I've just started playing the Marvel Heroic Roleplaying game, which uses a dice pool mechanic including d4 through d12 dice. To help play this in MapTools, I created a simple stand-alone campaign file with "dice tokens", or digital dice that you can play with like you would physical dice. I figured I'd throw it up here in case anyone wants to play around with it.
Dice Token Campaign File
Screenshot:
Spoiler
Regarding the dice colors / textures, you can easily have whatever dice colors you want (as long as the black text for the rolled number will show up on them). I use gray dice for the Doom Pool, red for complications and stress, white for assets, and have the players each pick a color for the their character's traits. To have a new color, you need an image editing program that can save .png files with transparency. Just make a 100 x 100 px or 200 x 200 px square image, fill the entire image with the color or texture you want, then delete the outermost 5 pixels on each edge and leave that transparent. (You don't have to delete the 5 pixels around the edge, but if you don't it will sometimes bleed through as a narrow border around the state overlays in MapTools). Drag the .png file into MapTools as a token, and edit its Token Properties, go to the Config tab and set the Properties drop down to DiceToken, set the Ownership tab to All Players if desired, and give it a name.
Because Marvel HRP doesn't use d20 dice, I didn't include them, but they could be easily added if needed. If anyone wants to do so, you'd just need to add states for numbers 13-20, plus another state for the d20 die shape with a white background, black lines for the die face edges, and the internal die faces transparent so the token's background color is visible for the faces. Oh, and the center face showing the number rolled would need to be large enough to display the numeric result states. The macros on the library token would need to be tweaked to handle stepping up from d12 to d20 too, but they are fairly simple macros.
It is possible to combine these dice tokens with another framework, but it might take a little bit of work. You'll need the Lib:DiceTokens library token, the four campaign macro buttons, and in your Campaign Properties you'll need the DiceToken token properties and the 12 numeric states and the 5 dice overlay states. I forget whether the images for the states can be exported with the campaign properties, or if you'd need to have the original graphics to recreate the states. If necessary, I could put up a zip file with them.
If anyone has any feedback, or wants to make any improvements, feel free!