West End Games D6 style Success/Botch dice

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BMW
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West End Games D6 style Success/Botch dice

Post by BMW »

I'm sure I've redone someone else's work here, but I figured I'd share in the off chance that it hadn't.

I saw that I could possibly achieve the same with dice library files, but I figured I'd rather tool around with the front end, rather than go messing with the core fileset.

The zip file just contains a .txt that you can use to roll using the old WEG Star Wars wild die. It has the exploding die, plus a 1 on the same die will cancel out the highest other die.

I'm still very new to the MapTool system, so I am still getting my feet wet.

http://www.myrpg.org/rptools/D6.zip
Last edited by BMW on Sat Aug 16, 2008 7:24 pm, edited 1 time in total.

omegared
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Re: West End Games D6 style Success/Botch dice

Post by omegared »

I realize this is probably a hell of a necropost, but I was curious how to install this into MapTool or Dice Roller...

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Rumble
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Re: West End Games D6 style Success/Botch dice

Post by Rumble »

Looks like it's just a macro (or multiple macros).

Feawen
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Re: West End Games D6 style Success/Botch dice

Post by Feawen »

Yes I know its an old threat, but the macros are exactly what I was looking for and I dont think there's a new threat needed for my question (see below). Thanks to the coder at that point.
Hopefully you, or someone else can help me with a minor issue.

As GM I obviously doesnt always want to let my players know which number they have to hit, so I'm looking for a possibility to make it a secret roll
tried rollme but I got two messages.. and am not sure if the second one wont be shown to them (which wouldnt be wise ;) )


This is the code-block for 2D so you can show me the changes being done in either another post or by PM.

<table cellspacing=5 style='font:bold;'>
<td style='color:white; background-color:black; border-style: solid; border-width: 1px; width:15px;' align=center>{W = 1d6e}</td>
<td style='border-style: solid; border-width: 1px; width:15px;' align=center>{x1 = 1d6}</td>
<td> = <span style='color:white; font: 1px;'>{h=max(W,x1)}</span>{if(W==1,x1-h,W+x1)}
{if(W==1,"<span style='color:red; font: 5px;'>\/</span>","")}
{if(W>6,"<span style='color:green; font: 10px;'>^</span>","")}
{if(W>12,"<span style='color:green; font: 10px;'>^</span>","")}
{if(W>18,"<span style='color:green; font: 10px;'>^</span>","")}
{if(W>24,"<span style='color:green; font: 10px;'>^</span>","")}
{if(W>30,"<span style='color:green; font: 10px;'>^</span>","")}
{if(W>36,"<span style='color:green; font: 10px;'>^</span>","")}
</td>
</table>


Thanks in advance to your replies

Feawen

Feawen
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Re: West End Games D6 style Success/Botch dice

Post by Feawen »

While testing the macros myself I have found another issue.

The Star Wars modifiers used at things like Attribute, Abilities, Weapons and so on just varies from +1 to +2 . But there's no limitation set to prevent abuse of that functionality given with the 'mod'.

i.e. for 2D+

<table cellspacing=5 style='font:bold;'>
<td style='color:white; background-color:black; border-style: solid; border-width: 1px; width:15px;' align=center>{W = 1d6e}</td>
<td style='border-style: solid; border-width: 1px; width:15px;' align=center>{x1 = 1d6}</td>
<td> + {m =mod}</td>
<td> = <span style='color:white; font: 1px;'>{h=max(W,x1)}</span>{if(W==1,x1-h+m,W+x1+m)}

{if(W==1,"<span style='color:red; font: 10px;'>GM-decision</span>","")}
{if(W>6,"<span style='color:black; font: 10px;'>*</span>","")}
{if(W>12,"<span style='color:gray; font: 10px;'>*</span>","")}
{if(W>18,"<span style='color:blue; font: 10px;'>*</span>","")}
{if(W>24,"<span style='color:green; font: 10px;'>*</span>","")}
{if(W>30,"<span style='color:yellow; font: 10px;'>*</span>","")}
{if(W>36,"<span style='color:red; font: 10px;'>*</span>","")}
</td>
</table>

I've set the meant lines in a different color, so you'll easily recognize them.
If you know any method to make it a more safe thing it'd be great !

Regards
Feawen

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Rumble
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Re: West End Games D6 style Success/Botch dice

Post by Rumble »

First, just a convenience tip - you can enclose macro code with CODE tags (or use the button up above) to make it a bit easier to read macro code that you post. Second, you can put in some macro code to make the macro wait for a correct modifier. It's a bit more advanced than what's here, but it goes like this (note this is untested, but it should work):

Code: Select all

[h:m = 0]
[h,while(m < 1 || m > 2): abort(input("m|0|Enter Modifier Value"))]
<table cellspacing=5 style='font:bold;'>
<td style='color:white; background-color:black; border-style: solid; border-width: 1px; width:15px;' align=center>{W = 1d6e}</td>
<td style='border-style: solid; border-width: 1px; width:15px;' align=center>{x1 = 1d6}</td>
<td> + {m}</td>
<td> = <span style='color:white; font: 1px;'>{h=max(W,x1)}</span>{if(W==1,x1-h+m,W+x1+m)}
{if(W==1,"<span style='color:red; font: 10px;'>GM-decision</span>","")}
{if(W>6,"<span style='color:black; font: 10px;'>*</span>","")}
{if(W>12,"<span style='color:gray; font: 10px;'>*</span>","")}
{if(W>18,"<span style='color:blue; font: 10px;'>*</span>","")}
{if(W>24,"<span style='color:green; font: 10px;'>*</span>","")}
{if(W>30,"<span style='color:yellow; font: 10px;'>*</span>","")}
{if(W>36,"<span style='color:red; font: 10px;'>*</span>","")}
</td>
</table>

Feawen
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Re: West End Games D6 style Success/Botch dice

Post by Feawen »

Thanks a lot, your solution works perfectly. :)




Feawen

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