[Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
Wolf, I can't manage to start it up on b90, but I did on b89N.
It always propmt me that versions aren't compatible
It always propmt me that versions aren't compatible
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)
thnx, ill check it out.
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
weird, I've completely forgotten to update this thread for a while. Currently we're at version 1.5 with b90 compatibility and added Wyrframe's shadow hall tokens.
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
Wyrframe's tiles are good quality and smart, a great addition.wolph42 wrote:Currently we're at version 1.5 with b90 compatibility and added Wyrframe's shadow hall tokens.
Any idea what the status is on finalising b90?
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
no clue, though the current build is close to final, only a few bugs.Bone White wrote:Any idea what the status is on finalising b90?
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
I've been playing with build 1.5 and I'm still having issues with at least one tile being rotated at 90 degrees from its base, forcing me to redraw vbl for that tile. I'll try to find out which one it is and report to you.
Alassirana
Alassirana
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
pls do thnx. ill fix it when you find it.
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
it appears to be the default tileset, tile 38a that is the problem...just rolled up a dungeon which had it 90 degrees off in 3 occasions. It appears to be the only one.
Alassirana
Alassirana
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
Thnx. Will fix that.
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
you must have an old version, I just checked the online version and tested all three VBL types on 38a... with different angles...no issue.
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
Was having a "nostalgic" moment... Loved this project!
Was looking at OP, could use an update to reference b91 and no beta_b90 needed, etc.
Shameless bump!
Was looking at OP, could use an update to reference b91 and no beta_b90 needed, etc.
Shameless bump!
-Jamz
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
That's ok. I was about to do the same thing to a couple of others but, like this one, the OP needs some updating.
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
done. and yes this was a great project, really loved it!!
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Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
Sorry about the necro, but I'm having issues where it won't draw VBL for all of the tiles. It will get the first occurence of a tile on the background layer, but none of the copies. I didn't find the answer with a forum search, so I thought I would drop a line here.
Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)
Just found it. If you have maptool set to put the number of the token in the GM name field, it breaks it. Set it back to the normal name and it started working again.
Thanks anyway!
Thanks anyway!