Characters

Moderator: Lethys

scaldnot
Cave Troll
Posts: 28
Joined: Wed Jan 06, 2010 10:57 pm
Location: Big Blue Marble

Characters

Post by scaldnot »

This thread will be concerned with the characters of Antium. Please post (update via editing) your current character.

====== Created Using Wizards of the Coast D&D Character Builder ======
Ezking Ubermour, level 9
Human, Sorcerer
Build: Chaos Sorcerer
Spell Source: Wild Magic
Background: Arcane Sentinel (+2 to Arcana)

FINAL ABILITY SCORES
Str 12, Con 10, Dex 18, Int 10, Wis 10, Cha 20.

STARTING ABILITY SCORES
Str 12, Con 10, Dex 16, Int 10, Wis 10, Cha 16.


AC: 21 Fort: 17 Reflex: 20 Will: 23
HP: 62 Surges: 6 Surge Value: 15

TRAINED SKILLS
Arcana +14, Athletics +10, Bluff +14, Insight +9, Intimidate +14

UNTRAINED SKILLS
Acrobatics +8, Diplomacy +9, Dungeoneering +4, Endurance +4, Heal +4, History +4, Nature +4, Perception +4, Religion +4, Stealth +8, Streetwise +9, Thievery +8

FEATS
Human: Arcane Reserves
Level 1: Implement Focus (Dagger)
Level 2: Unarmored Agility
Level 4: Arcane Spellfury
Level 6: Ritual Caster
Level 8: Skill Focus (Arcana)

POWERS
Bonus At-Will Power: Storm Walk
Sorcerer at-will 1: Blazing Starfall
Sorcerer at-will 1: Chaos Bolt
Sorcerer encounter 1: Mists of Disarray
Sorcerer daily 1: Chromatic Orb
Sorcerer utility 2: Focused Chaos
Sorcerer encounter 3: Flame Spiral
Sorcerer daily 5: Moon and the Stars
Sorcerer utility 6: Swift Escape
Sorcerer encounter 7: Thunder Wyrm's Jaws
Sorcerer daily 9: Staggering Blast

ITEMS
Backpack (empty), Bedroll, Belt Pouch (empty), Flint and Steel, Silk Rope (50 ft.), Sunrod (2), Trail Rations (10), Waterskin (2), Climber's Kit, Ritual Book, Chest (empty), Cloth Armor (Basic Clothing), Dagger, Tooth of Chaos Dagger +1, Robe of Quills Cloth Armor (Basic Clothing) +1, Lucky Charm +1, Wild Flare Dagger +1, Boots of Sand and Sea

RITUALS
Amanuensis, Arcane Mark, Comrades' Succor, Explorer's Fire, Silence, Tenser's Floating Disk, Pyrotechnics, Affect Normal Fire, Dark Light, Linked Portal, Scroll of Linked Portal (2)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Wish List:
Siberys Shard of the Mage (level 3)
Bracers of Mental Might (level 6)
Runic Armor +2 (level 8)
Lucky Charm +2 (level 9)
Boots of Sand and Sea (level 10) - received
Dice of Auspicious Fortune (level 11)

Future Rituals:
Delver's Fire (level 2)
Water Walk (level 2)
Summon winds (level 3)
Leomund's Secret Chest (level 6)
Phantom Steed (level 6)
Sending (level 6)
Tree Stride (level 6)

~ Edit 07/01 - posted level 5 character.
~ Edit 08/14 - posted level 6 character.
~ Edit 12/02 - posted level 8 character.
~ Edit 12/30 - posted level 9 character.
Last edited by scaldnot on Thu Dec 30, 2010 9:08 pm, edited 5 times in total.

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tygaran
Dragon
Posts: 358
Joined: Sat Feb 21, 2009 10:56 pm
Contact:

Re: Characters

Post by tygaran »

====== Created Using Wizards of the Coast D&D Character Builder ======
Kithri, level 7
Halfling, Rogue
Build: Trickster Rogue
Rogue Tactics: Artful Dodger
Rogue: Rogue Weapon Talent
Versatile Expertise: Versatile Expertise (Light Blade)
Versatile Expertise: Versatile Expertise (Ki Focuses)
Background: Halfling - Avandra's Kiss (+2 to Acrobatics)

FINAL ABILITY SCORES
Str 10, Con 12, Dex 20, Int 9, Wis 10, Cha 18.

STARTING ABILITY SCORES
Str 10, Con 12, Dex 17, Int 9, Wis 10, Cha 15.


AC: 21 Fort: 15 Reflex: 21 Will: 18
HP: 54 Surges: 7 Surge Value: 13

TRAINED SKILLS
Stealth +13, Thievery +15, Athletics +8, Bluff +12, Perception +8, Insight +8, Acrobatics +18

UNTRAINED SKILLS
Arcana +2, Diplomacy +7, Dungeoneering +3, Endurance +4, Heal +3, History +2, Intimidate +7, Nature +3, Religion +2, Streetwise +7

FEATS
Level 1: Lost in the Crowd
Level 2: Backstabber
Level 4: Acolyte of the Veil
Feat User Choice: Versatile Expertise
Level 6: Nimble Blade

POWERS
Corellon's Boon of Arcane Might (level 3): Inescapable Blade
Power User Choice: Gloom Thief
Rogue at-will 1: Sly Flourish
Rogue at-will 1: Clever Strike
Rogue encounter 1: Opening Move
Rogue daily 1: Twilight Menace (retrained to Handspring Assault at Level 5)
Rogue utility 2: Fleeting Ghost (retrained to Tumble at Level 4)
Rogue encounter 3: Strike and Move
Rogue daily 5: Clever Riposte
Rogue utility 6: Swift Parry
Rogue encounter 7: From the Shadows

ITEMS
Adventurer's Kit, Dagger (4), Climber's Kit, Thieves' Tools, Standard Identification Papers, Hand Crossbow, Crossbow Bolt (18), Stanching Leather Armor +1, Cape of the Mountebank +1, Corellon's Boon of Arcane Might (level 3), Ghost Strike Ki Focus +1, Bag of Holding (heroic tier), Acrobat Boots (heroic tier), Potion of Healing (heroic tier), Iron Armbands of Power (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


Corellon's Boon reflavored to give Kithri some Shadow Powers (Power User Choice: Gloom Thief is the daily it provides)
Halfling Bonus Language = Elven
Last edited by tygaran on Thu Sep 09, 2010 9:02 pm, edited 1 time in total.

Thunder
Kobold
Posts: 10
Joined: Sun Jan 03, 2010 8:30 pm

Re: Characters

Post by Thunder »

Alright guys, Meet Tigris.

====== Created Using Wizards of the Coast D&D Character Builder ======
Tigris, level 6
Longtooth Shifter, Warden
Build: Wild Warden
Guardian Might: Wildblood

FINAL ABILITY SCORES
Str 19, Con 13, Dex 12, Int 11, Wis 17, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 12, Int 11, Wis 14, Cha 10.


AC: 21 Fort: 20 Reflex: 16 Will: 19
HP: 65 Surges: 10 Surge Value: 16

TRAINED SKILLS
Nature +11, Intimidate +8, Dungeoneering +11, Athletics +13

UNTRAINED SKILLS
Acrobatics +3, Arcana +3, Bluff +3, Diplomacy +3, Endurance +5, Heal +6, History +3, Insight +6, Perception +6, Religion +3, Stealth +3, Streetwise +3, Thievery +3

FEATS
Level 1: Powerful Charge
Level 2: Wild Senses
Level 4: Gorebrute Charge
Level 6: Sickening Finish

POWERS
Warden at-will 1: Resilience of Life
Warden at-will 1: Warden's Lunge
Warden encounter 1: Wildblood Frenzy
Warden daily 1: Form of the Relentless Panther
Warden utility 2: Eyes of the Hawk
Warden encounter 3: Burst of Earth's Fury
Warden daily 5: Earth-Shaking Rend
Warden utility 6: Bear's Endurance

ITEMS
Marauder's Hide Armor +2, Tattoo of Vengeance (heroic tier), Badge of the Berserker +2, Flensing Claw +1 (Claw Weapon Flavor)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Last edited by Thunder on Wed Aug 25, 2010 11:38 am, edited 4 times in total.

timewarp
Cave Troll
Posts: 80
Joined: Thu Dec 17, 2009 5:08 pm

Re: Characters

Post by timewarp »

====== Created Using Wizards of the Coast D&D Character Builder ======
Jin, level 4
Changeling, Bard
Build: Cunning Bard
Bardic Virtue: Virtue of Cunning
Background: Cult Escapee (Cult Escapee Benefit)

FINAL ABILITY SCORES
Str 8, Con 13, Dex 10, Int 16, Wis 10, Cha 21.

STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 13, Wis 10, Cha 18.


AC: 19 Fort: 14 Reflex: 17 Will: 20
HP: 40 Surges: 8 Surge Value: 10

TRAINED SKILLS
Arcana +12, Streetwise +12, History +10, Bluff +15, Diplomacy +12

UNTRAINED SKILLS
Acrobatics +2, Dungeoneering +3, Endurance +3, Heal +3, Insight +5, Intimidate +8, Nature +3, Perception +3, Religion +6, Stealth +2, Thievery +2, Athletics +1

FEATS
Bard: Ritual Caster
Level 1: Superior Implement Training (Accurate wand)
Level 2: Advantage of Cunning
Level 4: Improved Majestic Word (which I forgot to use O.o)

POWERS
Bard at-will 1: Staggering Note
Bard at-will 1: Vicious Mockery
Bard encounter 1: Blunder
Bard daily 1: Stirring Shout
Bard utility 2: Moment of Escape
Bard encounter 3: Impelling Force

ITEMS
Ritual Book, Master's Accurate wand of Vicious Mockery +1, Runic Hide Armor +1, Adventurer's Kit, Amulet of Protection +1
RITUALS
Traveler's Chant, Brew Potion
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

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poyodiablo
Giant
Posts: 127
Joined: Sat Jan 09, 2010 8:31 pm
Location: Malaysia

Re: Characters

Post by poyodiablo »

====== Created Using Wizards of the Coast D&D Character Builder ======
Ruby, level 12
Shardmind, Avenger, Arbiter of Forgotten Justice
Avenger's Censure: Censure of Retribution
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Holy Symbol)
Shardmind: Religion Bonus
Background: Early Life - Isolated (+2 to Perception)

FINAL ABILITY SCORES
Str 11, Con 14, Dex 11, Int 20, Wis 22, Cha 9.

STARTING ABILITY SCORES
Str 10, Con 13, Dex 10, Int 15, Wis 17, Cha 8.


AC: 26 Fort: 21 Reflex: 24 Will: 28
HP: 94 Surges: 9 Surge Value: 23

TRAINED SKILLS
Religion +19, Perception +20, Heal +18, Stealth +12

UNTRAINED SKILLS
Acrobatics +6, Arcana +13, Bluff +5, Diplomacy +5, Dungeoneering +12, Endurance +10, History +11, Insight +12, Intimidate +5, Nature +12, Streetwise +5, Thievery +6, Athletics +6

FEATS
Level 1: Amoth's Grace (retrained to Weapon Focus (Heavy Blade) at Level 12)
Level 2: Power of Skill
Level 4: Weapon Proficiency (Fullblade)
Feat User Choice: Versatile Expertise
Level 6: We Were Once One
Level 8: Superior Will
Level 10: Acolyte of Divine Secrets
Level 11: Painful Oath
Level 12: Reserve Maneuver

POWERS
Acolyte of Divine Secrets: Hand of Radiance
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Bond of Censure
Reserve Maneuver: Whirlwind Charge
Avenger encounter 1: Avenging Echo
Avenger daily 1: Aspect of Might (retrained to Strength of Many at Level 7)
Avenger utility 2: Avenger's Resolve
Avenger encounter 3: Fury's Advance
Avenger daily 5: Light of Truth
Avenger utility 6: Deliverance of Faith
Avenger encounter 7: Splinter the Formation (retrained to Chains of Censure at Level 9)
Avenger daily 9: Blade of Repulsion
Avenger utility 10: River of Life

ITEMS
Bag of Holding (heroic tier), Avandra's Boon of Escape (level 8), Flowform Cloth Armor (Basic Clothing) +2, Amulet of Double Fortune +2, Melegaunt's Darkblade Fullblade +3, Symbol of Victory +3, Flame Bracers (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Last edited by poyodiablo on Wed May 11, 2011 8:51 pm, edited 7 times in total.
PLAYING (Maptool) - Antium (D&D4E) | Clash of the Burning Gods (D&D4E) | The Old Republic (SWSE)
LISTENING (Actual Plays) - Of Steam, Steel & Murder | Celestial Crusade | Gutter Skypes | Monkeys Took My Jetpack | Nerdbound | Roleplaying Public Radio | Icosahedrophilia | RPGMP3.com

Zeroe
Kobold
Posts: 1
Joined: Wed Dec 16, 2009 7:48 pm

Re: Characters

Post by Zeroe »

====== Created Using Wizards of the Coast D&D Character Builder ======
Thoradin Stoutheart, level 7
Dwarf, Paladin
Build: Protecting Paladin
Background: Geography - Mountains

FINAL ABILITY SCORES
Str 12, Con 13, Dex 10, Int 10, Wis 17, Cha 18.

STARTING ABILITY SCORES
Str 12, Con 11, Dex 10, Int 10, Wis 14, Cha 17.


AC: 23 Fort: 16 Reflex: 15 Will: 19
HP: 64 Surges: 12 Surge Value: 16

TRAINED SKILLS
Religion +8, Endurance +9, Diplomacy +12, Heal +11

UNTRAINED SKILLS
Acrobatics +1, Arcana +3, Bluff +7, Dungeoneering +8, History +3, Insight +6, Intimidate +7, Nature +6, Perception +6, Stealth +1, Streetwise +7, Thievery +1, Athletics +2

FEATS
Level 1: Sure Protection
Level 2: Devoted Paladin
Level 4: Shield the Fallen
Level 6: Healing Hands

POWERS
Lay on Hands: Lay on Hands
Paladin at-will 1: Enfeebling Strike
Paladin at-will 1: Bolstering Strike
Paladin encounter 1: Shielding Smite
Paladin daily 1: Paladin's Judgment
Paladin utility 2: Sacred Circle
Paladin encounter 3: Invigorating Smite
Paladin daily 5: Hallowed Circle
Paladin utility 6: Inspiring Fortitude
Paladin encounter 7: Resurgent Smite

ITEMS
Holy Symbol (Prayer Beads w/ Moradin's Hammer), Torch, Vengeful Warhammer +1, Martyr's Plate Armor +2, Lucky Charm +1 (Father's Dice Pouch), Backpack (empty), Bedroll, Flint and Steel, Rations, Trail (10), Rope, hempen (50 ft.), Sunrod (2)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Sepp
Dragon
Posts: 251
Joined: Fri Jul 25, 2008 7:41 pm

Re: Characters

Post by Sepp »

====== Created Using Wizards of the Coast D&D Character Builder ======
Ki-amar, level 8
Genasi, Warlord
Build: Tactical Warlord
Warlord: Combat Leader
Commanding Presence: Tactical Presence
Elemental Manifestation: Earthsoul
Earthshock: Earthshock Strength
Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
Str 20, Con 11, Dex 10, Int 20, Wis 8, Cha 13.

STARTING ABILITY SCORES
Str 16, Con 11, Dex 10, Int 16, Wis 8, Cha 13.


AC: 24 Fort: 23 Reflex: 21 Will: 20
HP: 67 Surges: 7 Surge Value: 16

TRAINED SKILLS
Endurance +10, Heal +8, Athletics +13, History +14

UNTRAINED SKILLS
Acrobatics +4, Arcana +9, Bluff +5, Diplomacy +5, Dungeoneering +3, Insight +3, Intimidate +9, Nature +5, Perception +5, Religion +9, Stealth +3, Streetwise +5, Thievery +3

FEATS
Level 1: Earthshock Master
Level 2: Iron Will
Level 4: Skill Power
Level 6: Tactical Assault
Feat User Choice: Weapon Expertise (Crossbow)
Feat User Choice: Weapon Expertise (Heavy Blade)
Level 8: Weapon Proficiency (Superior crossbow)

POWERS
Skill Power: Strategist's Epiphany
Warlord at-will 1: Commander's Strike
Warlord at-will 1: Paint the Bulls-Eye
Warlord encounter 1: Vengeance is Mine
Warlord daily 1: Lead the Attack
Warlord utility 2: Adaptive Stratagem
Warlord encounter 3: Martial Doom
Warlord daily 5: Exemplar of Action
Warlord utility 6: Reorient the Axis
Warlord encounter 7: On My Mark

ITEMS
Communal Longsword +2, Ornament of Alertness +2, Casque of Tactics (heroic tier), Acrobat Boots (heroic tier), Cincture of the Dragon Spirit (heroic tier), Battle Harness Hide Armor +2, Swiftshot Superior crossbow +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Sepp
Dragon
Posts: 251
Joined: Fri Jul 25, 2008 7:41 pm

Re: Characters

Post by Sepp »

Updated my PC. Going for a more ranged focus.

Lacdannan
Kobold
Posts: 13
Joined: Thu Nov 04, 2010 1:03 am

Re: Characters

Post by Lacdannan »

====== Created Using Wizards of the Coast D&D Character Builder ======
Bardocks Mindwalker, level 12
Shardmind, Psion, Dreamwalker
Discipline Focus: Telepathy Focus
Versatile Expertise: Versatile Expertise (Staff)
Versatile Expertise: Versatile Expertise (Orb)
Shardmind: Perception Bonus

FINAL ABILITY SCORES
Str 9, Con 12, Dex 11, Int 21, Wis 14, Cha 21.

STARTING ABILITY SCORES
Str 8, Con 11, Dex 10, Int 16, Wis 13, Cha 16.


AC: 25 Fort: 19 Reflex: 23 Will: 25
HP: 68 Surges: 7 Surge Value: 17

TRAINED SKILLS
Insight +16, Bluff +16, Perception +15, Arcana +18, Religion +16

UNTRAINED SKILLS
Acrobatics +6, Diplomacy +11, Dungeoneering +8, Endurance +9, Heal +8, History +11, Intimidate +11, Nature +8, Stealth +6, Streetwise +11, Thievery +6, Athletics +5

FEATS
Psion: Ritual Caster
Level 1: Superior Implement Training (Crystal orb)
Level 2: Psychic Focus
Level 4: Unarmored Agility
Feat User Choice: Versatile Expertise
Level 6: Bardic Dilettante
Level 8: Improved Initiative
Level 10: Impending Victory
Level 11: Psychic Lock
Level 12: Danger Sense

POWERS
Psion at-will 1: Mind Thrust
Psion at-will 1: Dishearten
Psion daily 1: Living Missile
Psion utility 2: Intellect Fortress
Psion at-will 3: Memory Hole
Psion daily 5: Force Spheres
Psion utility 6: Faulty Memory
Psion at-will 7: Ego Whip (retrained to Memory Hole at Level 12) (replaces Memory Hole)
Psion daily 9: Mind Blast
Psion utility 10: Mind over Flesh

ITEMS
Periapt of Cascading Health +2, Robe of Contingency Cloth Armor (Basic Clothing) +2, Crystal orb of Nimble Thoughts +2, Adventurer's Kit, Hand Crossbow, Mace (2), Diamond Bracers (heroic tier), Cognizance Crystal (heroic tier) (10), Boots of the Fencing Master (heroic tier), Crystal orb of the Peerless Artist +3
RITUALS
Tenser's Floating Disk, Comprehend Language, Glib Limerick, Song of Sustenance, Enchant Magic Item, Inquisitive's Eyes
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Last edited by Lacdannan on Thu May 05, 2011 7:34 pm, edited 2 times in total.

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masterclif
Giant
Posts: 115
Joined: Fri Jul 16, 2010 4:22 pm
Contact:

Re: Characters

Post by masterclif »

Guess I'll be joining you guys. This character has an extensive background, so unless you want to be reading for half an hour, I wont post it.

====== Created Using Wizards of the Coast D&D Character Builder ======
Beedo, level 9
Kobold, Cleric

FINAL ABILITY SCORES
Str 12, Con 20, Dex 10, Int 10, Wis 18, Cha 12.

STARTING ABILITY SCORES
Str 12, Con 16, Dex 8, Int 10, Wis 16, Cha 12.


AC: 22 Fort: 19 Reflex: 14 Will: 20
HP: 72 Surges: 12 Surge Value: 18

TRAINED SKILLS
Religion +9, History +9, Insight +13, Heal +13, Bluff +10

UNTRAINED SKILLS
Acrobatics +3, Arcana +4, Diplomacy +5, Dungeoneering +8, Endurance +8, Intimidate +5, Nature +8, Perception +8, Stealth +5, Streetwise +5, Thievery +5, Athletics +4

FEATS
Cleric: Ritual Caster
Level 1: Restful Healing
Level 2: Implement Expertise (holy symbol)
Level 4: Improved Initiative
Level 6: Armor of Bahamut
Level 8: Skill Training (Bluff)

POWERS
Channel Divinity: Healer's Mercy
Cleric at-will 1: Lance of Faith
Cleric at-will 1: Sacred Flame
Cleric encounter 1: Divine Glow
Cleric daily 1: Moment of Glory
Cleric utility 2: Cure Light Wounds
Cleric encounter 3: Hymn of Resurgence
Cleric daily 5: Iron to Glass
Cleric utility 6: Cure Serious Wounds
Cleric encounter 7: Price of Violence
Cleric daily 9: Divine Power

ITEMS
Ritual Book, Adventurer's Kit, Symbol of the Dragon +2, Medic's Amulet +2, Survivor's Belt (paragon tier), Iced Chainmail of Resistance +2, Vicious Javelin +1, Disguise Kit, Everburning Torch, Travel Papers, Wagon, Potion of Regeneration (heroic tier)
RITUALS
Gentle Repose, Brew Potion, Create Holy Water
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Wish List:
Residuum
Ritual components
Magic Boots
Magic Rings
Symbol of the Dragon +3
Medic's Amulet +3


Future Rituals:
Raise Dead
Magic Item Creation
Magic Item Destruction
Magic Item Transference
Image

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tygaran
Dragon
Posts: 358
Joined: Sat Feb 21, 2009 10:56 pm
Contact:

Re: Characters

Post by tygaran »

While she's been a lot of fun to play, I've felt lately that Kithri's goals are diverging from those of the main group. Plus, the group really needs a Leader type. So, I'll be starting up a new character ...

====== Created Using Wizards of the Coast D&D Character Builder ======
Verity, level 11
Drow, Warlord|Assassin, Paragon Hybrid
Warlord Leadership: Combat Leader (Hybrid)
Hybrid Warlord: Hybrid Warlord Fortitude
Hybrid Assassin: Hybrid Assassin Fortitude
Hybrid Talent: Shade Form
Paragon Hybrid Talent: Shadow Step
Darkfire: Darkfire Charisma
Background: Occupation - Thief (+2 to Stealth)

FINAL ABILITY SCORES
Str 11, Con 12, Dex 21, Int 9, Wis 11, Cha 22.

STARTING ABILITY SCORES
Str 10, Con 11, Dex 16, Int 8, Wis 10, Cha 17.


AC: 24 Fort: 20 Reflex: 22 Will: 23
HP: 63 Surges: 7 Surge Value: 15

TRAINED SKILLS
Thievery +15, Acrobatics +16, Heal +10, Stealth +21

UNTRAINED SKILLS
Arcana +4, Bluff +11, Diplomacy +11, Dungeoneering +5, Endurance +6, History +4, Insight +5, Intimidate +13, Nature +5, Perception +5, Religion +4, Streetwise +11, Athletics +5

FEATS
Level 1: Hybrid Talent
Level 2: Clutch of Darkness
Level 4: Far Shadow
Level 6: Improved Inspiring Word
Level 8: Blindfighting Sentinel
Level 10: Haunting Shade
Level 11: Fight On

POWERS
Corellon's Boon of Arcane Might (level 3): Eyebite
Hybrid at-will 1: Direct the Strike
Hybrid at-will 1: Executioner's Noose
Paragon Hybrid: Provocative Order
Hybrid encounter 1: Powerful Warning
Hybrid daily 1: Terrifying Visage
Hybrid utility 2: Cloak of Shades
Hybrid encounter 3: Cloaking Mist
Hybrid daily 5: Scent of Victory
Hybrid utility 6: Rousing Words
Hybrid encounter 7: Friendly Fire
Hybrid daily 9: Wall of Shadows
Hybrid utility 10: Seeker of Shadow

ITEMS
Shadowdance Leather Armor +2, Healer's Brooch +2, Sehanine's Mark of the Dark Moon (level 3), Corellon's Boon of Arcane Might (level 3), Acrobat Boots (heroic tier), Iron Body Accurate Ki Focus +3
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

WISHLIST (in order of preference)
Golden Crown of Battle Command (L14)(AV 2) +2 bonus to the attack roll and the damage roll of granted attacks
Gloves of the Healer (L12/22) (AV) - +1d6 per granted healing surge
Goggles of Aura Sight (L5) (AV) - Learn the target’s current and maximum hit point values, and any disease or poison effect the target can deal.
Foe Stone (L12) (AV) - You learn all the target’s vulnerabilities, as well as which of its defenses is lowest.
Helm of Heroes (L10/20/30) (PHB) daily; allowed granted basic to be an at-will

Marik
Kobold
Posts: 1
Joined: Thu Mar 03, 2011 1:09 am

Re: Characters

Post by Marik »

====== Created Using Wizards of the Coast D&D Character Builder ======
Marik, level 13
Human, Druid, Luminescent Swarm
Primal Aspect Option: Primal Swarm
Human Power Selection Option: Bonus At-Will Power
Bloodtangle (+2 to Nature)

FINAL ABILITY SCORES
STR 12, CON 19, DEX 14, INT 11, WIS 21, CHA 9

STARTING ABILITY SCORES
STR 11, CON 16, DEX 13, INT 10, WIS 16, CHA 8


AC: 24 Fort: 23 Ref: 22 Will: 25
HP: 101 Surges: 11 Surge Value: 25

TRAINED SKILLS
Endurance +15, Heal +16, Insight +16, Nature +18, Perception +16

UNTRAINED SKILLS
Acrobatics +8, Arcana +6, Athletics +7, Bluff +5, Diplomacy +5, Dungeoneering +11, History +6, Intimidate +5, Religion +6, Stealth +8, Streetwise +5, Thievery +8

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Druid Feature: Wild Shape
Druid Attack 1: Savage Rend
Druid Attack 1: Swarming Locusts
Druid Attack 1: Grasping Tide (Druid)
Druid Attack 1: Grasping Claws
Druid Attack 1: Scattered Form
Druid Attack 1: Fog of Insects
Druid Utility 2: Warding Wind
Druid Attack 3: Flowing Swarm
Druid Attack 5: Clinging Drones
Druid Utility 6: Swarm Dispersal
Druid Attack 9: Flurry of Stingers
Druid Utility 10: Armor of the Wild
Luminescent Swarm Attack 11: Mystifying Lights
Luminescent Swarm Utility 12: Light of Clarity
Druid Attack 13: Floating Death

FEATS
Level 1: Improved Initiative
Level 1: Ritual Caster
Level 1: Toughness
Level 2: Staff Expertise
Level 4: Ruthless Killer
Level 6: Stinging Swarm
Level 8: Cunning Stalker
Level 10: Implement Focus (Staff)
Level 11: Bolstered Swarm
Level 12: Armor Specialization (Hide)

ITEMS
Ritual Book
Animal Messenger
Comrades' Succor
Staff of Ruin +2 x1
Sickle x1
Dagger
Pouncing Beast Hide Armor +2 x1
Adventurer's Kit
Tent
Boots of Striding (heroic tier) x1
Antipathy Gloves (heroic tier) x1
Belt of Blood (heroic tier) x1
Badge of the Berserker +2 x1
====== End ======

Moroi
Giant
Posts: 104
Joined: Sun Jul 10, 2011 8:54 am
Location: Vermont

Re: Characters

Post by Moroi »

====== Created Using Wizards of the Coast D&D Character Builder ======
Moroi, level 17
Human, Battlemind, Iron Guardian
Build: Resilient Battlemind
Psionic Study Option: Battle Resilience
Human Power Selection Option: Bonus At-Will Power
Human - Heir of the Forgotten Gods (+2 to Insight)

FINAL ABILITY SCORES
STR 12, CON 22, DEX 11, INT 11, WIS 16, CHA 17

STARTING ABILITY SCORES
STR 11, CON 16, DEX 10, INT 10, WIS 14, CHA 14


AC: 28 Fort: 27 Ref: 21 Will: 26
HP: 133 Surges: 15 Surge Value: 33

TRAINED SKILLS
Arcana +13, Endurance +19, Insight +20, Intimidate +16

UNTRAINED SKILLS
Acrobatics +8, Athletics +9, Bluff +11, Diplomacy +11, Dungeoneering +11, Heal +11, History +8, Nature +11, Perception +11, Religion +8, Stealth +8, Streetwise +11, Thievery +8

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Battlemind Feature: Battlemind's Demand
Battlemind Feature: Blurred Step
Battlemind Feature: Mind Spike
Battlemind Feature: Battle Resilience
Battlemind Attack 1: Vicious Cobra Strike
Battlemind Attack 1: Iron Fist
Battlemind Utility 2: Concussive Response
Battlemind Attack 3: Mind Snare
Battlemind Attack 5: Aspect of Living Stone
Battlemind Utility 6: Winged Weapon
Battlemind Attack 9: Inexorable Death Strike
Battlemind Utility 10: Hone Weapon
Iron Guardian Attack 11: Guardian's Might
Iron Guardian Utility 12: Iron Defense
Battlemind Attack 13: Kinetic Fist
Battlemind Attack 15: Aspect of Enlightening Flame
Battlemind Utility 16: Inertial Barrier
Battlemind Attack 17: Battle Vortex

FEATS
Level 1: Deceptive Mind
Level 1: Bolstering Spike
Level 2: Dark Fury
Level 4: Impending Victory
Level 6: Improved Initiative
Level 8: Sickening Finish
Level 10: Against All Odds
Level 11: Steel Rebuke
Level 12: Psychic Lock
Level 14: Eyes in the Back of Your Head
Level 16: Defiant Fire

ITEMS
Thoughtspike Broadsword +3 x1
Adventurer's Kit
Ironclad Scale Armor +2 x1
Deep-Pocket Cloak +2 x1
Pincer Shield x1
Eyes of the Deep Dwarf x1
Boots of Many Tracks x1
Ring of Uncanny Judgment x1
====== End ======
Last edited by Moroi on Thu Mar 08, 2012 9:03 pm, edited 5 times in total.
"Darkness follows in my wake..."

MikeLemmer
Giant
Posts: 205
Joined: Tue Oct 30, 2007 4:30 am

Re: Characters

Post by MikeLemmer »

Masoom Erumat, level 14
Genasi, Wizard (Arcanist), Arcane Wayfarer
Arcane Implement Mastery Option: Orb of Deception
Elemental Manifestation Option: Watersoul
Extra Manifestation Option: Windsoul
Recent Life - Mercenary Work (Athletics class skill)
Theme: Scholar (/w Mercenary Power)

Stuck on land for longer than ever before, Masoom begins adapting, albeit in fits & starts.

FINAL ABILITY SCORES
STR 18, CON 11, DEX 13, INT 22, WIS 14, CHA 15

STARTING ABILITY SCORES
STR 13, CON 10, DEX 12, INT 16, WIS 13, CHA 13

AC: 25 Fort: 23 Ref: 25 Will: 23
HP: 73 Surges: 6 Surge Value: 18

TRAINED SKILLS
Arcana +20, Athletics +16, Bluff +14, History +18, Nature +17, Religion +18

UNTRAINED SKILLS
Acrobatics +11, Diplomacy +12, Dungeoneering +12, Endurance +12, Heal +12, Insight +12, Intimidate +12, Perception +12, Stealth +11, Streetwise +12, Thievery +11

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Mercenary Utility: Takedown Strike
Genasi Racial Power: Swiftcurrent
Orb of Deception Power: Orb of Deception
Wizard Utility: Ghost Sound
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Prestidigitation
Bard Feature: Majestic Word
Genasi Racial Power: Windwalker
Wizard Attack 1: Fountain of Flame
Wizard Attack 1: Freezing Burst
Wizard Attack 1: Phantasmal Assault
Wizard Attack 1: Arcane Whirlwind
Wizard Utility 2: Shield
Wizard Utility 2: Jump
Wizard Attack 3: Maze of Mirrors
Wizard Attack 5: Visions of Avarice
Wizard Attack 5: Scattering Shock
Wizard Utility 6: Wizard's Escape
Wizard Utility 6: Fire Shield
Wizard Attack 7: Lightning Bolt
Wizard Attack 9: Summon Succubus
Wizard Attack 9: Wall of Fire
Wizard Utility 10: Arcane Gate
Wizard Utility 10: Mass Resistance
Arcane Wayfarer Attack 11: Hammerfall Step
Arcane Wayfarer Utility 12: Wayfarer's Evasion
Wizard Attack 13: Frostburn

FEATS
Level 1: Ritual Caster
Level 1: Bardic Dilettante
Level 2: Envoy to the Fey
Level 4: Elemental Empowerment
Level 6: Extra Manifestation
Level 8: Bardic Knowledge
Level 10: Superior Implement Training (Accurate orb)
Level 11: Implement Focus (Orb)
Level 12: Fast Manifestation
Level 14: Bard of All Trades

ITEMS
Spellbook
Accurate orb of Inescapable Consequences +3
Shimmering Cloth Armor (Basic Clothing) +2
Cloak of Translocation +2
Mage's Rapier +1
Cli Lyre +3
Hat of Disguise (heroic tier)
Residuum (Any)

RITUALS
Traveler's Chant
Glib Limerick
Comrades' Succor
Call of Friendship
Summon Winds
Water's Gift
Linked Portal
Portend Weather
Traveler's Camouflage
Explorer's Fire
Endure Elements
Transfer Enchantment
Disenchant Magic Item
Wizard's Escape
Cure Disease
Phantom Steed
Find the Path
Song of Sustenance
Raise Dead
Seeming
Last edited by MikeLemmer on Sat Sep 03, 2011 12:14 pm, edited 2 times in total.
-Mike Lemmer

Skype: mikelemmer
RPGA #109520551

timewarp
Cave Troll
Posts: 80
Joined: Thu Dec 17, 2009 5:08 pm

Re: Characters

Post by timewarp »

====== Created Using Wizards of the Coast D&D Character Builder ======
Addran, level 14
Elf, Ranger/Seeker, Sharpshooter
Hybrid Ranger Option: Hybrid Ranger Fortitude
Seeker's Bond (Hybrid) Option: Bloodbond (Hybrid)
Hybrid Seeker Option: Hybrid Seeker Will
Hybrid Talent Option: Ranger Fighting Style
Ranger Fighting Style Option: Beast Mastery (Hybrid)
Outlaw Level 5 Feature Option: Forest
Beast Companion Type: Lizard
Silent Hunter (Silent Hunter Benefit)
Theme: Outlaw

FINAL ABILITY SCORES
STR 9, CON 14, DEX 22, INT 11, WIS 22, CHA 12

STARTING ABILITY SCORES
STR 8, CON 13, DEX 16, INT 10, WIS 16, CHA 11


AC: 28 Fort: 23 Ref: 27 Will: 27
HP: 91 Surges: 8 Surge Value: 22

TRAINED SKILLS
Acrobatics +18, Insight +18, Perception +21, Stealth +22

UNTRAINED SKILLS
Arcana +7, Athletics +9, Bluff +8, Diplomacy +8, Dungeoneering +13, Endurance +9, Heal +13, History +7, Intimidate +10, Nature +15, Religion +7, Streetwise +10, Thievery +13

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Outlaw Attack: Surprise Strike
Elf Racial Power: Elven Accuracy
Hunter's Quarry Power: Hunter's Quarry
Seeker Feature: Inevitable Shot
Seeker Feature: Encaging Spirits
Beast Basic Attack: Beast Melee Basic Attack
Ranger Attack 1: Twin Strike
Seeker Attack 1: Grappling Spirits
Seeker Attack 1: Swarming Bats
Ranger Utility 2: Stalker's Mist
Ranger Attack 3: Disruptive Strike
Seeker Attack 5: Ensnaring Shot
Ranger Utility 6: Defensive Posture
Ranger Attack 7: Biting Volley
Ranger Attack 9: Attacks on the Run
Ranger Utility 10: Verdant Flames
Sharpshooter Attack 11: Stab and Shoot
Sharpshooter Utility 12: Perfect Aim
Ranger Attack 13: Pinning Strike

FEATS
Beast Rider
Level 1: Weapon Focus (Bow)
Level 2: Hybrid Talent
Level 4: Beast Protector
Level 8: Lethal Hunter
Level 11: Primal Eye
Level 11: Distracting Companion
Level 12: Inevitable Volley
Level 13: Bow Expertise
Level 14: Sturdy Beast

ITEMS
Raise Beast Companion
Rebounding Longbow +3 x1
Timeless Locket +3 x1
Bracers of Archery (heroic tier) x1
Friend's Gift (heroic tier)
Healer's Sash (paragon tier) x1
Gauntlets of Blood (heroic tier) x1
Sylvan Drowmesh +3 x1
Eagle Eye Goggles (paragon tier) x1
Wallwalkers (heroic tier) x1
Martyr's Saddle (heroic tier)
====== End ===========

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