[Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
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- JamzTheMan
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2
There are two versions of the batch file, one by another author that should detect that better. Underscore vs no underscore.
Also, iirc, java should only be in the x86 dir if you install the 32bit version on 64bit windows, otherwise it should be in the other dir.
Lastly, you can just change the .cfg file instead of the .bat file.
Also, iirc, java should only be in the x86 dir if you install the 32bit version on 64bit windows, otherwise it should be in the other dir.
Lastly, you can just change the .cfg file instead of the .bat file.
Last edited by JamzTheMan on Wed Jul 31, 2013 4:21 am, edited 1 time in total.
-Jamz
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2
Ok, another question, whats the largest map every mad on this lol. Just crashed it with a huge one
- JamzTheMan
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2
Probably only 20x20 tiles for me, more tiles will mean more stack size and max memory. You *can* do it in chunks if you need to, ie multiple runs of 15x15.
-Jamz
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2
yup, there is a 'start building dungeon at selected token' option. You should use that for larger maps, you can use the editor to make sure that they are connected.JamzTheMan wrote:Probably only 20x20 tiles for me, more tiles will mean more stack size and max memory. You *can* do it in chunks if you need to, ie multiple runs of 15x15.
and largest... 20x20 sounds indeed like the largest done by me too. I did try humongous one time and indeed MT crashed.
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2
hmm I think found a bug, when creating a random dungeon it does not always rotate the tile the right way so you get an continuous room, and the VBL draws for where the tile used to be if you manually rotate it.
Dougal
Dougal
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2
Ive encountered this issue in the past and IRC it has to do with that sPecific tile not being setup correctly.
So: do you have the name of that tile?
So: do you have the name of that tile?
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2
Dungeon_Tile_DBT_38
if thats what you mean.
if thats what you mean.
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2
That's what I mean, thanks. I'll check it out next week.Dougal wrote:Dungeon_Tile_DBT_38
if thats what you mean.
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3)
Version 1.3: Did a full check of the VBL of ALL tiles. As it turned out tiles 38, 38a and 39 were incorrectly set up. So I redraw the VBL for these. They are now fixed.
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3)
yay thanks, you don't know how much time this saves me from doing all dungeons from scratch lol.
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3)
hmm do you know what could cause it to not draw all the VBL when you use the VBL fill in function?
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3)
No, weird. Again: which tiles?
Maybe link the map here as well?
Maybe link the map here as well?
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3)
this is the map of one I just did.
I used Default Tiles and walls and corners VBL if that matters.
I used Default Tiles and walls and corners VBL if that matters.
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3)
No clue, I'll run some tests
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
ok I ran some tests and everything works (except tile 38, 38a and 39 rotation is off, which I just fixed). I had a better look at your picture and noticed that e.g. the tile with the circle room has 2 occasions without and 1 with VBL, they are however all 3 the same tile. So apparently DB2 decides to sometimes do and sometimes not to do the VBL for the same tile. Which I cannot reproduce.
Hence i'll need that specifici campaign file with that issue. Can you link it here?
A couple of things for you to check:
-your memory settings
-when you select a 'no VBL token' and then run the macro again with only that tile selected, does or doesn't it do the VBL?
Hence i'll need that specifici campaign file with that issue. Can you link it here?
A couple of things for you to check:
-your memory settings
-when you select a 'no VBL token' and then run the macro again with only that tile selected, does or doesn't it do the VBL?
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Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS