www.fast-trackit.co.za/images/questionmark.png" />
Message text: Todays <font color='blue'><b>Blue Light Special</b></font>&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp <img src="http://images.ibsrv.net/ibsrv/res/src:w ... pecial.jpg" height="50" width="50" /><hr><br>For every <b>$5</b> you donate using <u>PayPal</u> to the GM you get a <font color='red'>PlotPoint</font> blessing<b>!!! </b><br></ul><li>Limited time offer so act now.</li> </ul><i><SPAN STYLE="background-color: #ffffcc">For quantity orders please contact one of our friendly sales associates. </span> <font size='-2'><br>Equal opportunity employer. </i>

Note that you can have images in the body and the link sent to the player.

Re: Plo's Message Manager

Posted: Fri Dec 31, 2010 12:22 pm
by plothos
Hahahah, awesome. I had no idea I was providing such a powerful marketing tool. :D
Pretty soon MT will be free, but DMs will be sponsored and you'll have to pay extra to play in ad-free games. LOL.

Re: Plo's Message Manager

Posted: Fri Dec 31, 2010 12:44 pm
by Azhrei
plothos wrote:Pretty soon MT will be free, but DMs will be sponsored and you'll have to pay extra to play in ad-free games. LOL.
Oh-noz! Not that!

Re: Plo's Message Manager

Posted: Fri Dec 31, 2010 5:21 pm
by Guy Dude
rwg wrote:For a silly example of what you can do with HTML try this:

Title player sees: <img src="http://www.fast-trackit.co.za/images/questionmark.png" />
Message text: Todays <font color='blue'><b>Blue Light Special</b></font>&nbsp&nbsp&nbsp&nbsp&nbsp&nbsp <img src="http://images.ibsrv.net/ibsrv/res/src:w ... pecial.jpg" height="50" width="50" /><hr><br>For every <b>$5</b> you donate using <u>PayPal</u> to the GM you get a <font color='red'>PlotPoint</font> blessing<b>!!! </b><br></ul><li>Limited time offer so act now.</li> </ul><i><SPAN STYLE="background-color: #ffffcc">For quantity orders please contact one of our friendly sales associates. </span> <font size='-2'><br>Equal opportunity employer. </i>

Note that you can have images in the body and the link sent to the player.
I was also using images, but I couldnt figure out how to shrink them to the desired size using percentages. Wiki mentioned using a %%, but that didnt work either.