Multi-token Property Editor
Version 3.0
Tested in MapTool version: 1.11.4
Can run standalone on selected tokens or as a function using an array of ids.
Displays a dialogue for editing all properties on a token.
Clevernesses:
-- You can press F1 to display the keyboard codes for the following;
-- Navigating around the grid of text inputs.
-- Expanding text inputs to a larger text area.
-- Copying the active text box value to the beginning or end of the row/column.
Blank entries will be reset to default. If the campaign has a default value the token value will be set to blank instead.
This is it (Updated to work in Campaign/GM panels)
Looks pretty
Has a popup help for keyboard tricks
Usage
1. Select tokens and launch macro.
2. Multi-token Property Editor([array])
Arguments
array - JSON array of token ids
Author: Reverend/Bubblobill
Date: 31st March 2022
License: I can haz all commercial rights and you can't haz none.
Multi-token Property Editor
Moderators: dorpond, trevor, Azhrei, giliath, Gamerdude, jay, Mr.Ice
- bubblobill
- Giant
- Posts: 167
- Joined: Sun Jan 24, 2010 3:07 pm
Multi-token Property Editor
Bubblobill on the forum.
@Reverend on the MapTool Discord Server
Responsible for less atrocities than most... I do accept responsibility for these though: SmartDoors, Simple d20 Framework - barebones, Drop-in: All 3.5 SRD Monsters, Drop in: Simple Character Editor, Battletech Framework
@Reverend on the MapTool Discord Server
Responsible for less atrocities than most... I do accept responsibility for these though: SmartDoors, Simple d20 Framework - barebones, Drop-in: All 3.5 SRD Monsters, Drop in: Simple Character Editor, Battletech Framework