These are tools and utilities that make it easier to run games. This includes Lib: macro tokens dropped into MapTool to manage the game, a conversion file for CharacterTool to allow use in MapTool, or just about anything else you can think of -- except graphics with macros and anything specific to a particular campaign framework. Those are already covered by the Tilesets subforum and the Links and External Resources forum.
Drag and drop it from Explorer/Finder/Nautilus/whatever onto a map (any map).
Save the campaign and then reload it.
Using the tool
You can drag the scatter macro button from lib:Scatter to either global or campaign panels for easier access. Or you can use [scatter()] to call up the dialog.
Drag the token(s) that you want to copy and scatter onto the map, select them and then call up the dialog.
Scatter1.jpeg (43.78 KiB) Viewed 8543 times
Scatter3.jpeg (128.07 KiB) Viewed 8545 times
The values you can fill in are
Number of Copies -- The number of copies to create.
Distance North -- The number of squares/hexes to scatter the images over in the north direction (up the screen).
Distance East -- The number of squares/hexes to scatter the images over in the east direction.
Distance South -- The number of squares/hexes to scatter the images over in the south direction.
Distance West -- The number of squares/hexes to scatter the images over in the west direction.
Rotation
Free -- The image can be rotated to any facing.
Square (Edges) -- The image will be rotated to one of the four edges of the square.
Square -- The image will be rotated to one of the four edges of the square or one of the four corners.
Vertical Hex (Edges) -- The image will be rotated to one of the six edges of the hex.
Vertical Hex -- The image will be rotated to one of the six edges or 6 corners of the hex
Horizontal Hex (Edges) -- The image will be rotated to one of the six edges of the hex.
Horizontal Hex -- The image will be rotated to one of the six edges or 6 corners of the hex
Layer -- The layer (Token, Hidden, Object, or Background) to place all the images on.
Number of Copies -- Only appears when multiple tokens are selected, it determines how the first number of copies entry is interpreted.
of each -- Number of Copies of each token are created and scattered throughout the area.
randomly selected -- Number of Copies are created selecting randomly from the tokens.
Any chance you could expand this so that we could:
1) Have an option to create some variation in the tree sizes too?
2) Have some kind of density option so that there could be overlapping clusters of trees, shrubs, rocks, etc?
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."
Craig, this is awesome! I'm trying to play around with it and have a acouple questions.
How to I get the lowe dialog in your post? When I select four items I only get the top one (only shows one, and doesn't have the "Number of Copies: Of each" option)
Also, how does it choose it's starting point to plop down the stamps?
And finally... is there a no rotation option?
-Thanks!
EDIT: One more question. There doesn't appear to be any overlapping stamps in your example image. Is that because you removed them or was it just by chance? WHen I try it I keep getting overlapping stamps =) Thank again!
galneweinhaw wrote:EDIT: One more question. There doesn't appear to be any overlapping stamps in your example image. Is that because you removed them or was it just by chance? WHen I try it I keep getting overlapping stamps =) Thank again!
The macro only displaces the images by integer multiples of the map scale, so if your images are tokens that take up only one map square, no overlaps, unless they are in the same square. If the images are larger, overlaps can occur. I'm not positive, but some of the trees in the scattered image look to me to be two: one atop the other.
A request for Craig:
Saturated non-random placement. Just cover an area (nested for loops?) with random rotations (or possibly even no rotation) of a random pick from a set of images. Would be perfect for making tile floors, or even just a more realistic grass background.
I downloaded this and seem to be having an issue. No matter what images I use/relative position to each other or any other variation I use, I can only get it to scatter one image all over, the rest get ignored...