[Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)

These are tools and utilities that make it easier to run games. This includes Lib: macro tokens dropped into MapTool to manage the game, a conversion file for CharacterTool to allow use in MapTool, or just about anything else you can think of -- except graphics with macros and anything specific to a particular campaign framework. Those are already covered by the Tilesets subforum and the Links and External Resources forum.

Moderators: dorpond, trevor, Azhrei, giliath, Gamerdude, jay, Mr.Ice

Raust
Kobold
Posts: 3
Joined: Sun Dec 15, 2013 5:06 am

Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.3.1)

Post by Raust »

Wolf, I can't manage to start it up on b90, but I did on b89N.

It always propmt me that versions aren't compatible


User avatar
wolph42
Winter Wolph
Posts: 9999
Joined: Fri Mar 20, 2009 5:40 am
Location: Netherlands
Contact:

Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)

Post by wolph42 »

weird, I've completely forgotten to update this thread for a while. Currently we're at version 1.5 with b90 compatibility and added Wyrframe's shadow hall tokens.

User avatar
Bone White
Great Wyrm
Posts: 1124
Joined: Tue Aug 23, 2011 11:41 am
Location: Cornwall, UK

Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)

Post by Bone White »

wolph42 wrote:Currently we're at version 1.5 with b90 compatibility and added Wyrframe's shadow hall tokens.
Wyrframe's tiles are good quality and smart, a great addition.

Any idea what the status is on finalising b90?

User avatar
wolph42
Winter Wolph
Posts: 9999
Joined: Fri Mar 20, 2009 5:40 am
Location: Netherlands
Contact:

Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)

Post by wolph42 »

Bone White wrote:Any idea what the status is on finalising b90?
no clue, though the current build is close to final, only a few bugs.

Alassirana
Cave Troll
Posts: 25
Joined: Mon Mar 09, 2009 7:49 pm

Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)

Post by Alassirana »

I've been playing with build 1.5 and I'm still having issues with at least one tile being rotated at 90 degrees from its base, forcing me to redraw vbl for that tile. I'll try to find out which one it is and report to you.

Alassirana


Alassirana
Cave Troll
Posts: 25
Joined: Mon Mar 09, 2009 7:49 pm

Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)

Post by Alassirana »

it appears to be the default tileset, tile 38a that is the problem...just rolled up a dungeon which had it 90 degrees off in 3 occasions. It appears to be the only one.

Alassirana


User avatar
wolph42
Winter Wolph
Posts: 9999
Joined: Fri Mar 20, 2009 5:40 am
Location: Netherlands
Contact:

Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)

Post by wolph42 »

you must have an old version, I just checked the online version and tested all three VBL types on 38a... with different angles...no issue.

User avatar
JamzTheMan
Great Wyrm
Posts: 1872
Joined: Mon May 10, 2010 12:59 pm
Location: Chicagoland
Contact:

Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)

Post by JamzTheMan »

Was having a "nostalgic" moment... :) Loved this project!

Was looking at OP, could use an update to reference b91 and no beta_b90 needed, etc.

Shameless bump!
-Jamz
____________________
Custom MapTool 1.4.x.x Fork: maptool.nerps.net
Custom TokenTool 2.0 Fork: tokentool.nerps.net
More information here: MapTool Nerps! Fork

User avatar
RPTroll
TheBard
Posts: 3159
Joined: Tue Mar 21, 2006 7:26 pm
Location: Austin, Tx
Contact:

Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)

Post by RPTroll »

That's ok. I was about to do the same thing to a couple of others but, like this one, the OP needs some updating.
ImageImage ImageImageImageImage
Support RPTools by shopping
Image
Image


demonnic
Cave Troll
Posts: 53
Joined: Sun Sep 07, 2008 10:03 pm

Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)

Post by demonnic »

Sorry about the necro, but I'm having issues where it won't draw VBL for all of the tiles. It will get the first occurence of a tile on the background layer, but none of the copies. I didn't find the answer with a forum search, so I thought I would drop a line here.

demonnic
Cave Troll
Posts: 53
Joined: Sun Sep 07, 2008 10:03 pm

Re: [Drop-in] Jamz & W42 - Dungeon Builder 2 (v1.5)

Post by demonnic »

Just found it. If you have maptool set to put the number of the token in the GM name field, it breaks it. Set it back to the normal name and it started working again.

Thanks anyway!

Post Reply

Return to “Drop-In Macro Resources”