Multi-token Property Editor

These are tools and utilities that make it easier to run games. This includes Lib: macro tokens dropped into MapTool to manage the game, a conversion file for CharacterTool to allow use in MapTool, or just about anything else you can think of -- except graphics with macros and anything specific to a particular campaign framework. Those are already covered by the Tilesets subforum and the Links and External Resources forum.

Moderators: dorpond, trevor, Azhrei, giliath, Gamerdude, jay, Mr.Ice

Post Reply
User avatar
bubblobill
Giant
Posts: 167
Joined: Sun Jan 24, 2010 3:07 pm

Multi-token Property Editor

Post by bubblobill »

Multi-token Property Editor
Version 3.0
Tested in MapTool version: 1.11.4

Can run standalone on selected tokens or as a function using an array of ids.
Displays a dialogue for editing all properties on a token.

Clevernesses:
-- You can press F1 to display the keyboard codes for the following;
-- Navigating around the grid of text inputs.
-- Expanding text inputs to a larger text area.
-- Copying the active text box value to the beginning or end of the row/column.

Blank entries will be reset to default. If the campaign has a default value the token value will be set to blank instead.
This is it
multiTokenPropertyEditor.mtmacro
(8.45 KiB) Downloaded 22 times
(Updated to work in Campaign/GM panels)
Looks pretty
muti-token-editor.PNG
muti-token-editor.PNG (295.54 KiB) Viewed 1421 times
Has a popup help for keyboard tricks
Capture.PNG
Capture.PNG (37.57 KiB) Viewed 1421 times
Usage
1. Select tokens and launch macro.
2. Multi-token Property Editor([array])
Arguments
array - JSON array of token ids

Author: Reverend/Bubblobill
Date: 31st March 2022
License: I can haz all commercial rights and you can't haz none.
Bubblobill on the forum.
@Reverend on the MapTool Discord Server

Responsible for less atrocities than most... I do accept responsibility for these though: SmartDoors, Simple d20 Framework - barebones, Drop-in: All 3.5 SRD Monsters, Drop in: Simple Character Editor, Battletech Framework

Post Reply

Return to “Drop-In Macro Resources”