So what if you set the market buttons on the player to proximity?
such that it checks for npcs with a market macro within 10ft radius
if there is one, it runs it, if not a dialogue saying no vendors?
and even further it could have specific market macro for like
only armor on the vendor npc, so when you run the shop button on
your player it will open the armor market items, same with food,
weapons, etc.. that way only 1 player macro is needed..?
so the shop macro would check for npc with a macro say named
armor, or weapons, food, goods, magical items, etc..
and upon a successful find it runs the corresponding market
Market Tool with inventory system.
These are tools and utilities that make it easier to run games. This includes Lib: macro tokens dropped into MapTool to manage the game, a conversion file for CharacterTool to allow use in MapTool, or just about anything else you can think of -- except graphics with macros and anything specific to a particular campaign framework. Those are already covered by the Tilesets subforum and the Links and External Resources forum.
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