[Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)

These are tools and utilities that make it easier to run games. This includes Lib: macro tokens dropped into MapTool to manage the game, a conversion file for CharacterTool to allow use in MapTool, or just about anything else you can think of -- except graphics with macros and anything specific to a particular campaign framework. Those are already covered by the Tilesets subforum and the Links and External Resources forum.

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Dougal
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)

Post by Dougal »

MAXMEM=3072
MINMEM=64
STACKSIZE=20

is my memory settings. I always tried to do it with all the tiles selected, Going to try doing one at a time. And the campaign file was a fresh copy downloaded, new map made, and then create Random dungeon in that order.

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wolph42
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)

Post by wolph42 »

Try
1024
64
2

and I still would like a broken map from you

edit: especially the '20' is staggeringly high. I'm surprised that MT runs at all on your system with those settings. My framework (which is one of the most complex ones out there) requires stack 3. Granted in my 'bad coding' days it required 6 and there are FW's out there that claim to require 10 (which is really really bad for game play), but 20 ?!?

Also 3042 I don't think it really is an issue (unless you're running x86 and not x64) but again the biggest map collection on one map I ever created (and I think its the largest ever created in MT) contained somewhere around 30 full blown maps on one MT map. that campaign required 1600Mb memory to load all maps. With less you got the 'X' instead of the image.

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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)

Post by Dougal »

heh, I'll try dropping the settings a little later, wife is hoading the laptop right now where I do all the work, I can't get Maptools to work period on my desktop, keep getting cannot create virtual machine.


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S0AndS0
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Re: [Drop-In] Jamz & W42 - Dungeon Builder 2

Post by S0AndS0 »

JamzTheMan wrote:OK, so now who wants to add in a Random Monster generator to stock this baby with CR appropriate baddies? :)
I do... take a look at this guy's work here
https://github.com/jamis/dnd-dungeon
and here and here too
http://www.myth-weavers.com/generate_dungeon.php
http://www.myth-weavers.com/generate_npc.php?do=npcgen

I'm thinking that if we set up a little bit of code to translate the NPC random generator into something that can be read by Maptools and auto-associated with a token it should be possible... but looking at the gethub to build it requires a little be of expertees (make file doesn't work?) and it's written in c so Maptools being Java will require some bilingual programming to get it done... or perhaps there is an easier way of going about it, just thought I would share something that looks like we could just port it right into the map generator here :-D
I have ported Maptools Mobile for Android.
link to guide to do it yourself step by step
Maptools on ARM (Android & Pi)
or
rptools [Guide] thread
link to script to use after using section 1 of above guide
My github Repos
You may contact me through the document that I'm writing or though email or through one of the mirrors that I've posted this information on for public viewing such as XDA Developers or through PM through this very site.


Dougal
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)

Post by Dougal »

yeah I've used that one. Only thing I don't like about it is the hallways can only be once size and I like my players to be able to move around each other.

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tooley1chris
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)

Post by tooley1chris »

Im relatively new here and for the life of me cant figure out how to make this work.
is there a dungeon builder for dummies? :)

I Downloaded the maptool-1.3.b89_Nerps and dungeon builder 2 file but have no idea what to do with it. Thanks for helping a newb!
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wolph42
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)

Post by wolph42 »

tooley1chris wrote:Im relatively new here and for the life of me cant figure out how to make this work.
is there a dungeon builder for dummies? :)

I Downloaded the maptool-1.3.b89_Nerps and dungeon builder 2 file but have no idea what to do with it. Thanks for helping a newb!

create a new map. Then on the campaign macros panel, you'll see a bunch of buttons. They should be self explanatory.

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tooley1chris
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)

Post by tooley1chris »

No wonder I couldnt figure it out. That's too simple. LOL. Thanks!
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)

Post by tooley1chris »

wait...what do I need to do with the dungeon files? the assets file, ect....?
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tooley1chris
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)

Post by tooley1chris »

ok. i may have figured it out. just gotta work on some memory settings i think.
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tooley1chris
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)

Post by tooley1chris »

bah, now Im getting the "you are running maptool with insufficient memory allocated(63MB) crud. Dont have this issue running my normal maptools...
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wolph42
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Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)

Post by wolph42 »

note that you can edit your posts... so you don't need to create a post for every new remark when no one has replies yet.

as for increasing memory. That would be your maxmem, Set it to 1024, that should be enough.


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